bubbletea/examples/textinput/main.go

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package main
import (
"errors"
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"fmt"
"log"
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"github.com/charmbracelet/boba"
input "github.com/charmbracelet/boba/textinput"
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)
type Model struct {
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textInput input.Model
err error
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}
type tickMsg struct{}
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type errMsg error
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func main() {
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p := boba.NewProgram(
initialize,
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update,
view,
)
if err := p.Start(); err != nil {
log.Fatal(err)
}
}
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func initialize() (boba.Model, boba.Cmd) {
inputModel := input.NewModel()
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inputModel.Placeholder = "Pikachu"
inputModel.Focus()
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return Model{
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textInput: inputModel,
err: nil,
}, input.Blink(inputModel)
}
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func update(msg boba.Msg, model boba.Model) (boba.Model, boba.Cmd) {
var cmd boba.Cmd
m, ok := model.(Model)
if !ok {
// When we encounter errors in Update we simply add the error to the
// model so we can handle it in the view. We could also return a command
// that does something else with the error, like logs it via IO.
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return Model{
err: errors.New("could not perform assertion on model in update"),
}, nil
}
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switch msg := msg.(type) {
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case boba.KeyMsg:
switch msg.Type {
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case boba.KeyCtrlC:
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fallthrough
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case boba.KeyEsc:
fallthrough
case boba.KeyEnter:
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return m, boba.Quit
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}
// We handle errors just like any other message
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case errMsg:
m.err = msg
return m, nil
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}
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m.textInput, cmd = input.Update(msg, m.textInput)
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return m, cmd
}
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func view(model boba.Model) string {
m, ok := model.(Model)
if !ok {
return "Oh no: could not perform assertion on model."
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} else if m.err != nil {
return fmt.Sprintf("Uh oh: %s", m.err)
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}
return fmt.Sprintf(
"Whats your favorite Pokémon?\n\n%s\n\n%s",
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input.View(m.textInput),
"(esc to quit)",
) + "\n"
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}