forked from Mirrors/freeswitch
86 lines
3.1 KiB
ActionScript
86 lines
3.1 KiB
ActionScript
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/*
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Copyright (c) 2008, Adobe Systems Incorporated
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are
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met:
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* Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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* Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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* Neither the name of Adobe Systems Incorporated nor the names of its
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contributors may be used to endorse or promote products derived from
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this software without specific prior written permission.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
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IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
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THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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package com.adobe.serialization.json
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{
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/**
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* This class provides encoding and decoding of the JSON format.
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*
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* Example usage:
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* <code>
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* // create a JSON string from an internal object
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* JSON.encode( myObject );
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*
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* // read a JSON string into an internal object
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* var myObject:Object = JSON.decode( jsonString );
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* </code>
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*/
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public class JSON
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{
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/**
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* Encodes a object into a JSON string.
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*
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* @param o The object to create a JSON string for
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* @return the JSON string representing o
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function encode( o:Object ):String
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{
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return new JSONEncoder( o ).getString();
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}
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/**
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* Decodes a JSON string into a native object.
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*
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* @param s The JSON string representing the object
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* @param strict Flag indicating if the decoder should strictly adhere
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* to the JSON standard or not. The default of <code>true</code>
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* throws errors if the format does not match the JSON syntax exactly.
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* Pass <code>false</code> to allow for non-properly-formatted JSON
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* strings to be decoded with more leniancy.
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* @return A native object as specified by s
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* @throw JSONParseError
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* @langversion ActionScript 3.0
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* @playerversion Flash 9.0
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* @tiptext
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*/
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public static function decode( s:String, strict:Boolean = true ):*
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{
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return new JSONDecoder( s, strict ).getValue();
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}
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}
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}
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