forked from Mirrors/bubbletea
549 lines
15 KiB
Go
549 lines
15 KiB
Go
// Package tea provides a framework for building rich terminal user interfaces
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// based on the paradigms of The Elm Architecture. It's well-suited for simple
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// and complex terminal applications, either inline, full-window, or a mix of
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// both. It's been battle-tested in several large projects and is
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// production-ready.
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//
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// A tutorial is available at https://github.com/charmbracelet/bubbletea/tree/master/tutorials
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//
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// Example programs can be found at https://github.com/charmbracelet/bubbletea/tree/master/examples
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package tea
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import (
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"context"
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"fmt"
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"io"
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"os"
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"os/signal"
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"runtime/debug"
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"sync"
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"syscall"
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"github.com/containerd/console"
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isatty "github.com/mattn/go-isatty"
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te "github.com/muesli/termenv"
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"golang.org/x/term"
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)
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// Msg represents an action and is usually the result of an IO operation. It's
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// triggers the Update function, and henceforth, the UI.
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type Msg interface{}
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// Model contains the program's state as well as it's core functions.
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type Model interface {
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// Init is the first function that will be called. It returns an optional
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// initial command. To not perform an initial command return nil.
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Init() Cmd
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// Update is called when a message is received. Use it to inspect messages
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// and, in response, update the model and/or send a command.
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Update(Msg) (Model, Cmd)
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// View renders the program's UI, which is just a string. The view is
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// rendered after every Update.
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View() string
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}
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// Cmd is an IO operation. If it's nil it's considered a no-op. Use it for
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// things like HTTP requests, timers, saving and loading from disk, and so on.
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//
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// There's almost never a need to use a command to send a message to another
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// part of your program. Instead, it can almost always be done in the update
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// function.
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type Cmd func() Msg
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// Batch performs a bunch of commands concurrently with no ordering guarantees
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// about the results.
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func Batch(cmds ...Cmd) Cmd {
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if len(cmds) == 0 {
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return nil
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}
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return func() Msg {
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return batchMsg(cmds)
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}
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}
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// ProgramOption is used to set options when initializing a Program. Program can
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// accept a variable number of options.
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//
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// Example usage:
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//
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// p := NewProgram(model, WithInput(someInput), WithOutput(someOutput))
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type ProgramOption func(*Program)
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// WithOutput sets the output which, by default, is stdout. In most cases you
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// won't need to use this.
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func WithOutput(output io.Writer) ProgramOption {
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return func(m *Program) {
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m.output = output
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}
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}
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// WithInput sets the input which, by default, is stdin. In most cases you
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// won't need to use this.
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func WithInput(input io.Reader) ProgramOption {
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return func(m *Program) {
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m.input = input
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m.inputStatus = customInput
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}
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}
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// WithoutCatchPanics disables the panic catching that Bubble Tea does by
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// default. If panic catching is disabled the terminal will be in a fairly
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// unusable state after a panic because Bubble Tea will not perform its usual
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// cleanup on exit.
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func WithoutCatchPanics() ProgramOption {
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return func(m *Program) {
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m.CatchPanics = false
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}
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}
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// WithoutRenderer disables the renderer. When this is set output and log
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// statements will be plainly sent to stdout (or another output if one is set)
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// without any rendering and redrawing logic. In other words, printing and
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// logging will behave the same way it would in a non-TUI commandline tool.
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// This can be useful if you want to use the Bubble Tea framework for a non-TUI
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// application, or to provide an additional non-TUI mode to your Bubble Tea
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// programs. For example, your program could behave like a daemon if output is
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// not a TTY.
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func WithoutRenderer() ProgramOption {
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return func(m *Program) {
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m.renderer = &nilRenderer{}
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}
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}
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// inputStatus indicates the current state of the input. By default, input is
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// stdin, however we'll change this if input's not a TTY. The user can also set
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// the input.
