forked from Mirrors/bubbletea
196 lines
3.7 KiB
Go
196 lines
3.7 KiB
Go
package main
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// A simple example demonstrating how to draw and animate on a cellular grid.
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// Note that the cellbuffer implementation in this example does not support
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// double-width runes.
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import (
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"fmt"
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"os"
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"strings"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/harmonica"
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)
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const (
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fps = 60
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frequency = 7.5
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damping = 0.15
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asterisk = "*"
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)
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func drawEllipse(cb *cellbuffer, xc, yc, rx, ry float64) {
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var (
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dx, dy, d1, d2 float64
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x float64
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y = ry
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)
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d1 = ry*ry - rx*rx*ry + 0.25*rx*rx
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dx = 2 * ry * ry * x
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dy = 2 * rx * rx * y
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for dx < dy {
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cb.set(int(x+xc), int(y+yc))
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cb.set(int(-x+xc), int(y+yc))
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cb.set(int(x+xc), int(-y+yc))
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cb.set(int(-x+xc), int(-y+yc))
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if d1 < 0 {
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x++
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dx = dx + (2 * ry * ry)
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d1 = d1 + dx + (ry * ry)
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} else {
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x++
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y--
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dx = dx + (2 * ry * ry)
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dy = dy - (2 * rx * rx)
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d1 = d1 + dx - dy + (ry * ry)
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}
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}
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d2 = ((ry * ry) * ((x + 0.5) * (x + 0.5))) + ((rx * rx) * ((y - 1) * (y - 1))) - (rx * rx * ry * ry)
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for y >= 0 {
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cb.set(int(x+xc), int(y+yc))
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cb.set(int(-x+xc), int(y+yc))
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cb.set(int(x+xc), int(-y+yc))
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cb.set(int(-x+xc), int(-y+yc))
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if d2 > 0 {
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y--
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dy = dy - (2 * rx * rx)
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d2 = d2 + (rx * rx) - dy
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} else {
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y--
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x++
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dx = dx + (2 * ry * ry)
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dy = dy - (2 * rx * rx)
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d2 = d2 + dx - dy + (rx * rx)
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}
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}
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}
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type cellbuffer struct {
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cells []string
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stride int
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}
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func (c *cellbuffer) init(w, h int) {
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if w == 0 {
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return
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}
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c.stride = w
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c.cells = make([]string, w*h)
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c.wipe()
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}
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func (c cellbuffer) set(x, y int) {
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i := y*c.stride + x
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if i > len(c.cells)-1 || x < 0 || y < 0 || x >= c.width() || y >= c.height() {
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return
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}
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c.cells[i] = asterisk
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}
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func (c *cellbuffer) wipe() {
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for i := range c.cells {
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c.cells[i] = " "
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}
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}
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func (c cellbuffer) width() int {
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return c.stride
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}
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func (c cellbuffer) height() int {
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h := len(c.cells) / c.stride
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if len(c.cells)%c.stride != 0 {
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h++
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}
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return h
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}
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func (c cellbuffer) ready() bool {
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return len(c.cells) > 0
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}
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func (c cellbuffer) String() string {
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var b strings.Builder
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for i := 0; i < len(c.cells); i++ {
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if i > 0 && i%c.stride == 0 && i < len(c.cells)-1 {
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b.WriteRune('\n')
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}
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b.WriteString(c.cells[i])
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}
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return b.String()
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}
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type frameMsg struct{}
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func animate() tea.Cmd {
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return tea.Tick(time.Second/fps, func(_ time.Time) tea.Msg {
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return frameMsg{}
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})
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}
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type model struct {
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cells cellbuffer
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spring harmonica.Spring
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targetX, targetY float64
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x, y float64
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xVelocity, yVelocity float64
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}
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func (m model) Init() tea.Cmd {
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return animate()
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}
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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case tea.KeyMsg:
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return m, tea.Quit
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case tea.WindowSizeMsg:
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if !m.cells.ready() {
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m.targetX, m.targetY = float64(msg.Width)/2, float64(msg.Height)/2
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}
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m.cells.init(msg.Width, msg.Height)
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return m, nil
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case tea.MouseMsg:
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if !m.cells.ready() {
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return m, nil
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}
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m.targetX, m.targetY = float64(msg.X), float64(msg.Y)
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return m, nil
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case frameMsg:
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if !m.cells.ready() {
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return m, nil
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}
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m.cells.wipe()
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m.x, m.xVelocity = m.spring.Update(m.x, m.xVelocity, m.targetX)
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m.y, m.yVelocity = m.spring.Update(m.y, m.yVelocity, m.targetY)
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drawEllipse(&m.cells, m.x, m.y, 16, 8)
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return m, animate()
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default:
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return m, nil
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}
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}
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func (m model) View() string {
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return m.cells.String()
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}
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func main() {
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m := model{
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spring: harmonica.NewSpring(harmonica.FPS(fps), frequency, damping),
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}
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p := tea.NewProgram(m, tea.WithAltScreen(), tea.WithMouseCellMotion())
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if _, err := p.Run(); err != nil {
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fmt.Println("Uh oh:", err)
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os.Exit(1)
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}
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}
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