forked from Mirrors/bubbletea
277 lines
7.7 KiB
Go
277 lines
7.7 KiB
Go
package tea
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import (
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"bytes"
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"io"
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"strings"
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"sync"
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"time"
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)
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const (
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// defaultFramerate specifies the maximum interval at which we should
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// update the view.
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defaultFramerate = time.Second / 60
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)
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// RendererIgnoreLinesMsg tells the renderer to skip rendering for the given
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// range of lines.
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type IgnoreLinesMsg struct {
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from int
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to int
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}
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// IgnoreLines is a command that sets a range of lines to be ignored
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// by the renderer. The general use case here is that those lines would be
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// rendered separately for performance reasons.
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func IgnoreLines(from int, to int) IgnoreLinesMsg {
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return IgnoreLinesMsg{from: from, to: to}
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}
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// ClearIgnoredLinesMsg has the renderer allows the renderer to commence rendering
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// any lines previously set to be ignored.
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type ClearIgnoredLinesMsg struct{}
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// RendererIgnoreLines is a command that sets a range of lines to be ignored
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// by the renderer.
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func ClearIgnoredLines(from int, to int) ClearIgnoredLinesMsg {
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return ClearIgnoredLinesMsg{}
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}
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// ScrollDownMsg is experiemental. There are no guarantees about it persisting
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// in a future API. It's exposed for high performance scrolling.
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type ScrollUpMsg struct {
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newLines []string
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topBoundary int
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bottomBoundary int
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}
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// ScrollDownMsg is experiemental. There are no guarantees about it persisting
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// in a future API. It's exposed for high performance scrolling.
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type ScrollDownMsg struct {
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newLines []string
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topBoundary int
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bottomBoundary int
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}
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// renderer is a timer-based renderer, updating the view at a given framerate
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// to avoid overloading the terminal emulator.
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type renderer struct {
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out io.Writer
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buf bytes.Buffer
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framerate time.Duration
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ticker *time.Ticker
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mtx sync.Mutex
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done chan struct{}
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lastRender string
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linesRendered int
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// renderer size; usually the size of the window
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width int
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height int
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// lines not to render
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ignoreLines map[int]struct{}
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}
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// newRenderer creates a new renderer. Normally you'll want to initialize it
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// with os.Stdout as the argument.
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func newRenderer(out io.Writer) *renderer {
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return &renderer{
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out: out,
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framerate: defaultFramerate,
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}
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}
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// start starts the renderer.
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func (r *renderer) start() {
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if r.ticker == nil {
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r.ticker = time.NewTicker(r.framerate)
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}
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r.done = make(chan struct{})
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go r.listen()
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}
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// stop permanently halts the renderer.
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func (r *renderer) stop() {
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r.flush()
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r.done <- struct{}{}
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}
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func (r *renderer) listen() {
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for {
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select {
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case <-r.ticker.C:
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if r.ticker != nil {
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r.flush()
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}
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case <-r.done:
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r.mtx.Lock()
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r.ticker.Stop()
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r.ticker = nil
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r.mtx.Unlock()
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close(r.done)
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return
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}
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}
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}
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// flush renders the buffer.
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func (r *renderer) flush() {
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if r.buf.Len() == 0 || r.buf.String() == r.lastRender {
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// Nothing to do
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return
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}
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// We have an opportunity here to limit the rendering to the terminal width
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// and height, but this would mean a few things:
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//
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// 1) We'd need to maintain the terminal dimensions internally and listen
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// for window size changes. [done]
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//
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// 2) We'd need to measure the width of lines, accounting for multi-cell
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// rune widths, commonly found in Chinese, Japanese, Korean, emojis and so
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// on. We'd use something like go-runewidth
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// (http://github.com/mattn/go-runewidth).
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//
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// 3) We'd need to measure the width of lines excluding ANSI escape
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// sequences and break lines in the right places accordingly.
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//
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// Because of the way this would complicate the renderer, this may not be
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// the place to do that.
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out := new(bytes.Buffer)
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r.mtx.Lock()
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defer r.mtx.Unlock()
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if r.linesRendered > 0 {
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// Clear the lines we painted in the last render.
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for i := r.linesRendered; i > 0; i-- {
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// Check and see if we should skip rendering for this line. That
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// includes clearing the line, which we normally do before a
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// render.
