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578 lines
21 KiB
HTML
578 lines
21 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<HTML>
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<HEAD>
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<TITLE>
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libsndfile : Frequently Asked Questions.
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</TITLE>
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<META NAME="Author" CONTENT="Erik de Castro Lopo (erikd AT mega-nerd DOT com)">
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<META NAME="Description" CONTENT="The libsndfile FAQ.">
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<META NAME="Keywords" CONTENT="WAV AIFF AU libsndfile sound audio dsp Linux">
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<LINK REL=StyleSheet HREF="libsndfile.css" TYPE="text/css" MEDIA="all">
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</HEAD>
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<BODY>
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<H1><B>libsndfile : Frequently Asked Questions.</B></H1>
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<P>
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<A HREF="#Q001">Q1 : Do you plan to support XYZ codec in libsndfile?</A><BR>
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<A HREF="#Q002">Q2 : In version 0 the SF_INFO struct had a pcmbitwidth field
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but version 1 does not. Why?</A><BR>
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<A HREF="#Q003">Q3 : Compiling is really slow on MacOSX. Why?</A><BR>
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<A HREF="#Q004">Q4 : When trying to compile libsndfile on Solaris I get a "bad
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substitution" error during linking. What can I do to fix this?</A><BR>
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<A HREF="#Q005">Q5 : Why doesn't libsndfile do interleaving/de-interleaving?</A><BR>
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<A HREF="#Q006">Q6 : What's the best format for storing temporary files?</A><BR>
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<A HREF="#Q007">Q7 : On Linux/Unix/MaxOSX, what's the best way of detecting the
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presence of libsndfile?</A><BR>
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<A HREF="#Q008">Q8 : But I just want a simple Makefile! What do I do?</A><BR>
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<A HREF="#Q009">Q9 : How about adding the ability to write/read sound files to/from
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memory buffers?</A><BR>
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<A HREF="#Q010">Q10 : Reading a 16 bit PCM file as normalised floats and then
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writing them back changes some sample values. Why?</A><BR>
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<A HREF="#Q011">Q11 : I'm having problems with u-law encoded WAV files generated by
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libsndfile in Winamp. Why?</A><BR>
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<A HREF="#Q012">Q12 : I'm looking at sf_read*. What are items? What are frames?</A><BR>
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<A HREF="#Q013">Q13 : Why can't libsndfile open this Sound Designer II (SD2)
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file?</A><BR>
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<A HREF="#Q014">Q14 : I'd like to statically link libsndfile to my closed source
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application. Can I buy a license so that this is possible?</A><BR>
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<A HREF="#Q015">Q15 : My program is crashing during a call to a function in libsndfile.
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Is this a bug in libsndfile?</A><BR>
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<A HREF="#Q016">Q16 : Will you accept a fix for compiling libsndfile with compiler X?
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</A><BR>
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<A HREF="#Q017">Q17 : Can libsndfile read/write files from/to UNIX pipes?
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</A><BR>
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<HR>
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<!-- ========================================================================= -->
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<A NAME="Q001"></A>
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<H2><BR><B>Q1 : Do you plan to support XYZ codec in libsnfile?</B></H2>
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<P>
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If source code for XYZ codec is available under a suitable license (LGPL, BSD,
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MIT etc) then yes, I'd like to add it.
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</P>
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<P>
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If suitable documentation is available on how to decode and enocde the format
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then maybe, depending on how much work is involved.
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</P>
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<P>
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If XYZ is some proprietary codec where no source code or documentation is
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available then no.
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</P>
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<P>
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So if you want support for XYZ codec, first find existing source code or
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documentation.
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If you can't find either then the answer is no.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q002"></A>
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<H2><BR><B>Q2 : In version 0 the SF_INFO struct had a pcmbitwidth field
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but version 1 does not. Why?</B></H2>
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<P>
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This was dropped for a number of reasons:
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</P>
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<UL>
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<LI> pcmbitwidth makes little sense on compressed or floating point formats
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<LI> with the new API you really don't need to know it
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</UL>
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<P>
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As documented
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<A HREF="http://www.mega-nerd.com/libsndfile/api.html#note1">here</A>
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there is now a well defined behavior which ensures that no matter what the
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bit width of the source file, the scaling always does something sensible.
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This makes it safe to read 8, 16, 24 and 32 bit PCM files using sf_read_short()
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and always have the optimal behavior.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q003"></A>
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<H2><BR><B>Q3 : Compiling is really slow on MacOSX. Why?</B></H2>
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<P>
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When you configure and compile libsndfile, it uses the Bourne shell for a number
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of tasks (ie configure script and libtool).
