forked from Mirrors/freeswitch
313 lines
9.3 KiB
ActionScript
313 lines
9.3 KiB
ActionScript
/*
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Copyright (c) 2008, Adobe Systems Incorporated
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Adobe Systems Incorporated nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.serialization.json
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{
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import flash.utils.describeType;
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public class JSONEncoder {
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/** The string that is going to represent the object we're encoding */
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private var jsonString:String;
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/**
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* Creates a new JSONEncoder.
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*
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* @param o The object to encode as a JSON string
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public function JSONEncoder( value:* ) {
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jsonString = convertToString( value );
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}
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/**
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* Gets the JSON string from the encoder.
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*
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* @return The JSON string representation of the object
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* that was passed to the constructor
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public function getString():String {
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return jsonString;
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}
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/**
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* Converts a value to it's JSON string equivalent.
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*
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* @param value The value to convert. Could be any
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* type (object, number, array, etc)
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*/
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private function convertToString( value:* ):String {
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// determine what value is and convert it based on it's type
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if ( value is String ) {
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// escape the string so it's formatted correctly
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return escapeString( value as String );
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} else if ( value is Number ) {
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// only encode numbers that finate
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return isFinite( value as Number) ? value.toString() : "null";
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} else if ( value is Boolean ) {
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// convert boolean to string easily
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return value ? "true" : "false";
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} else if ( value is Array ) {
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// call the helper method to convert an array
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return arrayToString( value as Array );
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} else if ( value is Object && value != null ) {
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// call the helper method to convert an object
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return objectToString( value );
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}
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return "null";
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}
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/**
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* Escapes a string accoding to the JSON specification.
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*
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* @param str The string to be escaped
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* @return The string with escaped special characters
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* according to the JSON specification
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*/
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private function escapeString( str:String ):String {
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// create a string to store the string's jsonstring value
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var s:String = "";
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// current character in the string we're processing
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var ch:String;
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// store the length in a local variable to reduce lookups
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var len:Number = str.length;
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// loop over all of the characters in the string
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for ( var i:int = 0; i < len; i++ ) {
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// examine the character to determine if we have to escape it
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ch = str.charAt( i );
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switch ( ch ) {
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case '"': // quotation mark
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s += "\\\"";
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break;
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//case '/': // solidus
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// s += "\\/";
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// break;
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case '\\': // reverse solidus
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s += "\\\\";
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break;
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case '\b': // bell
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s += "\\b";
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break;
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case '\f': // form feed
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s += "\\f";
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break;
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case '\n': // newline
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s += "\\n";
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break;
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case '\r': // carriage return
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s += "\\r";
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break;
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case '\t': // horizontal tab
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s += "\\t";
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break;
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default: // everything else
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// check for a control character and escape as unicode
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if ( ch < ' ' ) {
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// get the hex digit(s) of the character (either 1 or 2 digits)
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var hexCode:String = ch.charCodeAt( 0 ).toString( 16 );
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// ensure that there are 4 digits by adjusting
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// the # of zeros accordingly.
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var zeroPad:String = hexCode.length == 2 ? "00" : "000";
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// create the unicode escape sequence with 4 hex digits
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s += "\\u" + zeroPad + hexCode;
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} else {
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// no need to do any special encoding, just pass-through
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s += ch;
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}
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} // end switch
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} // end for loop
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return "\"" + s + "\"";
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}
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/**
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* Converts an array to it's JSON string equivalent
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*
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* @param a The array to convert
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* @return The JSON string representation of <code>a</code>
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*/
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private function arrayToString( a:Array ):String {
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// create a string to store the array's jsonstring value
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var s:String = "";
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// loop over the elements in the array and add their converted
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// values to the string
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for ( var i:int = 0; i < a.length; i++ ) {
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// when the length is 0 we're adding the first element so
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// no comma is necessary
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if ( s.length > 0 ) {
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// we've already added an element, so add the comma separator
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s += ","
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}
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// convert the value to a string
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s += convertToString( a[i] );
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}
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// KNOWN ISSUE: In ActionScript, Arrays can also be associative
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// objects and you can put anything in them, ie:
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// myArray["foo"] = "bar";
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//
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// These properties aren't picked up in the for loop above because
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// the properties don't correspond to indexes. However, we're
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// sort of out luck because the JSON specification doesn't allow
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// these types of array properties.
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//
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// So, if the array was also used as an associative object, there
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// may be some values in the array that don't get properly encoded.
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//
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// A possible solution is to instead encode the Array as an Object
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// but then it won't get decoded correctly (and won't be an
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// Array instance)
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// close the array and return it's string value
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return "[" + s + "]";
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}
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/**
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* Converts an object to it's JSON string equivalent
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*
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* @param o The object to convert
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* @return The JSON string representation of <code>o</code>
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*/
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private function objectToString( o:Object ):String
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{
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// create a string to store the object's jsonstring value
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var s:String = "";
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// determine if o is a class instance or a plain object
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var classInfo:XML = describeType( o );
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if ( classInfo.@name.toString() == "Object" )
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{
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// the value of o[key] in the loop below - store this
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// as a variable so we don't have to keep looking up o[key]
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// when testing for valid values to convert
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var value:Object;
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// loop over the keys in the object and add their converted
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// values to the string
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for ( var key:String in o )
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{
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// assign value to a variable for quick lookup
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value = o[key];
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// don't add function's to the JSON string
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if ( value is Function )
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{
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// skip this key and try another
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continue;
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}
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// when the length is 0 we're adding the first item so
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// no comma is necessary
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if ( s.length > 0 ) {
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// we've already added an item, so add the comma separator
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s += ","
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}
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s += escapeString( key ) + ":" + convertToString( value );
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}
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}
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else // o is a class instance
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{
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// Loop over all of the variables and accessors in the class and
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// serialize them along with their values.
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for each ( var v:XML in classInfo..*.(
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name() == "variable"
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||
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(
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name() == "accessor"
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// Issue #116 - Make sure accessors are readable
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&& attribute( "access" ).charAt( 0 ) == "r" )
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) )
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{
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// Issue #110 - If [Transient] metadata exists, then we should skip
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if ( v.metadata && v.metadata.( @name == "Transient" ).length() > 0 )
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{
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continue;
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}
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// When the length is 0 we're adding the first item so
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// no comma is necessary
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if ( s.length > 0 ) {
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// We've already added an item, so add the comma separator
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s += ","
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}
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s += escapeString( v.@name.toString() ) + ":"
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+ convertToString( o[ v.@name ] );
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}
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}
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return "{" + s + "}";
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}
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}
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}
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