bubbletea/examples/textinput/main.go

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package main
import (
"errors"
"fmt"
"log"
"github.com/charmbracelet/boba"
input "github.com/charmbracelet/boba/textinput"
)
type Model struct {
textInput input.Model
err error
}
type tickMsg struct{}
type errMsg error
func main() {
p := boba.NewProgram(
initialize,
update,
view,
)
if err := p.Start(); err != nil {
log.Fatal(err)
}
}
func initialize() (boba.Model, boba.Cmd) {
inputModel := input.NewModel()
inputModel.Placeholder = "Pikachu"
inputModel.Focus()
return Model{
textInput: inputModel,
err: nil,
}, input.Blink(inputModel)
}
func update(msg boba.Msg, model boba.Model) (boba.Model, boba.Cmd) {
var cmd boba.Cmd
m, ok := model.(Model)
if !ok {
// When we encounter errors in Update we simply add the error to the
// model so we can handle it in the view. We could also return a command
// that does something else with the error, like logs it via IO.
return Model{
err: errors.New("could not perform assertion on model in update"),
}, nil
}
switch msg := msg.(type) {
case boba.KeyMsg:
switch msg.Type {
case boba.KeyCtrlC:
fallthrough
case boba.KeyEsc:
fallthrough
case boba.KeyEnter:
return m, boba.Quit
}
// We handle errors just like any other message
case errMsg:
m.err = msg
return m, nil
}
m.textInput, cmd = input.Update(msg, m.textInput)
return m, cmd
}
func view(model boba.Model) string {
m, ok := model.(Model)
if !ok {
return "Oh no: could not perform assertion on model."
} else if m.err != nil {
return fmt.Sprintf("Uh oh: %s", m.err)
}
return fmt.Sprintf(
"Whats your favorite Pokémon?\n\n%s\n\n%s",
input.View(m.textInput),
"(esc to quit)",
) + "\n"
}