forked from Mirrors/bubbletea
692 lines
17 KiB
Go
692 lines
17 KiB
Go
// Package tea provides a framework for building rich terminal user interfaces
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// based on the paradigms of The Elm Architecture. It's well-suited for simple
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// and complex terminal applications, either inline, full-window, or a mix of
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// both. It's been battle-tested in several large projects and is
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// production-ready.
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//
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// A tutorial is available at https://github.com/charmbracelet/bubbletea/tree/master/tutorials
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//
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// Example programs can be found at https://github.com/charmbracelet/bubbletea/tree/master/examples
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package tea
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import (
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"context"
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"errors"
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"fmt"
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"io"
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"os"
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"os/signal"
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"runtime/debug"
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"sync"
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"syscall"
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"github.com/containerd/console"
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isatty "github.com/mattn/go-isatty"
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"github.com/muesli/cancelreader"
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"github.com/muesli/termenv"
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"golang.org/x/sync/errgroup"
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)
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// ErrProgramKilled is returned by [Program.Run] when the program got killed.
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var ErrProgramKilled = errors.New("program was killed")
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// Msg contain data from the result of a IO operation. Msgs trigger the update
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// function and, henceforth, the UI.
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type Msg interface{}
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// Model contains the program's state as well as its core functions.
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type Model interface {
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// Init is the first function that will be called. It returns an optional
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// initial command. To not perform an initial command return nil.
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Init() Cmd
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// Update is called when a message is received. Use it to inspect messages
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// and, in response, update the model and/or send a command.
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Update(Msg) (Model, Cmd)
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// View renders the program's UI, which is just a string. The view is
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// rendered after every Update.
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View() string
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}
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// Cmd is an IO operation that returns a message when it's complete. If it's
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// nil it's considered a no-op. Use it for things like HTTP requests, timers,
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// saving and loading from disk, and so on.
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//
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// Note that there's almost never a reason to use a command to send a message
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// to another part of your program. That can almost always be done in the
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// update function.
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type Cmd func() Msg
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type handlers []chan struct{}
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type inputType int
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const (
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defaultInput inputType = iota
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ttyInput
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customInput
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)
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// String implements the stringer interface for [inputType]. It is inteded to
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// be used in testing.
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func (i inputType) String() string {
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return [...]string{
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"default input",
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"tty input",
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"custom input",
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}[i]
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}
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// Options to customize the program during its initialization. These are
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// generally set with ProgramOptions.
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//
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// The options here are treated as bits.
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type startupOptions byte
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func (s startupOptions) has(option startupOptions) bool {
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return s&option != 0
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}
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const (
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withAltScreen startupOptions = 1 << iota
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withMouseCellMotion
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withMouseAllMotion
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withANSICompressor
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withoutSignalHandler
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// Catching panics is incredibly useful for restoring the terminal to a
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// usable state after a panic occurs. When this is set, Bubble Tea will
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// recover from panics, print the stack trace, and disable raw mode. This
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// feature is on by default.
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withoutCatchPanics
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)
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// Program is a terminal user interface.
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type Program struct {
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initialModel Model
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// Configuration options that will set as the program is initializing,
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// treated as bits. These options can be set via various ProgramOptions.
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startupOptions startupOptions
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inputType inputType
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ctx context.Context
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cancel context.CancelFunc
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msgs chan Msg
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errs chan error
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finished chan struct{}
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// where to send output, this will usually be os.Stdout.
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output *termenv.Output
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restoreOutput func() error
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renderer renderer
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// where to read inputs from, this will usually be os.Stdin.
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input io.Reader
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cancelReader cancelreader.CancelReader
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readLoopDone chan struct{}
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console console.Console
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// was the altscreen active before releasing the terminal?
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altScreenWasActive bool
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ignoreSignals bool
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// Stores the original reference to stdin for cases where input is not a
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// TTY on windows and we've automatically opened CONIN$ to receive input.
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// When the program exits this will be restored.
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//
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// Lint ignore note: the linter will find false positive on unix systems
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// as this value only comes into play on Windows, hence the ignore comment
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// below.
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windowsStdin *os.File //nolint:golint,structcheck,unused
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filter func(Model, Msg) Msg
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}
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// Quit is a special command that tells the Bubble Tea program to exit.
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func Quit() Msg {
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return QuitMsg{}
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}
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// QuitMsg signals that the program should quit. You can send a QuitMsg with
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// Quit.
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type QuitMsg struct{}
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// NewProgram creates a new Program.
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func NewProgram(model Model, opts ...ProgramOption) *Program {
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p := &Program{
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initialModel: model,
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msgs: make(chan Msg),
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}
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// Apply all options to the program.
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for _, opt := range opts {
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opt(p)
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}
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// A context can be provided with a ProgramOption, but if none was provided
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// we'll use the default background context.
