forked from Mirrors/bubbletea
628 lines
16 KiB
Go
628 lines
16 KiB
Go
package tea
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import (
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"bytes"
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"fmt"
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"io"
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"strings"
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"sync"
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"time"
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"github.com/muesli/ansi/compressor"
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"github.com/muesli/reflow/truncate"
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"github.com/muesli/termenv"
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)
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const (
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// defaultFramerate specifies the maximum interval at which we should
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// update the view.
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defaultFramerate = time.Second / 60
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)
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// standardRenderer is a framerate-based terminal renderer, updating the view
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// at a given framerate to avoid overloading the terminal emulator.
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//
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// In cases where very high performance is needed the renderer can be told
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// to exclude ranges of lines, allowing them to be written to directly.
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type standardRenderer struct {
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mtx *sync.Mutex
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out *termenv.Output
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buf bytes.Buffer
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queuedMessageLines []string
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framerate time.Duration
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ticker *time.Ticker
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done chan struct{}
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lastRender string
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linesRendered int
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useANSICompressor bool
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once sync.Once
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// essentially whether or not we're using the full size of the terminal
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altScreenActive bool
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// renderer dimensions; usually the size of the window
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width int
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height int
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// lines explicitly set not to render
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ignoreLines map[int]struct{}
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}
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// newRenderer creates a new renderer. Normally you'll want to initialize it
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// with os.Stdout as the first argument.
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func newRenderer(out *termenv.Output, useANSICompressor bool) renderer {
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r := &standardRenderer{
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out: out,
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mtx: &sync.Mutex{},
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framerate: defaultFramerate,
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useANSICompressor: useANSICompressor,
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queuedMessageLines: []string{},
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}
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if r.useANSICompressor {
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r.out = termenv.NewOutput(&compressor.Writer{Forward: out})
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}
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return r
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}
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// start starts the renderer.
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func (r *standardRenderer) start() {
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if r.ticker == nil {
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r.ticker = time.NewTicker(r.framerate)
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}
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r.done = make(chan struct{})
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go r.listen()
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}
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// stop permanently halts the renderer, rendering the final frame.
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func (r *standardRenderer) stop() {
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// flush locks the mutex
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r.flush()
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.ClearLine()
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r.once.Do(func() {
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close(r.done)
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})
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if r.useANSICompressor {
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if w, ok := r.out.TTY().(io.WriteCloser); ok {
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_ = w.Close()
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}
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}
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}
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// kill halts the renderer. The final frame will not be rendered.
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func (r *standardRenderer) kill() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.ClearLine()
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r.once.Do(func() {
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close(r.done)
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})
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}
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// listen waits for ticks on the ticker, or a signal to stop the renderer.
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func (r *standardRenderer) listen() {
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for {
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select {
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case <-r.ticker.C:
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if r.ticker != nil {
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r.flush()
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}
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case <-r.done:
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r.ticker.Stop()
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r.ticker = nil
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return
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}
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}
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}
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// flush renders the buffer.
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func (r *standardRenderer) flush() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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if r.buf.Len() == 0 || r.buf.String() == r.lastRender {
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// Nothing to do
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return
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}
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// Output buffer
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buf := &bytes.Buffer{}
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out := termenv.NewOutput(buf)
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newLines := strings.Split(r.buf.String(), "\n")
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// If we know the output's height, we can use it to determine how many
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// lines we can render. We drop lines from the top of the render buffer if
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// necessary, as we can't navigate the cursor into the terminal's scrollback
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// buffer.
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if r.height > 0 && len(newLines) > r.height {
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newLines = newLines[len(newLines)-r.height:]
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}
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numLinesThisFlush := len(newLines)
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oldLines := strings.Split(r.lastRender, "\n")
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skipLines := make(map[int]struct{})
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flushQueuedMessages := len(r.queuedMessageLines) > 0 && !r.altScreenActive
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// Add any queued messages to this render
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if flushQueuedMessages {
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newLines = append(r.queuedMessageLines, newLines...)
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r.queuedMessageLines = []string{}
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}
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// Clear any lines we painted in the last render.
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if r.linesRendered > 0 {
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for i := r.linesRendered - 1; i > 0; i-- {
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// If the number of lines we want to render hasn't increased and
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// new line is the same as the old line we can skip rendering for
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// this line as a performance optimization.
