forked from Mirrors/bubbletea
137 lines
3.6 KiB
Go
137 lines
3.6 KiB
Go
package tea
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// Convenience commands. Not part of the Bubble Tea core, but potentially
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// handy.
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import (
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"time"
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)
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// Every is a command that ticks in sync with the system clock. So, if you
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// wanted to tick with the system clock every second, minute or hour you
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// could use this. It's also handy for having different things tick in sync.
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//
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// Because we're ticking with the system clock the tick will likely not run for
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// the entire specified duration. For example, if we're ticking for one minute
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// and the clock is at 12:34:20 then the next tick will happen at 12:35:00, 40
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// seconds later.
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//
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// To produce the command, pass a duration and a function which returns
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// a message containing the time at which the tick occurred.
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//
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// type TickMsg time.Time
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//
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// cmd := Every(time.Second, func(t time.Time) Msg {
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// return TickMsg(t)
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// })
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//
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// Beginners' note: Every sends a single message and won't automatically
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// dispatch messages at an interval. To do that, you'll want to return another
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// Every command after receiving your tick message. For example:
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//
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// type TickMsg time.Time
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//
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// // Send a message every second.
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// func tickEvery() Cmd {
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// return Every(time.Second, func(t time.Time) Msg {
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// return TickMsg(t)
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// })
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// }
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//
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// func (m model) Init() Cmd {
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// // Start ticking.
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// return tickEvery()
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// }
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//
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// func (m model) Update(msg Msg) (Model, Cmd) {
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// switch msg.(type) {
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// case TickMsg:
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// // Return your Every command again to loop.
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// return m, tickEvery()
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// }
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// return m, nil
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// }
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//
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// Every is analogous to Tick in the Elm Architecture.
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func Every(duration time.Duration, fn func(time.Time) Msg) Cmd {
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return func() Msg {
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n := time.Now()
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d := n.Truncate(duration).Add(duration).Sub(n)
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t := time.NewTimer(d)
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return fn(<-t.C)
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}
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}
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// Tick produces a command at an interval independent of the system clock at
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// the given duration. That is, the timer begins precisely when invoked,
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// and runs for its entire duration.
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//
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// To produce the command, pass a duration and a function which returns
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// a message containing the time at which the tick occurred.
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//
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// type TickMsg time.Time
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//
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// cmd := Tick(time.Second, func(t time.Time) Msg {
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// return TickMsg(t)
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// })
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//
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// Beginners' note: Tick sends a single message and won't automatically
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// dispatch messages at an interval. To do that, you'll want to return another
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// Tick command after receiving your tick message. For example:
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//
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// type TickMsg time.Time
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//
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// func doTick() Cmd {
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// return Tick(time.Second, func(t time.Time) Msg {
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// return TickMsg(t)
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// })
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// }
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//
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// func (m model) Init() Cmd {
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// // Start ticking.
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// return doTick()
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// }
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//
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// func (m model) Update(msg Msg) (Model, Cmd) {
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// switch msg.(type) {
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// case TickMsg:
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// // Return your Tick command again to loop.
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// return m, doTick()
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// }
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// return m, nil
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// }
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func Tick(d time.Duration, fn func(time.Time) Msg) Cmd {
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return func() Msg {
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t := time.NewTimer(d)
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return fn(<-t.C)
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}
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}
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// Sequentially produces a command that sequentially executes the given
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// commands.
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// The Msg returned is the first non-nil message returned by a Cmd.
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//
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// func saveStateCmd() Msg {
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// if err := save(); err != nil {
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// return errMsg{err}
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// }
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// return nil
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// }
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//
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// cmd := Sequentially(saveStateCmd, Quit)
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//
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// Deprecated: use Sequence instead.
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func Sequentially(cmds ...Cmd) Cmd {
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return func() Msg {
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for _, cmd := range cmds {
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if cmd == nil {
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continue
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}
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if msg := cmd(); msg != nil {
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return msg
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}
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}
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return nil
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}
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}
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