freeswitch/libs/win32/libshout/libshout.vcxproj
2010-06-28 15:49:19 -05:00

203 lines
12 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D3D8B329-20BE-475E-9E83-653CEA0E0EF5}</ProjectGuid>
<RootNamespace>libshout</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>.\;..\..\libshout-2.2.2\src;..\..\libshout-2.2.2\include;..\..\libogg-1.1.3\include;..\..\pthreads-w32-2-7-0-release;..\..\libshout-2.2.2\win32\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_LIB;_WIN32;VERSION="2.0.0";LIBSHOUT_MAJOR=2;LIBSHOUT_MINOR=0;LIBSHOUT_MICRO=0;HAVE_WINSOCK2_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<AssemblerListingLocation>.\Static_Release/</AssemblerListingLocation>
<ObjectFileName>.\Static_Release/</ObjectFileName>
<ProgramDataBaseFileName>.\Static_Release/</ProgramDataBaseFileName>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)libshout.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>.\;..\..\libshout-2.2.2\src;..\..\libshout-2.2.2\include;..\..\libogg-1.1.3\include;..\..\pthreads-w32-2-7-0-release;..\..\libshout-2.2.2\win32\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_LIB;_WIN32;VERSION="2.0.0";LIBSHOUT_MAJOR=2;LIBSHOUT_MINOR=0;LIBSHOUT_MICRO=0;HAVE_WINSOCK2_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)libshout.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.\;..\..\libshout-2.2.2\src;..\..\libshout-2.2.2\include;..\..\libogg-1.1.3\include;..\..\pthreads-w32-2-7-0-release;..\..\libshout-2.2.2\win32\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_WIN32;VERSION="2.0.0";LIBSHOUT_MAJOR=2;LIBSHOUT_MINOR=0;LIBSHOUT_MICRO=0;HAVE_WINSOCK2_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<AssemblerListingLocation>.\Static_Debug/</AssemblerListingLocation>
<ObjectFileName>.\Static_Debug/</ObjectFileName>
<ProgramDataBaseFileName>.\Static_Debug/</ProgramDataBaseFileName>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)libshout.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Midl>
<TargetEnvironment>X64</TargetEnvironment>
</Midl>
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>.\;..\..\libshout-2.2.2\src;..\..\libshout-2.2.2\include;..\..\libogg-1.1.3\include;..\..\pthreads-w32-2-7-0-release;..\..\libshout-2.2.2\win32\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;_WIN32;VERSION="2.0.0";LIBSHOUT_MAJOR=2;LIBSHOUT_MINOR=0;LIBSHOUT_MICRO=0;HAVE_WINSOCK2_H;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<WarningLevel>TurnOffAllWarnings</WarningLevel>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
<Lib>
<OutputFile>$(OutDir)libshout.lib</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
</Lib>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\libshout-2.2.2\src\avl\avl.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\httpp\httpp.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\mp3.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\ogg.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\net\resolver.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\shout.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\net\sock.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\thread\thread.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\timing\timing.c" />
<ClCompile Include="..\..\libshout-2.2.2\src\util.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\libshout-2.2.2\src\avl\avl.h" />
<ClInclude Include="..\..\libshout-2.2.2\src\httpp\httpp.h" />
<ClInclude Include="..\..\libshout-2.2.2\src\net\resolver.h" />
<ClInclude Include="..\..\libshout-2.2.2\src\shout_ogg.h" />
<ClInclude Include="..\..\libshout-2.2.2\src\shout_private.h" />
<ClInclude Include="..\..\libshout-2.2.2\src\net\sock.h" />
<ClInclude Include="..\..\libshout-2.2.2\src\thread\thread.h" />
<ClInclude Include="..\..\libshout-2.2.2\src\timing\timing.h" />
<ClInclude Include="..\..\libshout-2.2.2\src\util.h" />
<ClInclude Include="..\..\libshout-2.2.2\include\os.h" />
<ClInclude Include="shout\shout.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Download LIBSHOUT.2010.vcxproj">
<Project>{d5d2bf72-29fe-4982-a9fa-82ab3086db1b}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\libogg\libogg.2010.vcxproj">
<Project>{0feeaec6-4399-4c46-b7db-62ece80d15b4}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>