Input: gameport - make gameport_bus const
Now that the driver core can properly handle constant struct bus_type, move the gameport_bus variable to be a constant structure as well, placing it into read-only memory which can not be modified at runtime. Suggested-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Signed-off-by: "Ricardo B. Marliere" <ricardo@marliere.net> Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org> Link: https://lore.kernel.org/r/20240204-bus_cleanup-input-v1-1-74c2438801cf@marliere.net Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex);
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static LIST_HEAD(gameport_list);
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static struct bus_type gameport_bus;
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static const struct bus_type gameport_bus;
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static void gameport_add_port(struct gameport *gameport);
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static void gameport_attach_driver(struct gameport_driver *drv);
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@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
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return !gameport_drv->ignore;
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}
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static struct bus_type gameport_bus = {
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static const struct bus_type gameport_bus = {
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.name = "gameport",
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.dev_groups = gameport_device_groups,
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.drv_groups = gameport_driver_groups,
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