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if p.ctx == nil {
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p.ctx = context.Background()
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}
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// Initialize context and teardown channel.
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p.ctx, p.cancel = context.WithCancel(p.ctx)
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// if no output was set, set it to stdout
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if p.output == nil {
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p.output = termenv.DefaultOutput()
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// cache detected color values
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termenv.WithColorCache(true)(p.output)
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}
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p.restoreOutput, _ = termenv.EnableVirtualTerminalProcessing(p.output)
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return p
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}
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func (p *Program) handleSignals() chan struct{} {
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ch := make(chan struct{})
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// Listen for SIGINT and SIGTERM.
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//
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// In most cases ^C will not send an interrupt because the terminal will be
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// in raw mode and ^C will be captured as a keystroke and sent along to
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// Program.Update as a KeyMsg. When input is not a TTY, however, ^C will be
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// caught here.
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//
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// SIGTERM is sent by unix utilities (like kill) to terminate a process.
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go func() {
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sig := make(chan os.Signal, 1)
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signal.Notify(sig, syscall.SIGINT, syscall.SIGTERM)
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defer func() {
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signal.Stop(sig)
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close(ch)
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}()
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for {
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select {
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case <-p.ctx.Done():
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return
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case <-sig:
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if !p.ignoreSignals {
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p.msgs <- QuitMsg{}
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return
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}
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}
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}
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}()
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return ch
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}
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// handleResize handles terminal resize events.
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func (p *Program) handleResize() chan struct{} {
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ch := make(chan struct{})
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if f, ok := p.output.Writer().(*os.File); ok && isatty.IsTerminal(f.Fd()) {
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// Get the initial terminal size and send it to the program.
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go p.checkResize()
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// Listen for window resizes.
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go p.listenForResize(ch)
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} else {
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close(ch)
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}
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return ch
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}
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// handleCommands runs commands in a goroutine and sends the result to the
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// program's message channel.
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func (p *Program) handleCommands(cmds chan Cmd) chan struct{} {
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ch := make(chan struct{})
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go func() {
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defer close(ch)
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for {
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select {
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case <-p.ctx.Done():
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return
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case cmd := <-cmds:
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if cmd == nil {
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continue
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}
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// Don't wait on these goroutines, otherwise the shutdown
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// latency would get too large as a Cmd can run for some time
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// (e.g. tick commands that sleep for half a second). It's not
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// possible to cancel them so we'll have to leak the goroutine
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// until Cmd returns.
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go func() {
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msg := cmd() // this can be long.
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p.Send(msg)
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}()
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}
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}
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}()
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return ch
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}
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// eventLoop is the central message loop. It receives and handles the default
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// Bubble Tea messages, update the model and triggers redraws.
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func (p *Program) eventLoop(model Model, cmds chan Cmd) (Model, error) {
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for {
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select {
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case <-p.ctx.Done():
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return model, nil
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case err := <-p.errs:
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return model, err
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case msg := <-p.msgs:
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// Filter messages.
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if p.filter != nil {
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msg = p.filter(model, msg)
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}
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if msg == nil {
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continue
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}
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// Handle special internal messages.
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switch msg := msg.(type) {
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case QuitMsg:
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return model, nil
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case clearScreenMsg:
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p.renderer.clearScreen()
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case enterAltScreenMsg:
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p.renderer.enterAltScreen()
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case exitAltScreenMsg:
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p.renderer.exitAltScreen()
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case enableMouseCellMotionMsg:
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p.renderer.enableMouseCellMotion()
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case enableMouseAllMotionMsg:
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p.renderer.enableMouseAllMotion()
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case disableMouseMsg:
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p.renderer.disableMouseCellMotion()
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p.renderer.disableMouseAllMotion()
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case showCursorMsg:
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p.renderer.showCursor()
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case hideCursorMsg:
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p.renderer.hideCursor()
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case execMsg:
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// NB: this blocks.
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p.exec(msg.cmd, msg.fn)
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case BatchMsg:
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for _, cmd := range msg {
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cmds <- cmd
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}
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continue
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case sequenceMsg:
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go func() {
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// Execute commands one at a time, in order.
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for _, cmd := range msg {
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if cmd == nil {
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continue
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}
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msg := cmd()
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if batchMsg, ok := msg.(BatchMsg); ok {
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g, _ := errgroup.WithContext(p.ctx)
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for _, cmd := range batchMsg {
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cmd := cmd
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g.Go(func() error {
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p.Send(cmd())
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return nil
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})
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}
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//nolint:errcheck
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g.Wait() // wait for all commands from batch msg to finish
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continue
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}
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p.Send(msg)
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}
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}()
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}
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// Process internal messages for the renderer.
