bubbletea/examples/cellbuffer/main.go

196 lines
3.7 KiB
Go

package main
// A simple example demonstrating how to draw and animate on a cellular grid.
// Note that the cellbuffer implementation in this example does not support
// double-width runes.
import (
"fmt"
"os"
"strings"
"time"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/harmonica"
)
const (
fps = 60
frequency = 7.5
damping = 0.15
asterisk = "*"
)
func drawEllipse(cb *cellbuffer, xc, yc, rx, ry float64) {
var (
dx, dy, d1, d2 float64
x float64
y = ry
)
d1 = ry*ry - rx*rx*ry + 0.25*rx*rx
dx = 2 * ry * ry * x
dy = 2 * rx * rx * y
for dx < dy {
cb.set(int(x+xc), int(y+yc))
cb.set(int(-x+xc), int(y+yc))
cb.set(int(x+xc), int(-y+yc))
cb.set(int(-x+xc), int(-y+yc))
if d1 < 0 {
x++
dx = dx + (2 * ry * ry)
d1 = d1 + dx + (ry * ry)
} else {
x++
y--
dx = dx + (2 * ry * ry)
dy = dy - (2 * rx * rx)
d1 = d1 + dx - dy + (ry * ry)
}
}
d2 = ((ry * ry) * ((x + 0.5) * (x + 0.5))) + ((rx * rx) * ((y - 1) * (y - 1))) - (rx * rx * ry * ry)
for y >= 0 {
cb.set(int(x+xc), int(y+yc))
cb.set(int(-x+xc), int(y+yc))
cb.set(int(x+xc), int(-y+yc))
cb.set(int(-x+xc), int(-y+yc))
if d2 > 0 {
y--
dy = dy - (2 * rx * rx)
d2 = d2 + (rx * rx) - dy
} else {
y--
x++
dx = dx + (2 * ry * ry)
dy = dy - (2 * rx * rx)
d2 = d2 + dx - dy + (rx * rx)
}
}
}
type cellbuffer struct {
cells []string
stride int
}
func (c *cellbuffer) init(w, h int) {
if w == 0 {
return
}
c.stride = w
c.cells = make([]string, w*h)
c.wipe()
}
func (c cellbuffer) set(x, y int) {
i := y*c.stride + x
if i > len(c.cells)-1 || x < 0 || y < 0 || x >= c.width() || y >= c.height() {
return
}
c.cells[i] = asterisk
}
func (c *cellbuffer) wipe() {
for i := range c.cells {
c.cells[i] = " "
}
}
func (c cellbuffer) width() int {
return c.stride
}
func (c cellbuffer) height() int {
h := len(c.cells) / c.stride
if len(c.cells)%c.stride != 0 {
h++
}
return h
}
func (c cellbuffer) ready() bool {
return len(c.cells) > 0
}
func (c cellbuffer) String() string {
var b strings.Builder
for i := 0; i < len(c.cells); i++ {
if i > 0 && i%c.stride == 0 && i < len(c.cells)-1 {
b.WriteRune('\n')
}
b.WriteString(c.cells[i])
}
return b.String()
}
type frameMsg struct{}
func animate() tea.Cmd {
return tea.Tick(time.Second/fps, func(_ time.Time) tea.Msg {
return frameMsg{}
})
}
type model struct {
cells cellbuffer
spring harmonica.Spring
targetX, targetY float64
x, y float64
xVelocity, yVelocity float64
}
func (m model) Init() tea.Cmd {
return animate()
}
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
switch msg := msg.(type) {
case tea.KeyMsg:
return m, tea.Quit
case tea.WindowSizeMsg:
if !m.cells.ready() {
m.targetX, m.targetY = float64(msg.Width)/2, float64(msg.Height)/2
}
m.cells.init(msg.Width, msg.Height)
return m, nil
case tea.MouseMsg:
if !m.cells.ready() {
return m, nil
}
m.targetX, m.targetY = float64(msg.X), float64(msg.Y)
return m, nil
case frameMsg:
if !m.cells.ready() {
return m, nil
}
m.cells.wipe()
m.x, m.xVelocity = m.spring.Update(m.x, m.xVelocity, m.targetX)
m.y, m.yVelocity = m.spring.Update(m.y, m.yVelocity, m.targetY)
drawEllipse(&m.cells, m.x, m.y, 16, 8)
return m, animate()
default:
return m, nil
}
}
func (m model) View() string {
return m.cells.String()
}
func main() {
m := model{
spring: harmonica.NewSpring(harmonica.FPS(fps), frequency, damping),
}
p := tea.NewProgram(m, tea.WithAltScreen(), tea.WithMouseCellMotion())
if _, err := p.Run(); err != nil {
fmt.Println("Uh oh:", err)
os.Exit(1)
}
}