bubbletea/tutorials/basics
Christian Rocha a7d6b5cd70 docs(tutorials): fix typo in basics tutorial and move a paragraph 2022-09-14 22:13:47 -04:00
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README.md docs(tutorials): fix typo in basics tutorial and move a paragraph 2022-09-14 22:13:47 -04:00
main.go Tidy up tutorials 2021-09-07 15:38:47 -04:00

README.md

Bubble Tea Basics

Bubble Tea is based on the functional design paradigms of The Elm Architecture, which happens to work nicely with Go. It's a delightful way to build applications.

This tutorial assumes you have a working knowledge of Go.

By the way, the non-annotated source code for this program is available on GitHub.

Enough! Let's get to it.

For this tutorial, we're making a shopping list.

To start we'll define our package and import some libraries. Our only external import will be the Bubble Tea library, which we'll call tea for short.

package main

import (
    "fmt"
    "os"

    tea "github.com/charmbracelet/bubbletea"
)

Bubble Tea programs are comprised of a model that describes the application state and three simple methods on that model:

  • Init, a function that returns an initial command for the application to run.
  • Update, a function that handles incoming events and updates the model accordingly.
  • View, a function that renders the UI based on the data in the model.

The Model

So let's start by defining our model which will store our application's state. It can be any type, but a struct usually makes the most sense.

type model struct {
    choices  []string           // items on the to-do list
    cursor   int                // which to-do list item our cursor is pointing at
    selected map[int]struct{}   // which to-do items are selected
}

Initialization

Next, well define our applications initial state. In this case, were defining a function to return our initial model, however, we could just as easily define the initial model as a variable elsewhere, too.

func initialModel() model {
	return model{
		// Our to-do list is a grocery list
		choices:  []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},

		// A map which indicates which choices are selected. We're using
		// the  map like a mathematical set. The keys refer to the indexes
		// of the `choices` slice, above.
		selected: make(map[int]struct{}),
	}
}

Next, we define the Init method. Init can return a Cmd that could perform some initial I/O. For now, we don't need to do any I/O, so for the command, we'll just return nil, which translates to "no command."

func (m model) Init() tea.Cmd {
    // Just return `nil`, which means "no I/O right now, please."
    return nil
}

The Update Method

Next up is the update method. The update function is called when ”things happen.” Its job is to look at what has happened and return an updated model in response. It can also return a Cmd to make more things happen, but for now don't worry about that part.

In our case, when a user presses the down arrow, Updates job is to notice that the down arrow was pressed and move the cursor accordingly (or not).

The “something happened” comes in the form of a Msg, which can be any type. Messages are the result of some I/O that took place, such as a keypress, timer tick, or a response from a server.

We usually figure out which type of Msg we received with a type switch, but you could also use a type assertion.

For now, we'll just deal with tea.KeyMsg messages, which are automatically sent to the update function when keys are pressed.

func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
    switch msg := msg.(type) {

    // Is it a key press?
    case tea.KeyMsg:

        // Cool, what was the actual key pressed?
        switch msg.String() {

        // These keys should exit the program.
        case "ctrl+c", "q":
            return m, tea.Quit

        // The "up" and "k" keys move the cursor up
        case "up", "k":
            if m.cursor > 0 {
                m.cursor--
            }

        // The "down" and "j" keys move the cursor down
        case "down", "j":
            if m.cursor < len(m.choices)-1 {
                m.cursor++
            }

        // The "enter" key and the spacebar (a literal space) toggle
        // the selected state for the item that the cursor is pointing at.
        case "enter", " ":
            _, ok := m.selected[m.cursor]
            if ok {
                delete(m.selected, m.cursor)
            } else {
                m.selected[m.cursor] = struct{}{}
            }
        }
    }

    // Return the updated model to the Bubble Tea runtime for processing.
    // Note that we're not returning a command.
    return m, nil
}

You may have noticed that ctrl+c and q above return a tea.Quit command with the model. Thats a special command which instructs the Bubble Tea runtime to quit, exiting the program.

The View Method

At last, its time to render our UI. Of all the methods, the view is the simplest. We look at the model in its current state and use it to return a string. That string is our UI!

Because the view describes the entire UI of your application, you dont have to worry about redrawing logic and stuff like that. Bubble Tea takes care of it for you.

func (m model) View() string {
    // The header
    s := "What should we buy at the market?\n\n"

    // Iterate over our choices
    for i, choice := range m.choices {

        // Is the cursor pointing at this choice?
        cursor := " " // no cursor
        if m.cursor == i {
            cursor = ">" // cursor!
        }

        // Is this choice selected?
        checked := " " // not selected
        if _, ok := m.selected[i]; ok {
            checked = "x" // selected!
        }

        // Render the row
        s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
    }

    // The footer
    s += "\nPress q to quit.\n"

    // Send the UI for rendering
    return s
}

All Together Now

The last step is to simply run our program. We pass our initial model to tea.NewProgram and let it rip:

func main() {
    p := tea.NewProgram(initialModel())
    if err := p.Start(); err != nil {
        fmt.Printf("Alas, there's been an error: %v", err)
        os.Exit(1)
    }
}

Whats Next?

This tutorial covers the basics of building an interactive terminal UI, but in the real world you'll also need to perform I/O. To learn about that have a look at the Command Tutorial. It's pretty simple.

There are also several Bubble Tea examples available and, of course, there are Go Docs.

Additional Resources

Feedback

We'd love to hear your thoughts on this tutorial. Feel free to drop us a note!


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