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However, Apple has decided to ship their system with a really crappy Bourne shell.
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</P>
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<P>
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To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to
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/bin/sh.old and make a softlink from /bin/sh to the bash shell.
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Bash is designed to behave as a Bourne shell when is is called as /bin/sh.
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</P>
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<P>
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When I did this on my iBook running MacOSX, compile times dropped from 13 minutes
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to 3 minutes.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q004"></A>
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<H2><BR><B>Q4 : When trying to compile libsndfile on Solaris I get a "bad
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substitution" error on linking. Why?</B></H2>
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<P>
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It seems that the Solaris Bourne shell disagrees with GNU libtool.
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</P>
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<P>
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To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to
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/bin/sh.old and make a softlink from /bin/sh to the bash shell.
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Bash is designed to behave as a Bourne shell when is is called as /bin/sh.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q005"></A>
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<H2><BR><B>Q5 : Why doesn't libsndfile do interleaving/de-interleaving?</B></H2>
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<P>
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This problem is bigger than it may seem at first.
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</P>
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<P>
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For a stereo file, it is a pretty safe bet that a simple interleaving/de-interleaving
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could satisfy most users.
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However, for files with more than 2 channels this is unlikely to be the case.
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If the user has a 4 channel file and want to play that file on a stereo output
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sound card they either want the first two channels or they want some mixed combination
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of the 4 channels.
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</P>
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<P>
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When you add more channels, the combinations grow exponentially and it becomes
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increasingly difficult to cover even a sensible subset of the possible combinations.
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On top of that, coding any one style of interleaver/de-interleaver is trivial, while
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coding one that can cover all combinations is far from trivial.
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This means that this feature will not be added any time soon.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q006"></A>
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<H2><BR><B>Q6 : What's the best format for storing temporary files?</B></H2>
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<P>
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When you want to store temporary data there are a number of requirements;
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</P>
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<UL>
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<LI> A simple, easy to parse header.
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<LI> The format must provide the fastest possible read and write rates (ie
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avoid conversions and encoding/decoding).
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<LI> The file format must be reasonably common and playable by most players.
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<LI> Able to store data in either endian-ness.
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</UL>
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<P>
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The format which best meets these requirements is AU, which allows data to be
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stored in any one of short, int, float and double (among others) formats.
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</P>
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<P>
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For instance, if an application uses float data internally, its temporary files
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should use a format of (SF_ENDIAN_CPU | SF_FORMAT_AU | SF_FORMAT_FLOAT) which
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will store big endian float data in big endian CPUs and little endian float data
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on little endian CPUs.
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Reading and writing this format will not require any conversions or byte swapping
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regardless of the host CPU.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q007"></A>
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<H2><BR><B>Q7 : On Linux/Unix/MaxOSX, what's the best way of detecting the presence
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of libsndfile using autoconf?</B></H2>
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<P>
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libsndfile uses the pkg-config (man pkg-config) method of registering itself with the
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host system.
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The best way of detecting its presence is using something like this in configure.ac
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(or configure.in):
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</P>
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<PRE>
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PKG_CHECK_MODULES(SNDFILE, sndfile >= 1.0.2, ac_cv_sndfile=1, ac_cv_sndfile=0)
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AC_DEFINE_UNQUOTED([HAVE_SNDFILE],${ac_cv_sndfile},
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[Set to 1 if you have libsndfile.])
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AC_SUBST(SNDFILE_CFLAGS)
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AC_SUBST(SNDFILE_LIBS)
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</PRE>
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<P>
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This will automatically set the <B>SNDFILE_CFLAGS</B> and <B>SNDFILE_LIBS</B>
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variables which can be used in Makefile.am like this:
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</P>
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<PRE>
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SNDFILE_CFLAGS = @SNDFILE_CFLAGS@
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SNDFILE_LIBS = @SNDFILE_LIBS@
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</PRE>
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<P>
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If you install libsndfile from source, you will probably need to set the
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<B>PKG_CONFIG_PATH</B> environment variable as suggested at the end of the
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libsndfile configure process. For instance on my system I get this:
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</P>
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<PRE>
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-=-=-=-=-=-=-=-=-=-= Configuration Complete =-=-=-=-=-=-=-=-=-=-
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Configuration summary :
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Version : ..................... 1.0.5
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Experimental code : ........... no
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Tools :
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Compiler is GCC : ............. yes
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GCC major version : ........... 3
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Installation directories :
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Library directory : ........... /usr/local/lib
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Program directory : ........... /usr/local/bin
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Pkgconfig directory : ......... /usr/local/lib/pkgconfig
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Compiling some other packages against libsndfile may require
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the addition of "/usr/local/lib/pkgconfig" to the
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PKG_CONFIG_PATH environment variable.
