bubbletea/tea.go

296 lines
7.5 KiB
Go

// Package tea provides a framework for building rich terminal user interfaces
// based on the paradigms of The Elm Architecture. It's well-suited for simple
// and complex terminal applications, either inline, full-window, or a mix of
// both. It's been battle-tested in several large projects and is
// production-ready.
//
// A tutorial is available at https://github.com/charmbracelet/bubbletea/tree/master/tutorials
//
// Example programs can be found at https://github.com/charmbracelet/bubbletea/tree/master/examples
package tea
import (
"fmt"
"os"
"runtime/debug"
"sync"
te "github.com/muesli/termenv"
"golang.org/x/crypto/ssh/terminal"
)
// Msg represents an action and is usually the result of an IO operation. It's
// triggers the Update function, and henceforth, the UI.
type Msg interface{}
// Model contains the program's state as well as it's core functions.
type Model interface {
// Init is the first function that will be called. It returns an optional
// initial command. To not perform an initial command return nil.
Init() Cmd
// Update is called when a message is received. Use it to inspect messages
// and, in response, update the model and/or send a command.
Update(Msg) (Model, Cmd)
// View renders the program's UI, which is just a string. The view is
// rendered after every Update.
View() string
}
// Cmd is an IO operation. If it's nil it's considered a no-op. Use it for
// things like HTTP requests, timers, saving and loading from disk, and so on.
//
// There's almost never a need to use a command to send a message to another
// part of your program. Instead, it can almost always be done in the update
// function.
type Cmd func() Msg
// Batch peforms a bunch of commands concurrently with no ordering guarantees
// about the results.
func Batch(cmds ...Cmd) Cmd {
if len(cmds) == 0 {
return nil
}
return func() Msg {
return batchMsg(cmds)
}
}
// Program is a terminal user interface.
type Program struct {
initialModel Model
mtx sync.Mutex
output *os.File // where to send output. this will usually be os.Stdout.
renderer *renderer
altScreenActive bool
// CatchPanics is incredibly useful for restoring the terminal to a useable
// state after a panic occurs. When this is set, Bubble Tea will recover
// from panics, print the stack trace, and disable raw mode. This feature
// is on by default.
CatchPanics bool
}
// Quit is a special command that tells the Bubble Tea program to exit.
func Quit() Msg {
return quitMsg{}
}
// quitMsg in an internal message signals that the program should quit. You can
// send a quitMsg with Quit.
type quitMsg struct{}
// batchMsg is the internal message used to perform a bunch of commands. You
// can send a batchMsg with Batch.
type batchMsg []Cmd
// WindowSizeMsg is used to report on the terminal size. It's sent to Update
// once initially and then on every terminal resize.
type WindowSizeMsg struct {
Width int
Height int
}
// HideCursor is a special command for manually instructing Bubble Tea to hide
// the cursor. In some rare cases, certain operations will cause the terminal
// to show the cursor, which is normally hidden for the duration of a Bubble
// Tea program's lifetime. You most likely will not need to use this command.
func HideCursor() Msg {
return hideCursorMsg{}
}
// hideCursorMsg is an internal command used to hide the cursor. You can send
// this message with HideCursor.
type hideCursorMsg struct{}
// NewProgram creates a new Program.
func NewProgram(model Model) *Program {
return &Program{
initialModel: model,
output: os.Stdout,
CatchPanics: true,
}
}
// Start initializes the program.
