forked from Mirrors/freeswitch
65 lines
3.6 KiB
Plaintext
65 lines
3.6 KiB
Plaintext
/*! \page usage_decode Decoding
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The vpx_codec_decode() function is at the core of the decode loop. It
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processes packets of compressed data passed by the application, producing
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decoded images. The decoder expects packets to comprise exactly one image
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frame of data. Packets \ref MUST be passed in decode order. If the
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application wishes to associate some data with the frame, the
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<code>user_priv</code> member may be set. The <code>deadline</code>
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parameter controls the amount of time in microseconds the decoder should
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spend working on the frame. This is typically used to support adaptive
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\ref usage_postproc based on the amount of free CPU time. For more
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information on the <code>deadline</code> parameter, see \ref usage_deadline.
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\if samples
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\ref samples
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\endif
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\section usage_cb Callback Based Decoding
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There are two methods for the application to access decoded frame data. Some
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codecs support asynchronous (callback-based) decoding \ref usage_features
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that allow the application to register a callback to be invoked by the
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decoder when decoded data becomes available. Decoders are not required to
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support this feature, however. Like all \ref usage_features, support can be
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determined by calling vpx_codec_get_caps(). Callbacks are available in both
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frame-based and slice-based variants. Frame based callbacks conform to the
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signature of #vpx_codec_put_frame_cb_fn_t and are invoked once the entire
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frame has been decoded. Slice based callbacks conform to the signature of
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#vpx_codec_put_slice_cb_fn_t and are invoked after a subsection of the frame
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is decoded. For example, a slice callback could be issued for each
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macroblock row. However, the number and size of slices to return is
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implementation specific. Also, the image data passed in a slice callback is
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not necessarily in the same memory segment as the data will be when it is
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assembled into a full frame. For this reason, the application \ref MUST
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examine the rectangles that describe what data is valid to access and what
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data has been updated in this call. For all their additional complexity,
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slice based decoding callbacks provide substantial speed gains to the
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overall application in some cases, due to improved cache behavior.
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\section usage_frame_iter Frame Iterator Based Decoding
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If the codec does not support callback based decoding, or the application
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chooses not to make use of that feature, decoded frames are made available
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through the vpx_codec_get_frame() iterator. The application initializes the
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iterator storage (of type #vpx_codec_iter_t) to NULL, then calls
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vpx_codec_get_frame repeatedly until it returns NULL, indicating that all
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images have been returned. This process may result in zero, one, or many
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frames that are ready for display, depending on the codec.
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\section usage_postproc Postprocessing
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Postprocessing is a process that is applied after a frame is decoded to
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enhance the image's appearance by removing artifacts introduced in the
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compression process. It is not required to properly decode the frame, and
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is generally done only when there is enough spare CPU time to execute
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the required filters. Codecs may support a number of different
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postprocessing filters, and the available filters may differ from platform
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to platform. Embedded devices often do not have enough CPU to implement
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postprocessing in software. The filter selection is generally handled
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automatically by the codec, depending on the amount of time remaining before
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hitting the user-specified \ref usage_deadline after decoding the frame.
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*/
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