freeswitch/libs/unimrcp/platforms/umc/include/recogscenario.h

91 lines
2.5 KiB
C++

/*
* Copyright 2008-2010 Arsen Chaloyan
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* $Id: recogscenario.h 1474 2010-02-07 20:51:47Z achaloyan $
*/
#ifndef RECOG_SCENARIO_H
#define RECOG_SCENARIO_H
/**
* @file recogscenario.h
* @brief Recognizer Scenario
*/
#include "umcscenario.h"
class RecogScenario : public UmcScenario
{
public:
/* ============================ CREATORS =================================== */
RecogScenario();
virtual ~RecogScenario();
/* ============================ MANIPULATORS =============================== */
virtual void Destroy();
virtual UmcSession* CreateSession();
/* ============================ ACCESSORS ================================== */
const char* GetContentType() const;
const char* GetContent() const;
const char* GetAudioSource() const;
/* ============================ INQUIRIES ================================== */
bool IsDefineGrammarEnabled() const;
bool IsRecognizeEnabled() const;
protected:
/* ============================ MANIPULATORS =============================== */
virtual bool LoadElement(const apr_xml_elem* pElem, apr_pool_t* pool);
bool LoadRecognize(const apr_xml_elem* pElem, apr_pool_t* pool);
bool LoadDefineGrammar(const apr_xml_elem* pElem, apr_pool_t* pool);
/* ============================ DATA ======================================= */
bool m_DefineGrammar;
bool m_Recognize;
const char* m_ContentType;
const char* m_Content;
const char* m_AudioSource;
};
/* ============================ INLINE METHODS ============================= */
inline const char* RecogScenario::GetContentType() const
{
return m_ContentType;
}
inline const char* RecogScenario::GetContent() const
{
return m_Content;
}
inline const char* RecogScenario::GetAudioSource() const
{
return m_AudioSource;
}
inline bool RecogScenario::IsDefineGrammarEnabled() const
{
return m_DefineGrammar;
}
inline bool RecogScenario::IsRecognizeEnabled() const
{
return m_Recognize;
}
#endif /* RECOG_SCENARIO_H */