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if r, ok := p.renderer.(*standardRenderer); ok {
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r.handleMessages(msg)
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}
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var cmd Cmd
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model, cmd = model.Update(msg) // run update
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cmds <- cmd // process command (if any)
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p.renderer.write(model.View()) // send view to renderer
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}
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}
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}
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// Run initializes the program and runs its event loops, blocking until it gets
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// terminated by either [Program.Quit], [Program.Kill], or its signal handler.
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// Returns the final model.
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func (p *Program) Run() (Model, error) {
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handlers := handlers{}
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cmds := make(chan Cmd)
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p.errs = make(chan error)
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p.finished = make(chan struct{}, 1)
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defer p.cancel()
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switch p.inputType {
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case defaultInput:
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p.input = os.Stdin
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case ttyInput:
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// Open a new TTY, by request
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f, err := openInputTTY()
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if err != nil {
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return p.initialModel, err
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}
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defer f.Close() //nolint:errcheck
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p.input = f
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case customInput:
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// If the user hasn't set a custom input, and input's not a terminal,
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// open a TTY so we can capture input as normal. This will allow things
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// to "just work" in cases where data was piped or redirected into this
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// application.
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f, isFile := p.input.(*os.File)
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if !isFile {
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break
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}
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if isatty.IsTerminal(f.Fd()) {
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break
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}
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f, err := openInputTTY()
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if err != nil {
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return p.initialModel, err
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}
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defer f.Close() //nolint:errcheck
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p.input = f
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}
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// Handle signals.
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if !p.startupOptions.has(withoutSignalHandler) {
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handlers.add(p.handleSignals())
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}
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// Recover from panics.
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if !p.startupOptions.has(withoutCatchPanics) {
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defer func() {
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if r := recover(); r != nil {
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p.shutdown(true)
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fmt.Printf("Caught panic:\n\n%s\n\nRestoring terminal...\n\n", r)
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debug.PrintStack()
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return
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}
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}()
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}
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// If no renderer is set use the standard one.
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if p.renderer == nil {
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p.renderer = newRenderer(p.output, p.startupOptions.has(withANSICompressor))
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}
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// Check if output is a TTY before entering raw mode, hiding the cursor and
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// so on.
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if err := p.initTerminal(); err != nil {
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return p.initialModel, err
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}
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// Honor program startup options.
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if p.startupOptions&withAltScreen != 0 {
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p.renderer.enterAltScreen()
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}
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if p.startupOptions&withMouseCellMotion != 0 {
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p.renderer.enableMouseCellMotion()
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} else if p.startupOptions&withMouseAllMotion != 0 {
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p.renderer.enableMouseAllMotion()
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}
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// Initialize the program.
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model := p.initialModel
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if initCmd := model.Init(); initCmd != nil {
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ch := make(chan struct{})
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handlers.add(ch)
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go func() {
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defer close(ch)
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select {
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case cmds <- initCmd:
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case <-p.ctx.Done():
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}
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}()
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}
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// Start the renderer.
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p.renderer.start()
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// Render the initial view.
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p.renderer.write(model.View())
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// Subscribe to user input.
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if p.input != nil {
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if err := p.initCancelReader(); err != nil {
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return model, err
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}
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}
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// Handle resize events.
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handlers.add(p.handleResize())
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// Process commands.
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handlers.add(p.handleCommands(cmds))
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// Run event loop, handle updates and draw.
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model, err := p.eventLoop(model, cmds)
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killed := p.ctx.Err() != nil
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if killed {
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err = ErrProgramKilled
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} else {
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// Ensure we rendered the final state of the model.
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p.renderer.write(model.View())
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}
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// Tear down.
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p.cancel()
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// Check if the cancel reader has been setup before waiting and closing.
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if p.cancelReader != nil {
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// Wait for input loop to finish.
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if p.cancelReader.Cancel() {
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p.waitForReadLoop()
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}
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_ = p.cancelReader.Close()
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}
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// Wait for all handlers to finish.
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handlers.shutdown()
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// Restore terminal state.
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p.shutdown(killed)
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return model, err
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}
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// StartReturningModel initializes the program and runs its event loops,
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// blocking until it gets terminated by either [Program.Quit], [Program.Kill],
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// or its signal handler. Returns the final model.
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//
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// Deprecated: please use [Program.Run] instead.
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func (p *Program) StartReturningModel() (Model, error) {
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return p.Run()
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}
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// Start initializes the program and runs its event loops, blocking until it
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// gets terminated by either [Program.Quit], [Program.Kill], or its signal
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// handler.
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//
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// Deprecated: please use [Program.Run] instead.
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func (p *Program) Start() error {
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_, err := p.Run()
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return err
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}
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// Send sends a message to the main update function, effectively allowing
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// messages to be injected from outside the program for interoperability
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// purposes.
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//
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// If the program hasn't started yet this will be a blocking operation.
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// If the program has already been terminated this will be a no-op, so it's safe
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// to send messages after the program has exited.
