Input: gameport - make gameport_bus const

Now that the driver core can properly handle constant struct bus_type,
move the gameport_bus variable to be a constant structure as well,
placing it into read-only memory which can not be modified at runtime.

Suggested-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Signed-off-by: "Ricardo B. Marliere" <ricardo@marliere.net>
Reviewed-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
Link: https://lore.kernel.org/r/20240204-bus_cleanup-input-v1-1-74c2438801cf@marliere.net
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Ricardo B. Marliere 2024-02-04 16:56:34 -03:00 committed by Dmitry Torokhov
parent 7d0f351da4
commit d03f030115
1 changed files with 2 additions and 2 deletions

View File

@ -38,7 +38,7 @@ static DEFINE_MUTEX(gameport_mutex);
static LIST_HEAD(gameport_list);
static struct bus_type gameport_bus;
static const struct bus_type gameport_bus;
static void gameport_add_port(struct gameport *gameport);
static void gameport_attach_driver(struct gameport_driver *drv);
@ -813,7 +813,7 @@ static int gameport_bus_match(struct device *dev, struct device_driver *drv)
return !gameport_drv->ignore;
}
static struct bus_type gameport_bus = {
static const struct bus_type gameport_bus = {
.name = "gameport",
.dev_groups = gameport_device_groups,
.drv_groups = gameport_driver_groups,