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</PRE>
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<!-- ========================================================================= -->
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<A NAME="Q008"></A>
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<H2><BR><B>Q8 : But I just want a simple Makefile! What do I do?</B></H2>
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<P>
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The <B>pkg-config</B> program makes finding the correct compiler flag values and
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library location far easier.
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During the installation of libsndfile, a file named <B>sndfile.pc</B> is installed
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in the directory <B>${libdir}/pkgconfig</B> (ie if libsndfile is installed in
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<B>/usr/local/lib</B>, <B>sndfile.pc</B> will be installed in
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<B>/usr/local/lib/pkgconfig/</B>).
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</P>
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<P>
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In order for pkg-config to find sndfile.pc it may be necessary to point the
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environment variable <B>PKG_CONFIG_PATH</B> in the right direction.
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</P>
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<PRE>
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export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig
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</PRE>
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<P>
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Then, to compile a C file into an object file, the command would be:
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</P>
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<PRE>
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gcc `pkg-config --cflags sndfile` -c somefile.c
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</PRE>
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<P>
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and to link a number of objects into an executable that links against libsndfile,
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the command would be:
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</P>
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<PRE>
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gcc `pkg-config --libs sndfile` obj1.o obj2.o -o program
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</PRE>
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<!-- ========================================================================= -->
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<A NAME="Q009"></A>
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<H2><BR><B>Q9 : How about adding the ability to write/read sound files to/from
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memory buffers?</B></H2>
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<P>
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This has been added for version 1.0.13.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q010"></A>
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<H2><BR><B>Q10 : Reading a 16 bit PCM file as normalised floats and then
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writing them back changes some sample values. Why?</B></H2>
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<P>
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This is caused by the fact that the conversion from 16 bit short to float is
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done by dividing by 32768 (0x8000 in hexadecimal) while the conversion from
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float to 16 bit short is done by multiplying by 32767 (0x7FFF in hex).
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So for instance, a value in a 16 bit PCM file of 20000 gets read as a floating
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point number of 0.6103515625 (20000.0 / 0x8000).
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Converting that back to a 16 bit short results in a value of 19999.3896484375
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(0.6103515625 * 0x7FFF) which then gets rounded down to 19999.
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</P>
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<P>
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You will notice that for this particular case, the error is 1 in 20000 or
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0.005%.
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Interestingly, for values of less than 16369, dividing by 0x8000 followed
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by multiplying by 0x7FFF and then rounding the result, gives back the
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original value.
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It turns out that as long as the host operating system supplies the 1999 ISO
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C Standard functions <B>lrintf</B> and <B>lrint</B> (or a replacement has
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been supplied) then the maximum possible error is 1 in 16369 or about 0.006%.
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</P>
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<P>
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Regardless of the size of the error, the reason why this is done is rather
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subtle.
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</P>
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<P>
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In a file containing 16 bit PCM samples, the values are restricted to the range
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[-32768, 32767] while we want floating point values in the range [-1.0, 1.0].
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The only way to do this conversion is to do a floating point division by a value
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of 0x8000.
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Converting the other way, the only way to ensure that floating point values in
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the range [-1.0, 1.0] are within the valid range allowed by a 16 bit short is
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to multiply by 0x7FFF.
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</P>
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<P>
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Some people would say that this is a severe short-coming of libsndfile.
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I would counter that anybody who is constantly converting back and forth
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between 16 bit shorts and normalised floats is going to suffer other losses
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in audio quality that they should also be concerned about.
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</P>
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<P>
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The correct way to deal with this problem is to consider 16 bit short data as
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a final destination format only, not as an intermediate storage format.
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All intermediate data (ie which is going to be processed further) should be
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stored in floating point format which is supported by all of the most common
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file formats.
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If floating point files are considered too large (2 times the size of a 16 bit
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PCM file), it would also be possible to use 24 bit PCM as an intermediate
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storage format (and which is also supported by most common file types).
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q011"></A>
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<H2><BR><B>Q11 : I'm having problems with u-law encoded WAV files generated by
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libsndfile in Winamp. Why?
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</B></H2>
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<P>
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This is actually a Winamp problem.
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The official Microsoft spec suggests that the 'fmt ' chunk should be 18 bytes.