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if (len(newLines) <= len(oldLines)) && (len(newLines) > i && len(oldLines) > i) && (newLines[i] == oldLines[i]) {
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skipLines[i] = struct{}{}
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} else if _, exists := r.ignoreLines[i]; !exists {
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out.ClearLine()
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}
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out.CursorUp(1)
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}
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if _, exists := r.ignoreLines[0]; !exists {
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// We need to return to the start of the line here to properly
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// erase it. Going back the entire width of the terminal will
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// usually be farther than we need to go, but terminal emulators
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// will stop the cursor at the start of the line as a rule.
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//
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// We use this sequence in particular because it's part of the ANSI
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// standard (whereas others are proprietary to, say, VT100/VT52).
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// If cursor previous line (ESC[ + <n> + F) were better supported
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// we could use that above to eliminate this step.
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out.CursorBack(r.width)
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out.ClearLine()
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}
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}
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// Merge the set of lines we're skipping as a rendering optimization with
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// the set of lines we've explicitly asked the renderer to ignore.
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if r.ignoreLines != nil {
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for k, v := range r.ignoreLines {
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skipLines[k] = v
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}
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}
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// Paint new lines
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for i := 0; i < len(newLines); i++ {
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if _, skip := skipLines[i]; skip {
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// Unless this is the last line, move the cursor down.
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if i < len(newLines)-1 {
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out.CursorDown(1)
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}
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} else {
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line := newLines[i]
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// Truncate lines wider than the width of the window to avoid
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// wrapping, which will mess up rendering. If we don't have the
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// width of the window this will be ignored.
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//
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// Note that on Windows we only get the width of the window on
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// program initialization, so after a resize this won't perform
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// correctly (signal SIGWINCH is not supported on Windows).
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if r.width > 0 {
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line = truncate.String(line, uint(r.width))
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}
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_, _ = out.WriteString(line)
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if i < len(newLines)-1 {
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_, _ = out.WriteString("\r\n")
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}
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}
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}
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r.linesRendered = numLinesThisFlush
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// Make sure the cursor is at the start of the last line to keep rendering
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// behavior consistent.
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if r.altScreenActive {
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// This case fixes a bug in macOS terminal. In other terminals the
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// other case seems to do the job regardless of whether or not we're
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// using the full terminal window.
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out.MoveCursor(r.linesRendered, 0)
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} else {
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out.CursorBack(r.width)
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}
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_, _ = r.out.Write(buf.Bytes())
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r.lastRender = r.buf.String()
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r.buf.Reset()
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}
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// write writes to the internal buffer. The buffer will be outputted via the
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// ticker which calls flush().
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func (r *standardRenderer) write(s string) {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.buf.Reset()
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// If an empty string was passed we should clear existing output and
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// rendering nothing. Rather than introduce additional state to manage
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// this, we render a single space as a simple (albeit less correct)
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// solution.
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if s == "" {
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s = " "
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}
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_, _ = r.buf.WriteString(s)
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}
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func (r *standardRenderer) repaint() {
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r.lastRender = ""
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}
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func (r *standardRenderer) clearScreen() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.ClearScreen()
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r.out.MoveCursor(1, 1)
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r.repaint()
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}
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func (r *standardRenderer) altScreen() bool {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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return r.altScreenActive
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}
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func (r *standardRenderer) enterAltScreen() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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if r.altScreenActive {
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return
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}
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r.altScreenActive = true
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r.out.AltScreen()
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// Ensure that the terminal is cleared, even when it doesn't support
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// alt screen (or alt screen support is disabled, like GNU screen by
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// default).
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//
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// Note: we can't use r.clearScreen() here because the mutex is already
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// locked.
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r.out.ClearScreen()
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r.out.MoveCursor(1, 1)
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r.repaint()
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}
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func (r *standardRenderer) exitAltScreen() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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if !r.altScreenActive {
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return
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}
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r.altScreenActive = false
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r.out.ExitAltScreen()
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r.repaint()
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}
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func (r *standardRenderer) showCursor() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.ShowCursor()
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}
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func (r *standardRenderer) hideCursor() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.HideCursor()
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}
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func (r *standardRenderer) enableMouseCellMotion() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.EnableMouseCellMotion()
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}
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func (r *standardRenderer) disableMouseCellMotion() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.DisableMouseCellMotion()
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}
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func (r *standardRenderer) enableMouseAllMotion() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.EnableMouseAllMotion()
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}
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func (r *standardRenderer) disableMouseAllMotion() {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.out.DisableMouseAllMotion()
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}
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// setIgnoredLines specifies lines not to be touched by the standard Bubble Tea
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// renderer.
