forked from Mirrors/freeswitch
439 lines
14 KiB
C
439 lines
14 KiB
C
// Copyright 2013 Google Inc. All Rights Reserved.
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//
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// Use of this source code is governed by a BSD-style license
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// that can be found in the COPYING file in the root of the source
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// tree. An additional intellectual property rights grant can be found
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// in the file PATENTS. All contributing project authors may
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// be found in the AUTHORS file in the root of the source tree.
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// -----------------------------------------------------------------------------
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//
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// Multi-threaded worker
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//
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// Original source:
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// https://chromium.googlesource.com/webm/libwebp
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#ifndef VPX_VPX_UTIL_VPX_THREAD_H_
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#define VPX_VPX_UTIL_VPX_THREAD_H_
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#include "./vpx_config.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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// Set maximum decode threads to be 8 due to the limit of frame buffers
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// and not enough semaphores in the emulation layer on windows.
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#define MAX_DECODE_THREADS 8
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#if CONFIG_MULTITHREAD
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#if defined(_WIN32) && !HAVE_PTHREAD_H
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#include <errno.h> // NOLINT
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#include <process.h> // NOLINT
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#include <windows.h> // NOLINT
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typedef HANDLE pthread_t;
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typedef CRITICAL_SECTION pthread_mutex_t;
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#if _WIN32_WINNT >= 0x0600 // Windows Vista / Server 2008 or greater
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#define USE_WINDOWS_CONDITION_VARIABLE
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typedef CONDITION_VARIABLE pthread_cond_t;
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#else
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typedef struct {
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HANDLE waiting_sem_;
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HANDLE received_sem_;
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HANDLE signal_event_;
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} pthread_cond_t;
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#endif // _WIN32_WINNT >= 0x600
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#ifndef WINAPI_FAMILY_PARTITION
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#define WINAPI_PARTITION_DESKTOP 1
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#define WINAPI_FAMILY_PARTITION(x) x
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#endif
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#if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)
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#define USE_CREATE_THREAD
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#endif
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//------------------------------------------------------------------------------
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// simplistic pthread emulation layer
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// _beginthreadex requires __stdcall
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#if defined(__GNUC__) && \
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(__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 2))
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#define THREADFN __attribute__((force_align_arg_pointer)) unsigned int __stdcall
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#else
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#define THREADFN unsigned int __stdcall
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#endif
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#define THREAD_RETURN(val) (unsigned int)((DWORD_PTR)val)
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#if _WIN32_WINNT >= 0x0501 // Windows XP or greater
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#define WaitForSingleObject(obj, timeout) \
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WaitForSingleObjectEx(obj, timeout, FALSE /*bAlertable*/)
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#endif
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static INLINE int pthread_create(pthread_t *const thread, const void *attr,
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unsigned int(__stdcall *start)(void *),
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void *arg) {
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(void)attr;
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#ifdef USE_CREATE_THREAD
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*thread = CreateThread(NULL, /* lpThreadAttributes */
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0, /* dwStackSize */
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start, arg, 0, /* dwStackSize */
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NULL); /* lpThreadId */
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#else
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*thread = (pthread_t)_beginthreadex(NULL, /* void *security */
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0, /* unsigned stack_size */
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start, arg, 0, /* unsigned initflag */
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NULL); /* unsigned *thrdaddr */
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#endif
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if (*thread == NULL) return 1;
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SetThreadPriority(*thread, THREAD_PRIORITY_ABOVE_NORMAL);
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return 0;
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}
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static INLINE int pthread_join(pthread_t thread, void **value_ptr) {
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(void)value_ptr;
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return (WaitForSingleObject(thread, INFINITE) != WAIT_OBJECT_0 ||
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CloseHandle(thread) == 0);
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}
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// Mutex
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static INLINE int pthread_mutex_init(pthread_mutex_t *const mutex,
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void *mutexattr) {
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(void)mutexattr;
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#if _WIN32_WINNT >= 0x0600 // Windows Vista / Server 2008 or greater
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InitializeCriticalSectionEx(mutex, 0 /*dwSpinCount*/, 0 /*Flags*/);
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#else
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InitializeCriticalSection(mutex);
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#endif
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return 0;
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}
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static INLINE int pthread_mutex_trylock(pthread_mutex_t *const mutex) {
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return TryEnterCriticalSection(mutex) ? 0 : EBUSY;
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}
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static INLINE int pthread_mutex_lock(pthread_mutex_t *const mutex) {