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type inputStatus int
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const (
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defaultInput = iota // generally, this will be stdin
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customInput // the user explicitly set the input
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managedInput // we've opened a TTY for input
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)
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func (i inputStatus) String() string {
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return [...]string{
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"default input",
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"custom input",
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"managed input",
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}[i]
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}
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// Program is a terminal user interface.
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type Program struct {
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initialModel Model
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mtx *sync.Mutex
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output io.Writer // where to send output. this will usually be os.Stdout.
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input io.Reader // this will usually be os.Stdin.
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renderer renderer
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altScreenActive bool
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// CatchPanics is incredibly useful for restoring the terminal to a usable
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// state after a panic occurs. When this is set, Bubble Tea will recover
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// from panics, print the stack trace, and disable raw mode. This feature
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// is on by default.
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CatchPanics bool
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inputStatus inputStatus
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inputIsTTY bool
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outputIsTTY bool
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console console.Console
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// Stores the original reference to stdin for cases where input is not a
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// TTY on windows and we've automatically opened CONIN$ to receive input.
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// When the program exits this will be restored.
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windowsStdin *os.File
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}
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// Quit is a special command that tells the Bubble Tea program to exit.
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func Quit() Msg {
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return quitMsg{}
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}
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// quitMsg in an internal message signals that the program should quit. You can
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// send a quitMsg with Quit.
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type quitMsg struct{}
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// EnterAltScreen is a special command that tells the Bubble Tea program to enter
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// alternate screen buffer.
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func EnterAltScreen() Msg {
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return enterAltScreenMsg{}
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}
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// enterAltScreenMsg in an internal message signals that the program should enter
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// alternate screen buffer. You can send a enterAltScreenMsg with EnterAltScreen.
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type enterAltScreenMsg struct{}
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// ExitAltScreen is a special command that tells the Bubble Tea program to exit
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// alternate screen buffer.
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func ExitAltScreen() Msg {
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return exitAltScreenMsg{}
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}
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// enableMouseCellMotionMsg is a special command that signals to start
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// listening for "cell motion" type mouse events (ESC[?1002l). To send an
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// enableMouseCellMotionMsg, use the EnableMouseCellMotion command.
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type enableMouseCellMotionMsg struct{}
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// EnableMouseCellMotion is a special command that enables mouse click,
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// release, wheel, events. Mouse movement events are also captured if a mouse
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// button is pressed (i.e., drag events).
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func EnableMouseCellMotion() Msg {
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return enableMouseCellMotionMsg{}
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}
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// enableMouseAllMotionMsg is a special command that signals to start listening
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// for "all motion" type mouse events (ESC[?1003l). To send an
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// enableMouseAllMotionMsg, use the EnableMouseAllMotion command.
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type enableMouseAllMotionMsg struct{}
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// EnableMouseAllMotion is a special command that enables mouse click, release,
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// and wheel events. Mouse movement events are delivered regardless of whether
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// a button is pressed. Many modern terminals support this, but not all. If in
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// doubt, use EnableMouseCellMotion instead.
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func EnableMouseAllMotion() Msg {
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return enableMouseAllMotionMsg{}
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}
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// disableMouseMsg is an internal message that that signals to stop listening
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// for mouse events. To send a disableMouseMsg, use the DisableMouse command.
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type disableMouseMsg struct{}
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// DisableMouse is a special command that stops listening for mouse events.
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func DisableMouse() Msg {
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return disableMouseMsg{}
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}
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// exitAltScreenMsg in an internal message signals that the program should exit
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// alternate screen buffer. You can send a exitAltScreenMsg with ExitAltScreen.
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type exitAltScreenMsg struct{}
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// batchMsg is the internal message used to perform a bunch of commands. You
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// can send a batchMsg with Batch.
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type batchMsg []Cmd
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// WindowSizeMsg is used to report on the terminal size. It's sent to Update
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// once initially and then on every terminal resize.
