bubbletea/key.go

368 lines
10 KiB
Go

package tea
import (
"errors"
"fmt"
"io"
"unicode/utf8"
)
// KeyMsg contains information about a keypress. KeyMsgs are always sent to
// the program's update function. There are a couple general patterns you could
// use to check for keypresses:
//
// // Switch on the string representation of the key (shorter)
// switch msg := msg.(type) {
// case KeyMsg:
// switch msg.String() {
// case "enter":
// fmt.Println("you pressed enter!")
// case "a":
// fmt.Println("you pressed a!")
// }
// }
//
// // Switch on the key type (more foolproof)
// switch msg := msg.(type) {
// case KeyMsg:
// switch msg.Type {
// case KeyEnter:
// fmt.Println("you pressed enter!")
// case KeyRunes:
// switch string(msg.Runes) {
// case "a":
// fmt.Println("you pressed a!")
// }
// }
// }
//
// Note that Key.Runes will always contain at least one character, so you can
// always safely call Key.Runes[0]. In most cases Key.Runes will only contain
// one character, though certain input method editors (most notably Chinese
// IMEs) can input multiple runes at once.
type KeyMsg Key
// String returns a string representation for a key message. It's safe (and
// encouraged) for use in key comparison.
func (k KeyMsg) String() (str string) {
return Key(k).String()
}
// Key contains information about a keypress.
type Key struct {
Type KeyType
Runes []rune
Alt bool
}
// String returns a friendly string representation for a key. It's safe (and
// encouraged) for use in key comparison.
//
// k := Key{Type: KeyEnter}
// fmt.Println(k)
// // Output: enter
//
func (k Key) String() (str string) {
if k.Alt {
str += "alt+"
}
if k.Type == KeyRunes {
str += string(k.Runes)
return str
} else if s, ok := keyNames[k.Type]; ok {
str += s
return str
}
return ""
}
// KeyType indicates the key pressed, such as KeyEnter or KeyBreak or KeyCtrlC.
// All other keys will be type KeyRunes. To get the rune value, check the Rune
// method on a Key struct, or use the Key.String() method:
//
// k := Key{Type: KeyRunes, Runes: []rune{'a'}, Alt: true}
// if k.Type == KeyRunes {
//
// fmt.Println(k.Runes)
// // Output: a
//
// fmt.Println(k.String())
// // Output: alt+a
//
// }
type KeyType int
func (k KeyType) String() (str string) {
if s, ok := keyNames[k]; ok {
return s
}
return ""
}
// Control keys. I know we could do this with an iota, but the values are very
// specific, so we set the values explicitly to avoid any confusion.
//
// See also:
// https://en.wikipedia.org/wiki/C0_and_C1_control_codes
const (
keyNUL KeyType = 0 // null, \0
keySOH KeyType = 1 // start of heading
keySTX KeyType = 2 // start of text
keyETX KeyType = 3 // break, ctrl+c
keyEOT KeyType = 4 // end of transmission
keyENQ KeyType = 5 // enquiry
keyACK KeyType = 6 // acknowledge
keyBEL KeyType = 7 // bell, \a
keyBS KeyType = 8 // backspace
keyHT KeyType = 9 // horizontal tabulation, \t
keyLF KeyType = 10 // line feed, \n
keyVT KeyType = 11 // vertical tabulation \v
keyFF KeyType = 12 // form feed \f
keyCR KeyType = 13 // carriage return, \r
keySO KeyType = 14 // shift out
keySI KeyType = 15 // shift in
keyDLE KeyType = 16 // data link escape
keyDC1 KeyType = 17 // device control one
keyDC2 KeyType = 18 // device control two
keyDC3 KeyType = 19 // device control three
keyDC4 KeyType = 20 // device control four
keyNAK KeyType = 21 // negative acknowledge
keySYN KeyType = 22 // synchronous idle
keyETB KeyType = 23 // end of transmission block
keyCAN KeyType = 24 // cancel
keyEM KeyType = 25 // end of medium
keySUB KeyType = 26 // substitution
keyESC KeyType = 27 // escape, \e
keyFS KeyType = 28 // file separator
keyGS KeyType = 29 // group separator
keyRS KeyType = 30 // record separator
keyUS KeyType = 31 // unit separator
keySP KeyType = 32 // space
keyDEL KeyType = 127 // delete. on most systems this is mapped to backspace, I hear
)
// Control key aliases.