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EnterCriticalSection(mutex);
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return 0;
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}
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static INLINE int pthread_mutex_unlock(pthread_mutex_t *const mutex) {
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LeaveCriticalSection(mutex);
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return 0;
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}
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static INLINE int pthread_mutex_destroy(pthread_mutex_t *const mutex) {
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DeleteCriticalSection(mutex);
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return 0;
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}
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// Condition
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static INLINE int pthread_cond_destroy(pthread_cond_t *const condition) {
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int ok = 1;
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#ifdef USE_WINDOWS_CONDITION_VARIABLE
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(void)condition;
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#else
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ok &= (CloseHandle(condition->waiting_sem_) != 0);
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ok &= (CloseHandle(condition->received_sem_) != 0);
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ok &= (CloseHandle(condition->signal_event_) != 0);
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#endif
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return !ok;
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}
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static INLINE int pthread_cond_init(pthread_cond_t *const condition,
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void *cond_attr) {
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(void)cond_attr;
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#ifdef USE_WINDOWS_CONDITION_VARIABLE
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InitializeConditionVariable(condition);
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#else
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condition->waiting_sem_ = CreateSemaphore(NULL, 0, MAX_DECODE_THREADS, NULL);
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condition->received_sem_ = CreateSemaphore(NULL, 0, MAX_DECODE_THREADS, NULL);
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condition->signal_event_ = CreateEvent(NULL, FALSE, FALSE, NULL);
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if (condition->waiting_sem_ == NULL || condition->received_sem_ == NULL ||
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condition->signal_event_ == NULL) {
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pthread_cond_destroy(condition);
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return 1;
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}
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#endif
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return 0;
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}
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static INLINE int pthread_cond_broadcast(pthread_cond_t *const condition) {
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int ok = 1;
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#ifdef USE_WINDOWS_CONDITION_VARIABLE
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WakeAllConditionVariable(condition);
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#else
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while (WaitForSingleObject(condition->waiting_sem_, 0) == WAIT_OBJECT_0) {
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// a thread is waiting in pthread_cond_wait: allow it to be notified
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ok &= SetEvent(condition->signal_event_);
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// wait until the event is consumed so the signaler cannot consume
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// the event via its own pthread_cond_wait.
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ok &= (WaitForSingleObject(condition->received_sem_, INFINITE) !=
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WAIT_OBJECT_0);
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}
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#endif
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return !ok;
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}
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static INLINE int pthread_cond_signal(pthread_cond_t *const condition) {
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int ok = 1;
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#ifdef USE_WINDOWS_CONDITION_VARIABLE
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WakeConditionVariable(condition);
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#else
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if (WaitForSingleObject(condition->waiting_sem_, 0) == WAIT_OBJECT_0) {
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// a thread is waiting in pthread_cond_wait: allow it to be notified
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ok = SetEvent(condition->signal_event_);
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// wait until the event is consumed so the signaler cannot consume
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// the event via its own pthread_cond_wait.
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ok &= (WaitForSingleObject(condition->received_sem_, INFINITE) !=
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WAIT_OBJECT_0);
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}
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#endif
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return !ok;
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}
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static INLINE int pthread_cond_wait(pthread_cond_t *const condition,
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pthread_mutex_t *const mutex) {
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int ok;
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#ifdef USE_WINDOWS_CONDITION_VARIABLE
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ok = SleepConditionVariableCS(condition, mutex, INFINITE);
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#else
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// note that there is a consumer available so the signal isn't dropped in
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// pthread_cond_signal
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if (!ReleaseSemaphore(condition->waiting_sem_, 1, NULL)) return 1;
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// now unlock the mutex so pthread_cond_signal may be issued
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pthread_mutex_unlock(mutex);
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ok = (WaitForSingleObject(condition->signal_event_, INFINITE) ==
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WAIT_OBJECT_0);
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ok &= ReleaseSemaphore(condition->received_sem_, 1, NULL);
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pthread_mutex_lock(mutex);
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#endif
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return !ok;
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}
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#elif defined(__OS2__)
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#define INCL_DOS
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#include <os2.h> // NOLINT
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#include <errno.h> // NOLINT
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#include <stdlib.h> // NOLINT
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#include <sys/builtin.h> // NOLINT
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#if defined(__STRICT_ANSI__)
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// _beginthread() is not declared on __STRICT_ANSI__ mode. Declare here.