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func (r *standardRenderer) setIgnoredLines(from int, to int) {
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// Lock if we're going to be clearing some lines since we don't want
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// anything jacking our cursor.
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if r.linesRendered > 0 {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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}
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if r.ignoreLines == nil {
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r.ignoreLines = make(map[int]struct{})
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}
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for i := from; i < to; i++ {
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r.ignoreLines[i] = struct{}{}
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}
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// Erase ignored lines
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if r.linesRendered > 0 {
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buf := &bytes.Buffer{}
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out := termenv.NewOutput(buf)
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for i := r.linesRendered - 1; i >= 0; i-- {
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if _, exists := r.ignoreLines[i]; exists {
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out.ClearLine()
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}
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out.CursorUp(1)
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}
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out.MoveCursor(r.linesRendered, 0) // put cursor back
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_, _ = r.out.Write(buf.Bytes())
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}
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}
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// clearIgnoredLines returns control of any ignored lines to the standard
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// Bubble Tea renderer. That is, any lines previously set to be ignored can be
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// rendered to again.
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func (r *standardRenderer) clearIgnoredLines() {
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r.ignoreLines = nil
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}
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// insertTop effectively scrolls up. It inserts lines at the top of a given
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// area designated to be a scrollable region, pushing everything else down.
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// This is roughly how ncurses does it.
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//
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// To call this function use command ScrollUp().
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//
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// For this to work renderer.ignoreLines must be set to ignore the scrollable
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// region since we are bypassing the normal Bubble Tea renderer here.
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//
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// Because this method relies on the terminal dimensions, it's only valid for
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// full-window applications (generally those that use the alternate screen
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// buffer).
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//
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// This method bypasses the normal rendering buffer and is philosophically
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// different than the normal way we approach rendering in Bubble Tea. It's for
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// use in high-performance rendering, such as a pager that could potentially
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// be rendering very complicated ansi. In cases where the content is simpler
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// standard Bubble Tea rendering should suffice.
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func (r *standardRenderer) insertTop(lines []string, topBoundary, bottomBoundary int) {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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buf := &bytes.Buffer{}
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out := termenv.NewOutput(buf)
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out.ChangeScrollingRegion(topBoundary, bottomBoundary)
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out.MoveCursor(topBoundary, 0)
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out.InsertLines(len(lines))
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_, _ = out.WriteString(strings.Join(lines, "\r\n"))
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out.ChangeScrollingRegion(0, r.height)
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// Move cursor back to where the main rendering routine expects it to be
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out.MoveCursor(r.linesRendered, 0)
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_, _ = r.out.Write(buf.Bytes())
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}
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// insertBottom effectively scrolls down. It inserts lines at the bottom of
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// a given area designated to be a scrollable region, pushing everything else
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// up. This is roughly how ncurses does it.
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//
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// To call this function use the command ScrollDown().
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//
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// See note in insertTop() for caveats, how this function only makes sense for
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// full-window applications, and how it differs from the normal way we do
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// rendering in Bubble Tea.
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func (r *standardRenderer) insertBottom(lines []string, topBoundary, bottomBoundary int) {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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buf := &bytes.Buffer{}
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out := termenv.NewOutput(buf)
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out.ChangeScrollingRegion(topBoundary, bottomBoundary)
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out.MoveCursor(bottomBoundary, 0)
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_, _ = out.WriteString("\r\n" + strings.Join(lines, "\r\n"))
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out.ChangeScrollingRegion(0, r.height)
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// Move cursor back to where the main rendering routine expects it to be
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out.MoveCursor(r.linesRendered, 0)
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_, _ = r.out.Write(buf.Bytes())
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}
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// handleMessages handles internal messages for the renderer.
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func (r *standardRenderer) handleMessages(msg Msg) {
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switch msg := msg.(type) {
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case repaintMsg:
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// Force a repaint by clearing the render cache as we slide into a
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// render.