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if _, exists := r.ignoreLines[i]; !exists {
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clearLine(out)
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}
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cursorUp(out)
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}
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if _, exists := r.ignoreLines[0]; !exists {
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// We need to return to the start of the line here to properly
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// erase it. Going back the entire width of the terminal will
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// usually be farther than we need to go, but terminal emulators
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// will stop the cursor at the start of the line as a rule.
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//
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// We use this sequence in particular because it's part of the ANSI
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// standard (whereas others are proprietary to, say, VT100/VT52).
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cursorBack(out, r.width)
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clearLine(out)
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}
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}
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r.linesRendered = 0
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for _, b := range r.buf.Bytes() {
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if _, exists := r.ignoreLines[r.linesRendered]; exists {
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cursorDown(out) // skip rendering for this line.
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r.linesRendered++
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} else if b == '\n' {
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out.Write([]byte("\r\n"))
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r.linesRendered++
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} else {
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_, _ = out.Write([]byte{b})
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}
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}
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_, _ = r.out.Write(out.Bytes())
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r.lastRender = r.buf.String()
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r.buf.Reset()
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}
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// write writes to the internal buffer. The buffer will be outputted via the
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// ticker which calls flush().
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func (r *renderer) write(s string) {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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r.buf.Reset()
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_, _ = r.buf.WriteString(s)
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}
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// setIngoredLines speicifies lines not to be touched by the standard Bubble Tea
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// renderer.
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func (r *renderer) setIgnoredLines(from int, to int) {
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for i := from; i < to; i++ {
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r.ignoreLines[i] = struct{}{}
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}
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}
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// clearIgnoredLines sets all lines to be rendered by the standard Bubble
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// Tea renderer. Any lines previously set to be ignored can be rendered to
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// again.
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func (r *renderer) clearIgnoredLines() {
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r.ignoreLines = make(map[int]struct{})
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}
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// insertTop effectively scrolls up. It inserts lines at the top of a given
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// area designated to be a scrollable region, pushing everything else down.
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// This is roughly how ncurses does it.
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//
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// For this to work renderer.ignoreLines must be set to ignore the scrollable
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// region since we are bypassing the normal Bubble Tea renderer here.
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//
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// Because this method relies on the terminal dimensions, it's only valid for
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// full-window applications (generally those that use the alternate screen
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// buffer).
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//
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// This method bypasses the normal rendering buffer and is philisophically
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// different than the normal way we approach rendering in Bubble Tea. It's for
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// use in high-performance rendering, such as a pager that could potentially
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// be rendering very complicated ansi. In cases where the content is simpler
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// standard Bubble Tea rendering should suffice.
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func (r *renderer) insertTop(lines []string, topBoundary, bottomBoundary int) {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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b := new(bytes.Buffer)
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saveCursorPosition(b)
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changeScrollingRegion(b, topBoundary, bottomBoundary)
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moveCursor(b, topBoundary, 0)
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insertLine(b, len(lines))
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_, _ = io.WriteString(b, "\r\n"+strings.Join(lines, "\r\n"))
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changeScrollingRegion(b, 0, r.height)
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restoreCursorPosition(b)
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r.out.Write(b.Bytes())
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}
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// insertBottom effectively scrolls down. It inserts lines at the bottom of
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// a given area designated to be a scrollable region, pushing everything else
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// up. This is roughly how ncurses does it.
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//
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// For this to work renderer.ignoreLines must be set to ignore the scrollable
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// region since we are bypassing the normal Bubble Tea renderer here.
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//
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// See note in insertTop() on how this function only makes sense for
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// full-window applications and how it differs from the noraml way we do
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// rendering in Bubble Tea.
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func (r *renderer) insertBottom(lines []string, topBoundary, bottomBoundary int) {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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b := new(bytes.Buffer)
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saveCursorPosition(b)
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changeScrollingRegion(b, topBoundary, bottomBoundary)
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moveCursor(b, topBoundary, 0)
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_, _ = io.WriteString(b, "\r\n"+strings.Join(lines, "\r\n"))
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changeScrollingRegion(b, 0, r.height)
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restoreCursorPosition(b)
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r.out.Write(b.Bytes())
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}
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