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Unfortunately at least one of Microsoft's own applications (Sound Recorder on
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Win98 I believe) did not accept 18 bytes 'fmt ' chunks.
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</P>
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<P>
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Michael Lee did some experimenting and found that:
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</P>
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<PRE>
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I have checked that Windows Media Player 9, QuickTime Player 6.4,
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RealOne Player 2.0 and GoldWave 5.06 can all play u-law files with
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16-byte or 18-byte 'fmt ' chunk. Only Winamp (2.91) and foobar2000
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are unable to play u-law files with 16-byte 'fmt ' chunk.
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</PRE>
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<P>
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Even this is a very small sampling of all the players out there.
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For that reason it is probably not a good idea to change this now because there
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is the risk of breaking something that currently works.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q012"></A>
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<H2><BR><B>Q12 : I'm looking at sf_read*. What are items? What are frames?
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</B></H2>
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<P>
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For a sound file with only one channel, a frame is the same as a item.
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</P>
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<P>
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For multi channel sound files, a single frame contains a single item for
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each channel.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q013"></A>
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<H2><BR><B>Q13 : Why can't libsndfile open this Sound Designer II (SD2) file?
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</B></H2>
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<P>
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This is somewhat complicated.
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First some background.
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</P>
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<P>
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SD2 files are native to the Apple Macintosh platform and use features of
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the Mac filesystem (file resource forks) to store the file's sample rate,
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number of channels, sample width and more.
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When you look at a file and its resource fork on Mac OSX it looks like
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this:
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</P>
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<PRE>
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-rw-r--r-- 1 erikd erikd 46512 Oct 18 22:57 file.sd2
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-rw-r--r-- 1 erikd erikd 538 Oct 18 22:57 file.sd2/rsrc
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</PRE>
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<P>
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Notice how the file itself looks like a directory containing a single file
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named <B>rsrc</B>.
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When libsndfile is compiled for MacOSX, it should open (for write and read)
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SD2 file with resource forks like this without any problems.
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It will also handle files with the resource fork in a separate file as
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described below.
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</P>
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<P>
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When SD2 files are moved to other platforms, the resource fork of the file
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can sometimes be dropped altogether.
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All that remains is the raw audio data and no information about the number
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of channels, sample rate or bit width which makes it a little difficult for
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libsndfile to open the file.
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</P>
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<P>
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However, it is possible to safely move an SD2 file to a Linux or Windows
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machine.
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For instance, when an SD2 file is copied from inside MacOSX to a windows
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shared directory or a Samba share (ie Linux), MacOSX is clever enough to
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store the resource fork of the file in a separate hidden file in the
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same directory like this:
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</P>
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<PRE>
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-rw-r--r-- 1 erikd erikd 538 Oct 18 22:57 ._file.sd2
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-rw-r--r-- 1 erikd erikd 46512 Oct 18 22:57 file.sd2
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</PRE>
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<P>
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Regardless of what platform it is running on, when libsndfile is asked to
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open a file named <B>"foo"</B> and it can't recognize the file type from
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the data in the file, it will attempt to open the resource fork and if
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that fails, it then tries to open a file named <B>"._foo"</B> to see if
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the file has a valid resource fork.
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This is the same regardless of whether the file is being opened for read
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or write.
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</P>
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<P>
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In short, libsndfile should open SD2 files with a valid resource fork on
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all of the platforms that libsndfile supports.
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If a file has lost its resource fork, the only option is the open the file
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using the SF_FORMAT_RAW option and guessing its sample rate, channel count
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and bit width.
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</P>
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<P>
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Occasionally, when SD2 files are moved to other systems, the file is
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<A HREF="http://www.macdisk.com/binhexen.php3">BinHexed</A>
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which wraps the resource fork and the data fork together.
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For these files, it would be possible to write a BinHex parser but
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there is not a lot to gain considering how rare these BinHexed SD2
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files are.
