forked from Mirrors/bubbletea
122 lines
4.1 KiB
Go
122 lines
4.1 KiB
Go
package tea
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import "io"
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// ProgramOption is used to set options when initializing a Program. Program can
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// accept a variable number of options.
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//
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// Example usage:
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//
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// p := NewProgram(model, WithInput(someInput), WithOutput(someOutput))
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//
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type ProgramOption func(*Program)
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// WithOutput sets the output which, by default, is stdout. In most cases you
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// won't need to use this.
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func WithOutput(output io.Writer) ProgramOption {
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return func(m *Program) {
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m.output = output
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}
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}
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// WithInput sets the input which, by default, is stdin. In most cases you
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// won't need to use this.
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func WithInput(input io.Reader) ProgramOption {
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return func(m *Program) {
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m.input = input
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m.startupOptions |= withCustomInput
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}
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}
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// WithInputTTY open a new TTY for input (or console input device on Windows).
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func WithInputTTY() ProgramOption {
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return func(p *Program) {
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p.startupOptions |= withInputTTY
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}
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}
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// WithoutCatchPanics disables the panic catching that Bubble Tea does by
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// default. If panic catching is disabled the terminal will be in a fairly
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// unusable state after a panic because Bubble Tea will not perform its usual
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// cleanup on exit.
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func WithoutCatchPanics() ProgramOption {
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return func(m *Program) {
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m.CatchPanics = false
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}
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}
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// WithAltScreen starts the program with the alternate screen buffer enabled
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// (i.e. the program starts in full window mode). Note that the altscreen will
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// be automatically exited when the program quits.
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//
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// Example:
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//
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// p := tea.NewProgram(Model{}, tea.WithAltScreen())
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// if err := p.Start(); err != nil {
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// fmt.Println("Error running program:", err)
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// os.Exit(1)
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// }
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//
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// To enter the altscreen once the program has already started running use the
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// EnterAltScreen command.
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func WithAltScreen() ProgramOption {
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return func(p *Program) {
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p.startupOptions |= withAltScreen
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}
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}
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// WithMouseCellMotion starts the program with the mouse enabled in "cell
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// motion" mode.
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//
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// Cell motion mode enables mouse click, release, and wheel events. Mouse
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// movement events are also captured if a mouse button is pressed (i.e., drag
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// events). Cell motion mode is better supported than all motion mode.
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//
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// To enable mouse cell motion once the program has already started running use
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// the EnableMouseCellMotion command. To disable the mouse when the program is
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// running use the DisableMouse command.
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//
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// The mouse will be automatically disabled when the program exits.
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func WithMouseCellMotion() ProgramOption {
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return func(p *Program) {
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p.startupOptions |= withMouseCellMotion // set
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p.startupOptions &^= withMouseAllMotion // clear
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}
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}
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// WithMouseAllMotion starts the program with the mouse enabled in "all motion"
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// mode.
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//
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// EnableMouseAllMotion is a special command that enables mouse click, release,
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// wheel, and motion events, which are delivered regardless of whether a mouse
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// button is pressed, effectively enabling support for hover interactions.
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//
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// Many modern terminals support this, but not all. If in doubt, use
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// EnableMouseCellMotion instead.
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//
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// To enable the mouse once the program has already started running use the
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// EnableMouseAllMotion command. To disable the mouse when the program is
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// running use the DisableMouse command.
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//
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// The mouse will be automatically disabled when the program exits.
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func WithMouseAllMotion() ProgramOption {
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return func(p *Program) {
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p.startupOptions |= withMouseAllMotion // set
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p.startupOptions &^= withMouseCellMotion // clear
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}
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}
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// WithoutRenderer disables the renderer. When this is set output and log
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// statements will be plainly sent to stdout (or another output if one is set)
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// without any rendering and redrawing logic. In other words, printing and
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// logging will behave the same way it would in a non-TUI commandline tool.
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// This can be useful if you want to use the Bubble Tea framework for a non-TUI
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// application, or to provide an additional non-TUI mode to your Bubble Tea
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// programs. For example, your program could behave like a daemon if output is
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// not a TTY.
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func WithoutRenderer() ProgramOption {
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return func(m *Program) {
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m.renderer = &nilRenderer{}
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}
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}
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