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r.mtx.Lock()
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r.repaint()
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r.mtx.Unlock()
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case WindowSizeMsg:
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r.mtx.Lock()
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r.width = msg.Width
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r.height = msg.Height
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r.repaint()
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r.mtx.Unlock()
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case clearScrollAreaMsg:
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r.clearIgnoredLines()
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// Force a repaint on the area where the scrollable stuff was in this
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// update cycle
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r.mtx.Lock()
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r.repaint()
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r.mtx.Unlock()
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case syncScrollAreaMsg:
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// Re-render scrolling area
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r.clearIgnoredLines()
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r.setIgnoredLines(msg.topBoundary, msg.bottomBoundary)
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r.insertTop(msg.lines, msg.topBoundary, msg.bottomBoundary)
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// Force non-scrolling stuff to repaint in this update cycle
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r.mtx.Lock()
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r.repaint()
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r.mtx.Unlock()
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case scrollUpMsg:
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r.insertTop(msg.lines, msg.topBoundary, msg.bottomBoundary)
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case scrollDownMsg:
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r.insertBottom(msg.lines, msg.topBoundary, msg.bottomBoundary)
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case printLineMessage:
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if !r.altScreenActive {
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lines := strings.Split(msg.messageBody, "\n")
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r.mtx.Lock()
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r.queuedMessageLines = append(r.queuedMessageLines, lines...)
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r.repaint()
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r.mtx.Unlock()
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}
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}
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}
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// HIGH-PERFORMANCE RENDERING STUFF
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type syncScrollAreaMsg struct {
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lines []string
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topBoundary int
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bottomBoundary int
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}
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// SyncScrollArea performs a paint of the entire region designated to be the
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// scrollable area. This is required to initialize the scrollable region and
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// should also be called on resize (WindowSizeMsg).
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//
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// For high-performance, scroll-based rendering only.
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func SyncScrollArea(lines []string, topBoundary int, bottomBoundary int) Cmd {
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return func() Msg {
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return syncScrollAreaMsg{
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lines: lines,
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topBoundary: topBoundary,
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bottomBoundary: bottomBoundary,
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}
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}
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}
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type clearScrollAreaMsg struct{}
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// ClearScrollArea deallocates the scrollable region and returns the control of
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// those lines to the main rendering routine.
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//
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// For high-performance, scroll-based rendering only.
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func ClearScrollArea() Msg {
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return clearScrollAreaMsg{}
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}
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type scrollUpMsg struct {
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lines []string
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topBoundary int
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bottomBoundary int
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}
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// ScrollUp adds lines to the top of the scrollable region, pushing existing
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// lines below down. Lines that are pushed out the scrollable region disappear
|
|
// from view.
|
|
//
|
|
// For high-performance, scroll-based rendering only.
|
|
func ScrollUp(newLines []string, topBoundary, bottomBoundary int) Cmd {
|
|
return func() Msg {
|
|
return scrollUpMsg{
|
|
lines: newLines,
|
|
topBoundary: topBoundary,
|
|
bottomBoundary: bottomBoundary,
|
|
}
|
|
}
|
|
}
|
|
|
|
type scrollDownMsg struct {
|
|
lines []string
|
|
topBoundary int
|
|
bottomBoundary int
|
|
}
|
|
|
|
// ScrollDown adds lines to the bottom of the scrollable region, pushing
|
|
// existing lines above up. Lines that are pushed out of the scrollable region
|
|
// disappear from view.
|
|
//
|
|
// For high-performance, scroll-based rendering only.
|
|
func ScrollDown(newLines []string, topBoundary, bottomBoundary int) Cmd {
|
|
return func() Msg {
|
|
return scrollDownMsg{
|
|
lines: newLines,
|
|
topBoundary: topBoundary,
|
|
bottomBoundary: bottomBoundary,
|
|
}
|
|
}
|
|
}
|
|
|
|
type printLineMessage struct {
|
|
messageBody string
|
|
}
|
|
|
|
// Println prints above the Program. This output is unmanaged by the program and
|
|
// will persist across renders by the Program.
|
|
//
|
|
// Unlike fmt.Println (but similar to log.Println) the message will be print on
|
|
// its own line.
|
|
//
|
|
// If the altscreen is active no output will be printed.
|
|
func Println(args ...interface{}) Cmd {
|
|
return func() Msg {
|
|
return printLineMessage{
|
|
messageBody: fmt.Sprint(args...),
|
|
}
|
|
}
|
|
}
|
|
|
|
// Printf prints above the Program. It takes a format template followed by
|
|
// values similar to fmt.Printf. This output is unmanaged by the program and
|
|
// will persist across renders by the Program.
|
|
//
|
|
// Unlike fmt.Printf (but similar to log.Printf) the message will be print on
|
|
// its own line.
|
|
//
|
|
// If the altscreen is active no output will be printed.
|
|
func Printf(template string, args ...interface{}) Cmd {
|
|
return func() Msg {
|
|
return printLineMessage{
|
|
messageBody: fmt.Sprintf(template, args...),
|
|
}
|
|
}
|
|
}
|