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</P>
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<!-- ========================================================================= -->
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<A NAME="Q014"></A>
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<H2><BR><B>Q14 : I'd like to statically link libsndfile to my closed source
|
|
application. Can I buy a license so that this is possible?
|
|
</B></H2>
|
|
|
|
<P>
|
|
Unfortunately no.
|
|
libsndfile contains code written by other people who have agreed that their
|
|
code be used under the GNU LGPL but no more.
|
|
Even if they were to agree, there would be significant difficulties in
|
|
dividing up the payments fairly.
|
|
</P>
|
|
|
|
<P>
|
|
The <B>only</B> way you can legally use libsndfile as a statically linked
|
|
library is if your application is released under the GNU GPL or LGPL.
|
|
</P>
|
|
|
|
<!-- ========================================================================= -->
|
|
<A NAME="Q015"></A>
|
|
<H2><BR><B>Q15 : My program is crashing during a call to a function in libsndfile.
|
|
Is this a bug in libsndfile?
|
|
</B></H2>
|
|
|
|
<P>
|
|
libsndfile is being used by large numbers of people all over the world
|
|
without any problems like this. That means that it is much more likely
|
|
that your code has a bug than libsndfile. However, it is still possible
|
|
that there is a bug in libsndfile.
|
|
</P>
|
|
<P>
|
|
To figure out whether it is your code or libsndfile you should do the
|
|
following:
|
|
</P>
|
|
<UL>
|
|
<LI>Make sure you are compiling your code with warnings switched on and
|
|
that you fix as many warnings as possible.
|
|
With the GNU compiler (gcc) I would recommend at least
|
|
<B>-W -Wall -Werror</B> which will force you to fix all warnings
|
|
before you can run the code.
|
|
<LI>Try using a memory debugger.
|
|
<A HREF="http://valgrind.kde.org/">Valgrind</A> on x86 Linux is excellent.
|
|
<A HREF="http://www.ibm.com/software/awdtools/purify/">Purify</A> also
|
|
has a good reputation.
|
|
<LI>If the code is clean after the above two steps and you still get
|
|
a crash in libsndfile, then send me a small snippet of code (no
|
|
more than 30-40 lines) which includes the call to sf_open() and
|
|
also shows how all variables passed to/returned from sf_open()
|
|
are defined.
|
|
</UL>
|
|
|
|
<!-- ========================================================================= -->
|
|
<A NAME="Q016"></A>
|
|
<H2><BR><B>Q16 : Will you accept a fix for compiling libsndfile with compiler X?
|
|
</B></H2>
|
|
|
|
<P>
|
|
If compiler X is a C++ compiler then no.
|
|
C and C++ are different enough to make writing code that compiles as valid C
|
|
and valid C++ too difficult.
|
|
I would rather spend my time fixing bugs and adding features.
|
|
</P>
|
|
|
|
<P>
|
|
If compiler X is a C compiler then I will do what I can as long as that does
|
|
not hamper the correctness, portability and maintainability of the existing
|
|
code.
|
|
It should be noted however that libsndfile uses features specified by the 1999
|
|
ISO C Standard.
|
|
This can make compiling libsndfile with some older compilers difficult.
|
|
</P>
|
|
|
|
<!-- ========================================================================= -->
|
|
<A NAME="Q017"></A>
|
|
<H2><BR><B>Q17 : Can libsndfile read/write files from/to UNIX pipes?
|
|
</B></H2>
|
|
|
|
<P>
|
|
Yes, libsndfile can read files from pipes.
|
|
Unfortunately, the write case is much more complicated.
|
|
</P>
|
|
|
|
<P>
|
|
File formats like AIFF and WAV have information at the start of the file (the
|
|
file header) which states the length of the file, the number of sample frames
|
|
etc.
|
|
This information must be filled in correctly when the file header is written,
|
|
but this information is not reliably known until the file is closed.
|
|
This means that libsndfile cannot write AIFF, WAV and many other file types
|
|
to a pipe.
|
|
</P>
|
|
|
|
<P>
|
|
However, there is at least one file format (AU) which is specifically designed
|
|
to be written to a pipe.
|
|
Like AIFF and WAV, AU has a header with a sample frames field, but it is
|
|
specifically allowable to set that frames field to 0x7FFFFFFF if the file
|
|
length is not known when the header is written.
|
|
The AU file format can also hold data in many of the standard formats (ie
|
|
SF_FORMAT_PCM_16, SF_FORMAT_PCM_24, SF_FORMAT_FLOAT etc) as well as allowing
|
|
data in both big and little endian format.
|
|
</P>
|
|
|
|
<P>
|
|
Sell also <A HREF="#Q006">FAQ Q6</A>.
|
|
</P>
|
|
|
|
<!-- ========================================================================= -->
|
|
<HR>
|
|
<P>
|
|
The libsndfile home page is here :
|
|
<A HREF="http://www.mega-nerd.com/libsndfile/">
|
|
http://www.mega-nerd.com/libsndfile/</A>.
|
|
<BR>
|
|
Version : 1.0.13
|
|
</P>
|
|
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|
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|
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</HTML>
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