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int _beginthread(void (*)(void *), void *, unsigned, void *);
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#endif
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#define pthread_t TID
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#define pthread_mutex_t HMTX
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typedef struct {
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HEV event_sem_;
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HEV ack_sem_;
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volatile unsigned wait_count_;
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} pthread_cond_t;
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//------------------------------------------------------------------------------
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// simplistic pthread emulation layer
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#define THREADFN void *
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#define THREAD_RETURN(val) (val)
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typedef struct {
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void *(*start_)(void *);
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void *arg_;
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} thread_arg;
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static void thread_start(void *arg) {
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thread_arg targ = *(thread_arg *)arg;
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free(arg);
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targ.start_(targ.arg_);
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}
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static INLINE int pthread_create(pthread_t *const thread, const void *attr,
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void *(*start)(void *), void *arg) {
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int tid;
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thread_arg *targ = (thread_arg *)malloc(sizeof(*targ));
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if (targ == NULL) return 1;
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(void)attr;
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targ->start_ = start;
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targ->arg_ = arg;
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tid = (pthread_t)_beginthread(thread_start, NULL, 1024 * 1024, targ);
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if (tid == -1) {
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free(targ);
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return 1;
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}
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*thread = tid;
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return 0;
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}
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static INLINE int pthread_join(pthread_t thread, void **value_ptr) {
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(void)value_ptr;
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return DosWaitThread(&thread, DCWW_WAIT) != 0;
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}
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// Mutex
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static INLINE int pthread_mutex_init(pthread_mutex_t *const mutex,
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void *mutexattr) {
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(void)mutexattr;
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return DosCreateMutexSem(NULL, mutex, 0, FALSE) != 0;
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}
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static INLINE int pthread_mutex_trylock(pthread_mutex_t *const mutex) {
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return DosRequestMutexSem(*mutex, SEM_IMMEDIATE_RETURN) == 0 ? 0 : EBUSY;
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}
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static INLINE int pthread_mutex_lock(pthread_mutex_t *const mutex) {
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return DosRequestMutexSem(*mutex, SEM_INDEFINITE_WAIT) != 0;
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}
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static INLINE int pthread_mutex_unlock(pthread_mutex_t *const mutex) {
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return DosReleaseMutexSem(*mutex) != 0;
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}
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static INLINE int pthread_mutex_destroy(pthread_mutex_t *const mutex) {
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return DosCloseMutexSem(*mutex) != 0;
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}
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// Condition
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static INLINE int pthread_cond_destroy(pthread_cond_t *const condition) {
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int ok = 1;
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ok &= DosCloseEventSem(condition->event_sem_) == 0;
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ok &= DosCloseEventSem(condition->ack_sem_) == 0;
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return !ok;
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}
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static INLINE int pthread_cond_init(pthread_cond_t *const condition,
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void *cond_attr) {
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int ok = 1;
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(void)cond_attr;
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ok &=
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DosCreateEventSem(NULL, &condition->event_sem_, DCE_POSTONE, FALSE) == 0;
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ok &= DosCreateEventSem(NULL, &condition->ack_sem_, DCE_POSTONE, FALSE) == 0;
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if (!ok) {
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pthread_cond_destroy(condition);
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return 1;
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}
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condition->wait_count_ = 0;
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return 0;
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}
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static INLINE int pthread_cond_signal(pthread_cond_t *const condition) {
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int ok = 1;
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if (!__atomic_cmpxchg32(&condition->wait_count_, 0, 0)) {
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ok &= DosPostEventSem(condition->event_sem_) == 0;
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ok &= DosWaitEventSem(condition->ack_sem_, SEM_INDEFINITE_WAIT) == 0;
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}
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return !ok;
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}
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static INLINE int pthread_cond_broadcast(pthread_cond_t *const condition) {
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int ok = 1;
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while (!__atomic_cmpxchg32(&condition->wait_count_, 0, 0))