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type WindowSizeMsg struct {
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Width int
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Height int
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}
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// HideCursor is a special command for manually instructing Bubble Tea to hide
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// the cursor. In some rare cases, certain operations will cause the terminal
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// to show the cursor, which is normally hidden for the duration of a Bubble
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// Tea program's lifetime. You will most likely not need to use this command.
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func HideCursor() Msg {
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return hideCursorMsg{}
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}
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// hideCursorMsg is an internal command used to hide the cursor. You can send
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// this message with HideCursor.
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type hideCursorMsg struct{}
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// NewProgram creates a new Program.
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func NewProgram(model Model, opts ...ProgramOption) *Program {
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p := &Program{
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mtx: &sync.Mutex{},
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initialModel: model,
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output: os.Stdout,
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input: os.Stdin,
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CatchPanics: true,
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}
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// Apply all options to program
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for _, opt := range opts {
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opt(p)
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}
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return p
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}
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// Start initializes the program.
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func (p *Program) Start() error {
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var (
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cmds = make(chan Cmd)
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msgs = make(chan Msg)
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errs = make(chan error)
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done = make(chan struct{})
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// If output is a file (e.g. os.Stdout) then this will be set
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// accordingly. Most of the time you should refer to p.outputIsTTY
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// rather than do a nil check against the value here.
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outputAsFile *os.File
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)
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ctx, cancel := context.WithCancel(context.Background())
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defer cancel()
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// Is output a terminal?
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if f, ok := p.output.(*os.File); ok {
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outputAsFile = f
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p.outputIsTTY = isatty.IsTerminal(f.Fd())
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}
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// Is input a terminal?
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if f, ok := p.input.(*os.File); ok {
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p.inputIsTTY = isatty.IsTerminal(f.Fd())
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}
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// If input is not a terminal, and the user hasn't set a custom input, open
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// a TTY so we can capture input as normal. This will allow things to "just
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// work" in cases where data was piped or redirected into this application.
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if !p.inputIsTTY && p.inputStatus != customInput {
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f, err := openInputTTY()
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if err != nil {
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return err
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}
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p.input = f
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p.inputIsTTY = true
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p.inputStatus = managedInput
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}
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// Listen for SIGINT. Note that in most cases ^C will not send an
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// interrupt because the terminal will be in raw mode and thus capture
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// that keystroke and send it along to Program.Update. If input is not a
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// TTY, however, ^C will be caught here.
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go func() {
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sig := make(chan os.Signal, 1)
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signal.Notify(sig, syscall.SIGINT)
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defer signal.Stop(sig)
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select {
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case <-ctx.Done():
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case <-sig:
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msgs <- quitMsg{}
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}
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}()
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if p.CatchPanics {
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defer func() {
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if r := recover(); r != nil {
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p.ExitAltScreen()
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fmt.Printf("Caught panic:\n\n%s\n\nRestoring terminal...\n\n", r)
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debug.PrintStack()
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return
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}
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}()
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}
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// If no renderer is set use the standard one.
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if p.renderer == nil {
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p.renderer = newRenderer(p.output, p.mtx)
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}
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// Check if output is a TTY before entering raw mode, hiding the cursor and
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// so on.
