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Bubble Tea Basics
=================
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Bubble Tea is based on the functional design paradigms of [The Elm
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Architecture][elm] which happens work nicely with Go. It's a delightful way to
build applications.
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By the way, the non-annotated source code for this program is available
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[on GitHub ](https://github.com/charmbracelet/bubbletea/tree/master/tutorials/basics ).
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This tutorial assumes you have a working knowledge of Go.
[elm]: https://guide.elm-lang.org/architecture/
## Enough! Let's get to it.
For this tutorial we're making a to-do list.
To start we'll define our package and import some libraries. Our only external
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import will be the Bubble Tea library, which we'll call `tea` for short.
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```go
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package main
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import (
"fmt"
"os"
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tea "github.com/charmbracelet/bubbletea"
)
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```
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Bubble Tea programs are comprised of a **model** that describes the application
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state and three simple methods on that model:
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* **Init**, a function that returns an initial command for the application to run.
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* **Update**, a function that handles incoming events and updates the model accordingly.
* **View**, a function that renders the UI based on the data in the model.
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## The Model
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So let's start by defining our model which will store our application's state.
It can be any type, but a `struct` usually makes the most sense.
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```go
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type model struct {
choices []string // items on the to-do list
cursor int // which to-do list item our cursor is pointing at
selected map[int]struct{} // which to-do items are selected
}
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```
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## Initialization
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Next we'll define our application’ s initial state. We’ ll store our initial
model in a simple variable, and then define the `Init` method. `Init` can
return a `Cmd` that could perform some initial I/O. For now, we don't need to
do any I/O, so for the command we'll just return `nil` , which translates to "no
command."
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```go
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func main() {
initialModel := model{
// Our to-do list is just a grocery list
choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
// A map which indicates which choices are selected. We're using
// the map like a mathematical set. The keys refer to the indexes
// of the `choices` slice, above.
selected: make(map[int]struct{}),
}
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}
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func (m model) Init() tea.Cmd {
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// Just return `nil` , which means "no I/O right now, please."
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return nil
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}
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```
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## The Update Method
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Next we'll define the update method. The update function is called when
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"things happen." Its job is to look at what has happened and return an updated
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model in response to whatever happened. It can also return a `Cmd` and make
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more things happen, but for now don't worry about that part.
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In our case, when a user presses the down arrow, `update` 's job is to notice
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that the down arrow was pressed and move the cursor accordingly (or not).
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The "something happened" comes in the form of a `Msg` , which can be any type.
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Messages are the result of some I/O that took place, such as a keypress, timer
tick, or a response from a server.
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We usually figure out which type of `Msg` we received with a type switch, but
you could also use a type assertion.
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For now, we'll just deal with `tea.KeyMsg` messages, which are automatically
sent to the update function when keys are pressed.
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```go
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
// Is it a key press?
case tea.KeyMsg:
// Cool, what was the actual key pressed?
switch msg.String() {
// These keys should exit the program.
case "ctrl+c", "q":
return m, tea.Quit
// The "up" and "k" keys move the cursor up
case "up", "k":
if m.cursor > 0 {
m.cursor--
}
// The "down" and "j" keys move the cursor down
case "down", "j":
if m.cursor < len ( m . choices ) -1 {
m.cursor++
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}
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// The "enter" key and the spacebar (a literal space) toggle
// the selected state for the item that the cursor is pointing at.
case "enter", " ":
_, ok := m.selected[m.cursor]
if ok {
delete(m.selected, m.cursor)
} else {
m.selected[m.cursor] = struct{}{}
}
}
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}
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// Return the updated model to the Bubble Tea runtime for processing.
// Note that we're not returning a command.
return m, nil
}
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```
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You may have noticed that "ctrl+c" and "q" above return a `tea.Quit` command
with the model. That's a special command which instructs the Bubble Tea runtime
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to quit, exiting the program.
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## The View Method
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At last, it's time to render our UI. Of all the methods, the view is the
simplest. We look at the model in it's current state and use it to return
a `string` . That string is our UI!
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Because the view describes the entire UI of your application, you don't have
to worry about redraw logic and stuff like that. Bubble Tea takes care of it
for you.
```go
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func (m model) View() string {
// The header
s := "What should we buy at the market?\n\n"
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// Iterate over our choices
for i, choice := range m.choices {
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// Is the cursor pointing at this choice?
cursor := " " // no cursor
if m.cursor == i {
cursor = ">" // cursor!
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}
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// Is this choice selected?
checked := " " // not selected
if _, ok := m.selected[i]; ok {
checked = "x" // selected!
}
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// Render the row
s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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}
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// The footer
s += "\nPress q to quit.\n"
// Send the UI for rendering
return s
}
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```
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## All Together Now
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The last step is to simply run our program. We pass our initial model to
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`tea.NewProgram` and let it rip:
```go
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func main() {
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initialModel := model{
choices: []string{"Carrots", "Celery", "Kohlrabi"},
selected: make(map[int]struct{}),
}
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p := tea.NewProgram(initialModel)
if err := p.Start(); err != nil {
fmt.Printf("Alas, there's been an error: %v", err)
os.Exit(1)
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}
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}
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```
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## What's Next?
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This tutorial covers the basics of building an interactive terminal UI, but
in the real world you'll also need to perform I/O. To learn about that have a
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look at the [Command Tutorial][cmd]. It's pretty simple.
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There are also several [Bubble Tea examples][examples] available and, of course,
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there are [Go Docs][docs].
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[cmd]: http://github.com/charmbracelet/bubbletea/tree/master/tutorials/commands/
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[examples]: http://github.com/charmbracelet/bubbletea/tree/master/examples
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[docs]: https://pkg.go.dev/github.com/charmbracelet/bubbletea?tab=doc
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### Bubble Tea in the Wild
For some Bubble Tea programs in production, see:
* [Glow ](https://github.com/charmbracelet/glow ): a markdown reader, browser and online markdown stash
* [The Charm Tool ](https://github.com/charmbracelet/charm ): the Charm user account manager
### Libraries we use with Bubble Tea
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* [Bubbles][bubbles]: various Bubble Tea components
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* [Termenv][termenv]: Advanced ANSI styling for terminal applications
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* [Reflow][reflow]: ANSI-aware methods for formatting and generally working with text. Of particular note is `PrintableRuneWidth` in the `ansi` sub-package which measures the physical widths of strings. Many runes, such as East Asian characters, emojis, and various unicode symbols are two cells wide, so measuring a layout with `len()` often won't cut it. Reflow is particularly nice for this as it measures character widths while ignoring any ANSI sequences present.
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[termenv]: https://github.com/muesli/termenv
[reflow]: https://github.com/muesli/reflow
[bubbles]: https://github.com/charmbracelet/bubbles
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### Feedback
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We'd love to hear your thoughts on this tutorial. Feel free to drop us a note!
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* [Twitter ](https://twitter.com/charmcli )
* [The Fediverse ](https://mastodon.technology/@charm )