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ok &= pthread_cond_signal(condition) == 0;
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return !ok;
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}
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static INLINE int pthread_cond_wait(pthread_cond_t *const condition,
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pthread_mutex_t *const mutex) {
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int ok = 1;
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__atomic_increment(&condition->wait_count_);
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ok &= pthread_mutex_unlock(mutex) == 0;
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ok &= DosWaitEventSem(condition->event_sem_, SEM_INDEFINITE_WAIT) == 0;
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__atomic_decrement(&condition->wait_count_);
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ok &= DosPostEventSem(condition->ack_sem_) == 0;
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pthread_mutex_lock(mutex);
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return !ok;
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}
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#else // _WIN32
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#include <pthread.h> // NOLINT
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#define THREADFN void *
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#define THREAD_RETURN(val) val
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#endif
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#endif // CONFIG_MULTITHREAD
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// State of the worker thread object
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typedef enum {
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NOT_OK = 0, // object is unusable
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OK, // ready to work
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WORK // busy finishing the current task
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} VPxWorkerStatus;
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// Function to be called by the worker thread. Takes two opaque pointers as
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// arguments (data1 and data2), and should return false in case of error.
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typedef int (*VPxWorkerHook)(void *, void *);
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// Platform-dependent implementation details for the worker.
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typedef struct VPxWorkerImpl VPxWorkerImpl;
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// Synchronization object used to launch job in the worker thread
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typedef struct {
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VPxWorkerImpl *impl_;
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VPxWorkerStatus status_;
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VPxWorkerHook hook; // hook to call
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void *data1; // first argument passed to 'hook'
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void *data2; // second argument passed to 'hook'
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int had_error; // return value of the last call to 'hook'
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} VPxWorker;
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// The interface for all thread-worker related functions. All these functions
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// must be implemented.
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typedef struct {
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// Must be called first, before any other method.
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void (*init)(VPxWorker *const worker);
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// Must be called to initialize the object and spawn the thread. Re-entrant.
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// Will potentially launch the thread. Returns false in case of error.
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int (*reset)(VPxWorker *const worker);
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// Makes sure the previous work is finished. Returns true if worker->had_error
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// was not set and no error condition was triggered by the working thread.
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int (*sync)(VPxWorker *const worker);
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// Triggers the thread to call hook() with data1 and data2 arguments. These
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// hook/data1/data2 values can be changed at any time before calling this
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// function, but not be changed afterward until the next call to Sync().
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void (*launch)(VPxWorker *const worker);
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// This function is similar to launch() except that it calls the
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// hook directly instead of using a thread. Convenient to bypass the thread
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// mechanism while still using the VPxWorker structs. sync() must
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// still be called afterward (for error reporting).
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void (*execute)(VPxWorker *const worker);
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// Kill the thread and terminate the object. To use the object again, one
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// must call reset() again.
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void (*end)(VPxWorker *const worker);
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} VPxWorkerInterface;
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// Install a new set of threading functions, overriding the defaults. This
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// should be done before any workers are started, i.e., before any encoding or
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// decoding takes place. The contents of the interface struct are copied, it
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// is safe to free the corresponding memory after this call. This function is
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// not thread-safe. Return false in case of invalid pointer or methods.
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int vpx_set_worker_interface(const VPxWorkerInterface *const winterface);
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// Retrieve the currently set thread worker interface.
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const VPxWorkerInterface *vpx_get_worker_interface(void);
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//------------------------------------------------------------------------------
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#ifdef __cplusplus
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} // extern "C"
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#endif
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#endif // VPX_VPX_UTIL_VPX_THREAD_H_
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