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{
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err := p.initTerminal()
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if err != nil {
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return err
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}
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defer func() {
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_ = p.restoreTerminal()
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}()
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}
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// Initialize program
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model := p.initialModel
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initCmd := model.Init()
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if initCmd != nil {
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go func() {
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cmds <- initCmd
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}()
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}
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// Start renderer
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p.renderer.start()
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p.renderer.setAltScreen(p.altScreenActive)
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// Render initial view
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p.renderer.write(model.View())
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// Subscribe to user input
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if p.inputIsTTY {
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go func() {
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for {
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msg, err := readInput(p.input)
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if err != nil {
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// If we get EOF just stop listening for input
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if err == io.EOF {
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break
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}
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errs <- err
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}
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msgs <- msg
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}
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}()
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}
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if p.outputIsTTY {
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// Get initial terminal size
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go func() {
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w, h, err := term.GetSize(int(outputAsFile.Fd()))
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if err != nil {
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errs <- err
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}
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msgs <- WindowSizeMsg{w, h}
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}()
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// Listen for window resizes
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go listenForResize(outputAsFile, msgs, errs)
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}
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// Process commands
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go func() {
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for {
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select {
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case <-done:
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return
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case cmd := <-cmds:
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if cmd != nil {
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go func() {
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msgs <- cmd()
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}()
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}
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}
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}
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}()
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// Handle updates and draw
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for {
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select {
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case err := <-errs:
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close(done)
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return err
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case msg := <-msgs:
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// Handle special messages
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switch msg.(type) {
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case quitMsg:
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p.ExitAltScreen()
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p.DisableMouseCellMotion()
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p.DisableMouseAllMotion()
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p.renderer.stop()
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close(done)
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return nil
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case enterAltScreenMsg:
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p.EnterAltScreen()
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case exitAltScreenMsg:
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p.ExitAltScreen()
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case enableMouseCellMotionMsg:
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p.EnableMouseCellMotion()
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case enableMouseAllMotionMsg:
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p.EnableMouseAllMotion()
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case disableMouseMsg:
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p.DisableMouseCellMotion()
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p.DisableMouseAllMotion()
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case hideCursorMsg:
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hideCursor(p.output)
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}
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// Process batch commands
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if batchedCmds, ok := msg.(batchMsg); ok {
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for _, cmd := range batchedCmds {
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cmds <- cmd
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}
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continue
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}
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// Process internal messages for the renderer
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if r, ok := p.renderer.(*standardRenderer); ok {
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r.handleMessages(msg)
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}
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var cmd Cmd
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model, cmd = model.Update(msg) // run update
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cmds <- cmd // process command (if any)
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p.renderer.write(model.View()) // send view to renderer
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}
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}
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}
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// EnterAltScreen enters the alternate screen buffer, which consumes the entire
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// terminal window. ExitAltScreen will return the terminal to its former state.
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func (p *Program) EnterAltScreen() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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if p.altScreenActive {
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return
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}
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fmt.Fprintf(p.output, te.CSI+te.AltScreenSeq)
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moveCursor(p.output, 0, 0)
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p.altScreenActive = true
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if p.renderer != nil {
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p.renderer.setAltScreen(p.altScreenActive)
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}
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}
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// ExitAltScreen exits the alternate screen buffer.
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func (p *Program) ExitAltScreen() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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if !p.altScreenActive {
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return
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}
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fmt.Fprintf(p.output, te.CSI+te.ExitAltScreenSeq)
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p.altScreenActive = false
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if p.renderer != nil {
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p.renderer.setAltScreen(p.altScreenActive)
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}
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}
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// EnableMouseCellMotion enables mouse click, release, wheel and motion events
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// if a mouse button is pressed (i.e., drag events).
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//
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// Deprecated. Use the EnableMouseCellMotion() command instead.
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func (p *Program) EnableMouseCellMotion() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.EnableMouseCellMotionSeq)
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}
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// DisableMouseCellMotion disables Mouse Cell Motion tracking. This will be
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// called automatically when exiting a Bubble Tea program.
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//
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// Deprecated. Use the DisableMouse() command instead.
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func (p *Program) DisableMouseCellMotion() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.DisableMouseCellMotionSeq)
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}
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// EnableMouseAllMotion enables mouse click, release, wheel and motion events,
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// regardless of whether a mouse button is pressed. Many modern terminals
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// support this, but not all.
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//
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// Deprecated. Use the EnableMouseAllMotion() command instead.
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func (p *Program) EnableMouseAllMotion() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.EnableMouseAllMotionSeq)
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}
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// DisableMouseAllMotion disables All Motion mouse tracking. This will be
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// called automatically when exiting a Bubble Tea program.
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//
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// Deprecated. Use the DisableMouse() command instead.
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func (p *Program) DisableMouseAllMotion() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.DisableMouseAllMotionSeq)
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}
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