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func (p *Program) Send(msg Msg) {
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select {
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case <-p.ctx.Done():
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case p.msgs <- msg:
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}
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}
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|
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// Quit is a convenience function for quitting Bubble Tea programs. Use it
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// when you need to shut down a Bubble Tea program from the outside.
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//
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// If you wish to quit from within a Bubble Tea program use the Quit command.
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//
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// If the program is not running this will be a no-op, so it's safe to call
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// if the program is unstarted or has already exited.
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func (p *Program) Quit() {
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p.Send(Quit())
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}
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// Kill stops the program immediately and restores the former terminal state.
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// The final render that you would normally see when quitting will be skipped.
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// [program.Run] returns a [ErrProgramKilled] error.
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func (p *Program) Kill() {
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p.cancel()
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}
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// Wait waits/blocks until the underlying Program finished shutting down.
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func (p *Program) Wait() {
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<-p.finished
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}
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// shutdown performs operations to free up resources and restore the terminal
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// to its original state.
|
|
func (p *Program) shutdown(kill bool) {
|
|
if p.renderer != nil {
|
|
if kill {
|
|
p.renderer.kill()
|
|
} else {
|
|
p.renderer.stop()
|
|
}
|
|
}
|
|
|
|
_ = p.restoreTerminalState()
|
|
if p.restoreOutput != nil {
|
|
_ = p.restoreOutput()
|
|
}
|
|
p.finished <- struct{}{}
|
|
}
|
|
|
|
// ReleaseTerminal restores the original terminal state and cancels the input
|
|
// reader. You can return control to the Program with RestoreTerminal.
|
|
func (p *Program) ReleaseTerminal() error {
|
|
p.ignoreSignals = true
|
|
p.cancelReader.Cancel()
|
|
p.waitForReadLoop()
|
|
|
|
if p.renderer != nil {
|
|
p.renderer.stop()
|
|
}
|
|
|
|
p.altScreenWasActive = p.renderer.altScreen()
|
|
return p.restoreTerminalState()
|
|
}
|
|
|
|
// RestoreTerminal reinitializes the Program's input reader, restores the
|
|
// terminal to the former state when the program was running, and repaints.
|
|
// Use it to reinitialize a Program after running ReleaseTerminal.
|
|
func (p *Program) RestoreTerminal() error {
|
|
p.ignoreSignals = false
|
|
|
|
if err := p.initTerminal(); err != nil {
|
|
return err
|
|
}
|
|
if err := p.initCancelReader(); err != nil {
|
|
return err
|
|
}
|
|
|
|
if p.altScreenWasActive {
|
|
p.renderer.enterAltScreen()
|
|
} else {
|
|
// entering alt screen already causes a repaint.
|
|
go p.Send(repaintMsg{})
|
|
}
|
|
if p.renderer != nil {
|
|
p.renderer.start()
|
|
}
|
|
|
|
// If the output is a terminal, it may have been resized while another
|
|
// process was at the foreground, in which case we may not have received
|
|
// SIGWINCH. Detect any size change now and propagate the new size as
|
|
// needed.
|
|
go p.checkResize()
|
|
|
|
return nil
|
|
}
|
|
|
|
// Println prints above the Program. This output is unmanaged by the program
|
|
// and will persist across renders by the Program.
|
|
//
|
|
// If the altscreen is active no output will be printed.
|
|
func (p *Program) Println(args ...interface{}) {
|
|
p.msgs <- printLineMessage{
|
|
messageBody: fmt.Sprint(args...),
|
|
}
|
|
}
|
|
|
|
// Printf prints above the Program. It takes a format template followed by
|
|
// values similar to fmt.Printf. This output is unmanaged by the program and
|
|
// will persist across renders by the Program.
|
|
//
|
|
// Unlike fmt.Printf (but similar to log.Printf) the message will be print on
|
|
// its own line.
|
|
//
|
|
// If the altscreen is active no output will be printed.
|
|
func (p *Program) Printf(template string, args ...interface{}) {
|
|
p.msgs <- printLineMessage{
|
|
messageBody: fmt.Sprintf(template, args...),
|
|
}
|
|
}
|
|
|
|
// Adds a handler to the list of handlers. We wait for all handlers to terminate
|
|
// gracefully on shutdown.
|
|
func (h *handlers) add(ch chan struct{}) {
|
|
*h = append(*h, ch)
|
|
}
|
|
|
|
// Shutdown waits for all handlers to terminate.
|
|
func (h handlers) shutdown() {
|
|
var wg sync.WaitGroup
|
|
for _, ch := range h {
|
|
wg.Add(1)
|
|
go func(ch chan struct{}) {
|
|
<-ch
|
|
wg.Done()
|
|
}(ch)
|
|
}
|
|
wg.Wait()
|
|
}
|