func (p *Program) Start() error {
var (
cmds = make(chan Cmd)
msgs = make(chan Msg)
errs = make(chan error)
done = make(chan struct{})
)
if p.CatchPanics {
defer func() {
if r := recover(); r != nil {
p.ExitAltScreen()
fmt.Printf("Caught panic:\n\n%s\n\nRestoring terminal...\n\n", r)
debug.PrintStack()
return
}
}()
}
p.renderer = newRenderer(p.output, &p.mtx)
err := initTerminal(p.output)
if err != nil {
return err
}
defer restoreTerminal(p.output)
// Initialize program
model := p.initialModel
initCmd := model.Init()
if initCmd != nil {
go func() {
cmds <- initCmd
}()
}
// Start renderer
p.renderer.start()
p.renderer.altScreenActive = p.altScreenActive
// Render initial view
p.renderer.write(model.View())
// Subscribe to user input
go func() {
for {
msg, err := readInput(os.Stdin)
if err != nil {
errs <- err
}
msgs <- msg
}
}()
// Get initial terminal size
go func() {
w, h, err := terminal.GetSize(int(p.output.Fd()))
if err != nil {
errs <- err
}
msgs <- WindowSizeMsg{w, h}
}()
// Listen for window resizes
go listenForResize(p.output, msgs, errs)
// Process commands
go func() {
for {
select {
case <-done:
return
case cmd := <-cmds:
if cmd != nil {
go func() {
msgs <- cmd()
}()
}
}
}
}()
// Handle updates and draw
for {
select {
case err := <-errs:
close(done)
return err
case msg := <-msgs:
// Handle special messages
switch msg.(type) {
case quitMsg:
p.renderer.stop()
close(done)
return nil
case hideCursorMsg:
hideCursor(p.output)
}
// Process batch commands
if batchedCmds, ok := msg.(batchMsg); ok {
for _, cmd := range batchedCmds {
cmds <- cmd
}
continue
}
// Process internal messages for the renderer
p.renderer.handleMessages(msg)
var cmd Cmd
model, cmd = model.Update(msg) // run update
cmds <- cmd // process command (if any)
p.renderer.write(model.View()) // send view to renderer
}
}
}
// EnterAltScreen enters the alternate screen buffer, which consumes the entire
// terminal window. ExitAltScreen will return the terminal to its former state.
func (p *Program) EnterAltScreen() {
p.mtx.Lock()
defer p.mtx.Unlock()
fmt.Fprintf(p.output, te.CSI+te.AltScreenSeq)
moveCursor(p.output, 0, 0)
p.altScreenActive = true
if p.renderer != nil {
p.renderer.altScreenActive = p.altScreenActive
}
}
// ExitAltScreen exits the alternate screen buffer.
func (p *Program) ExitAltScreen() {
p.mtx.Lock()
defer p.mtx.Unlock()
fmt.Fprintf(p.output, te.CSI+te.ExitAltScreenSeq)
p.altScreenActive = false
if p.renderer != nil {
p.renderer.altScreenActive = p.altScreenActive
}
}
// EnableMouseCellMotion enables mouse click, release, wheel and motion events
// if a button is pressed.
func (p *Program) EnableMouseCellMotion() {
p.mtx.Lock()
defer p.mtx.Unlock()
fmt.Fprintf(p.output, te.CSI+te.EnableMouseCellMotionSeq)
}
// DisableMouseCellMotion disables Mouse Cell Motion tracking. If you've
// enabled Cell Motion mouse trakcing be sure to call this as your program is
// exiting or your users will be very upset!
func (p *Program) DisableMouseCellMotion() {
p.mtx.Lock()
defer p.mtx.Unlock()
fmt.Fprintf(p.output, te.CSI+te.DisableMouseCellMotionSeq)
}
// EnableMouseAllMotion enables mouse click, release, wheel and motion events,
// regardless of whether a button is pressed. Many modern terminals support
// this, but not all.
func (p *Program) EnableMouseAllMotion() {
p.mtx.Lock()
defer p.mtx.Unlock()
fmt.Fprintf(p.output, te.CSI+te.EnableMouseAllMotionSeq)
}
// DisableMouseAllMotion disables All Motion mouse tracking. If you've enabled
// All Motion mouse tracking be sure you call this as your program is exiting
// or your users will be very upset!
func (p *Program) DisableMouseAllMotion() {
p.mtx.Lock()
defer p.mtx.Unlock()
fmt.Fprintf(p.output, te.CSI+te.DisableMouseAllMotionSeq)
}