forked from Mirrors/freeswitch
91 lines
2.5 KiB
C++
91 lines
2.5 KiB
C++
/*
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* Copyright 2008-2010 Arsen Chaloyan
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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* $Id: recogscenario.h 1474 2010-02-07 20:51:47Z achaloyan $
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*/
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#ifndef RECOG_SCENARIO_H
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#define RECOG_SCENARIO_H
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/**
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* @file recogscenario.h
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* @brief Recognizer Scenario
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*/
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#include "umcscenario.h"
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class RecogScenario : public UmcScenario
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{
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public:
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/* ============================ CREATORS =================================== */
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RecogScenario();
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virtual ~RecogScenario();
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/* ============================ MANIPULATORS =============================== */
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virtual void Destroy();
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virtual UmcSession* CreateSession();
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/* ============================ ACCESSORS ================================== */
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const char* GetContentType() const;
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const char* GetContent() const;
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const char* GetAudioSource() const;
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/* ============================ INQUIRIES ================================== */
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bool IsDefineGrammarEnabled() const;
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bool IsRecognizeEnabled() const;
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protected:
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/* ============================ MANIPULATORS =============================== */
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virtual bool LoadElement(const apr_xml_elem* pElem, apr_pool_t* pool);
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bool LoadRecognize(const apr_xml_elem* pElem, apr_pool_t* pool);
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bool LoadDefineGrammar(const apr_xml_elem* pElem, apr_pool_t* pool);
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/* ============================ DATA ======================================= */
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bool m_DefineGrammar;
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bool m_Recognize;
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const char* m_ContentType;
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const char* m_Content;
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const char* m_AudioSource;
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};
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/* ============================ INLINE METHODS ============================= */
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inline const char* RecogScenario::GetContentType() const
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{
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return m_ContentType;
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}
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inline const char* RecogScenario::GetContent() const
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{
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return m_Content;
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}
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inline const char* RecogScenario::GetAudioSource() const
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{
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return m_AudioSource;
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}
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inline bool RecogScenario::IsDefineGrammarEnabled() const
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{
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return m_DefineGrammar;
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}
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inline bool RecogScenario::IsRecognizeEnabled() const
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{
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return m_Recognize;
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}
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#endif /* RECOG_SCENARIO_H */
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