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Bubble Tea Basics
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=================
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2020-07-23 17:30:25 -04:00
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Bubble Tea is based on the functional design paradigms of [The Elm
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Architecture][elm], which happen to work nicely with Go. It's a delightful way to
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build applications.
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By the way, the non-annotated source code for this program is available
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[on GitHub](https://github.com/charmbracelet/bubbletea/tree/master/tutorials/basics).
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This tutorial assumes you have a working knowledge of Go.
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[elm]: https://guide.elm-lang.org/architecture/
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## Enough! Let's get to it.
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For this tutorial, we're making a shopping list.
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To start we'll define our package and import some libraries. Our only external
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import will be the Bubble Tea library, which we'll call `tea` for short.
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```go
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package main
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import (
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"fmt"
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"os"
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tea "github.com/charmbracelet/bubbletea"
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)
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```
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Bubble Tea programs are comprised of a **model** that describes the application
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state and three simple methods on that model:
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* **Init**, a function that returns an initial command for the application to run.
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* **Update**, a function that handles incoming events and updates the model accordingly.
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* **View**, a function that renders the UI based on the data in the model.
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## The Model
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So let's start by defining our model which will store our application's state.
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It can be any type, but a `struct` usually makes the most sense.
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```go
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type model struct {
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choices []string // items on the to-do list
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cursor int // which to-do list item our cursor is pointing at
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selected map[int]struct{} // which to-do items are selected
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}
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```
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## Initialization
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Next, we’ll define our application’s initial state. In this case, we’re defining
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a function to return our initial model, however, we could just as easily define
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the initial model as a variable elsewhere, too.
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```go
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func initialModel() model {
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return model{
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// Our shopping list is a grocery list
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choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
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// A map which indicates which choices are selected. We're using
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// the map like a mathematical set. The keys refer to the indexes
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// of the `choices` slice, above.
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selected: make(map[int]struct{}),
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}
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}
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```
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Next, we define the `Init` method. `Init` can return a `Cmd` that could perform
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some initial I/O. For now, we don't need to do any I/O, so for the command,
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we'll just return `nil`, which translates to "no command."
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```go
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func (m model) Init() tea.Cmd {
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// Just return `nil`, which means "no I/O right now, please."
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return nil
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}
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```
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## The Update Method
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Next up is the update method. The update function is called when ”things
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happen.” Its job is to look at what has happened and return an updated model in
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response. It can also return a `Cmd` to make more things happen, but for now
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don't worry about that part.
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In our case, when a user presses the down arrow, `Update`’s job is to notice
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that the down arrow was pressed and move the cursor accordingly (or not).
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The “something happened” comes in the form of a `Msg`, which can be any type.
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Messages are the result of some I/O that took place, such as a keypress, timer
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tick, or a response from a server.
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We usually figure out which type of `Msg` we received with a type switch, but
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you could also use a type assertion.
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For now, we'll just deal with `tea.KeyMsg` messages, which are automatically
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sent to the update function when keys are pressed.
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```go
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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// Is it a key press?
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case tea.KeyMsg:
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// Cool, what was the actual key pressed?
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switch msg.String() {
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// These keys should exit the program.
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case "ctrl+c", "q":
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return m, tea.Quit
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.choices)-1 {
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m.cursor++
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}
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// The "enter" key and the spacebar (a literal space) toggle
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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}
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}
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}
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// Return the updated model to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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```
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You may have noticed that <kbd>ctrl+c</kbd> and <kbd>q</kbd> above return
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a `tea.Quit` command with the model. That’s a special command which instructs
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the Bubble Tea runtime to quit, exiting the program.
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## The View Method
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At last, it’s time to render our UI. Of all the methods, the view is the
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simplest. We look at the model in its current state and use it to return
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a `string`. That string is our UI!
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Because the view describes the entire UI of your application, you don’t have to
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worry about redrawing logic and stuff like that. Bubble Tea takes care of it
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for you.
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```go
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func (m model) View() string {
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// The header
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s := "What should we buy at the market?\n\n"
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// Iterate over our choices
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for i, choice := range m.choices {
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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}
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "x" // selected!
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}
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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}
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// The footer
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s += "\nPress q to quit.\n"
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// Send the UI for rendering
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return s
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}
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```
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2020-07-23 22:17:35 -04:00
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## All Together Now
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The last step is to simply run our program. We pass our initial model to
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`tea.NewProgram` and let it rip:
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```go
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func main() {
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p := tea.NewProgram(initialModel())
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if err := p.Start(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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}
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}
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```
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## What’s Next?
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This tutorial covers the basics of building an interactive terminal UI, but
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in the real world you'll also need to perform I/O. To learn about that have a
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look at the [Command Tutorial][cmd]. It's pretty simple.
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There are also several [Bubble Tea examples][examples] available and, of course,
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there are [Go Docs][docs].
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[cmd]: http://github.com/charmbracelet/bubbletea/tree/master/tutorials/commands/
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[examples]: http://github.com/charmbracelet/bubbletea/tree/master/examples
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[docs]: https://pkg.go.dev/github.com/charmbracelet/bubbletea?tab=doc
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## Additional Resources
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* [Libraries we use with Bubble Tea](https://github.com/charmbracelet/bubbletea/#libraries-we-use-with-bubble-tea)
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* [Bubble Tea in the Wild](https://github.com/charmbracelet/bubbletea/#bubble-tea-in-the-wild)
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### Feedback
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We'd love to hear your thoughts on this tutorial. Feel free to drop us a note!
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* [Twitter](https://twitter.com/charmcli)
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* [The Fediverse](https://mastodon.technology/@charm)
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* [Slack](https://charm.sh/slack)
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***
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Part of [Charm](https://charm.sh).
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<a href="https://charm.sh/"><img alt="The Charm logo" src="https://stuff.charm.sh/charm-badge.jpg" width="400"></a>
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Charm热爱开源 • Charm loves open source
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