const (
KeyNull KeyType = keyNUL
KeyBreak KeyType = keyETX
KeyEnter KeyType = keyCR
KeyBackspace KeyType = keyDEL
KeyTab KeyType = keyHT
KeySpace KeyType = keySP
KeyEsc KeyType = keyESC
KeyEscape KeyType = keyESC
KeyCtrlAt KeyType = keyNUL // ctrl+@
KeyCtrlA KeyType = keySOH
KeyCtrlB KeyType = keySTX
KeyCtrlC KeyType = keyETX
KeyCtrlD KeyType = keyEOT
KeyCtrlE KeyType = keyENQ
KeyCtrlF KeyType = keyACK
KeyCtrlG KeyType = keyBEL
KeyCtrlH KeyType = keyBS
KeyCtrlI KeyType = keyHT
KeyCtrlJ KeyType = keyLF
KeyCtrlK KeyType = keyVT
KeyCtrlL KeyType = keyFF
KeyCtrlM KeyType = keyCR
KeyCtrlN KeyType = keySO
KeyCtrlO KeyType = keySI
KeyCtrlP KeyType = keyDLE
KeyCtrlQ KeyType = keyDC1
KeyCtrlR KeyType = keyDC2
KeyCtrlS KeyType = keyDC3
KeyCtrlT KeyType = keyDC4
KeyCtrlU KeyType = keyNAK
KeyCtrlV KeyType = keySYN
KeyCtrlW KeyType = keyETB
KeyCtrlX KeyType = keyCAN
KeyCtrlY KeyType = keyEM
KeyCtrlZ KeyType = keySUB
KeyCtrlOpenBracket KeyType = keyESC // ctrl+[
KeyCtrlBackslash KeyType = keyFS // ctrl+\
KeyCtrlCloseBracket KeyType = keyGS // ctrl+]
KeyCtrlCaret KeyType = keyRS // ctrl+^
KeyCtrlUnderscore KeyType = keyUS // ctrl+_
KeyCtrlQuestionMark KeyType = keyDEL // ctrl+?
)
// Other keys.
const (
KeyRunes KeyType = -(iota + 1)
KeyUp
KeyDown
KeyRight
KeyLeft
KeyShiftTab
KeyHome
KeyEnd
KeyPgUp
KeyPgDown
KeyDelete
)
// Mapping for control keys to friendly consts.
var keyNames = map[KeyType]string{
keyNUL: "ctrl+@", // also ctrl+`
keySOH: "ctrl+a",
keySTX: "ctrl+b",
keyETX: "ctrl+c",
keyEOT: "ctrl+d",
keyENQ: "ctrl+e",
keyACK: "ctrl+f",
keyBEL: "ctrl+g",
keyBS: "ctrl+h",
keyHT: "tab", // also ctrl+i
keyLF: "ctrl+j",
keyVT: "ctrl+k",
keyFF: "ctrl+l",
keyCR: "enter",
keySO: "ctrl+n",
keySI: "ctrl+o",
keyDLE: "ctrl+p",
keyDC1: "ctrl+q",
keyDC2: "ctrl+r",
keyDC3: "ctrl+s",
keyDC4: "ctrl+t",
keyNAK: "ctrl+u",
keySYN: "ctrl+v",
keyETB: "ctrl+w",
keyCAN: "ctrl+x",
keyEM: "ctrl+y",
keySUB: "ctrl+z",
keyESC: "esc",
keyFS: "ctrl+\\",
keyGS: "ctrl+]",
keyRS: "ctrl+^",
keyUS: "ctrl+_",
keySP: "space",
keyDEL: "backspace",
KeyRunes: "runes",
KeyUp: "up",
KeyDown: "down",
KeyRight: "right",
KeyLeft: "left",
KeyShiftTab: "shift+tab",
KeyHome: "home",
KeyEnd: "end",
KeyPgUp: "pgup",
KeyPgDown: "pgdown",
}
// Mapping for sequences to consts.
var sequences = map[string]KeyType{
"\x1b[A": KeyUp,
"\x1b[B": KeyDown,
"\x1b[C": KeyRight,
"\x1b[D": KeyLeft,
}
// Mapping for hex codes to consts. Unclear why these won't register as
// sequences.
var hexes = map[string]Key{
"1b5b5a": {Type: KeyShiftTab},
"1b5b337e": {Type: KeyDelete},
"1b0d": {Type: KeyEnter, Alt: true},
"1b7f": {Type: KeyBackspace, Alt: true},
"1b5b48": {Type: KeyHome},
"1b5b377e": {Type: KeyHome}, // urxvt
"1b5b313b3348": {Type: KeyHome, Alt: true},
"1b1b5b377e": {Type: KeyHome, Alt: true}, // urxvt
"1b5b46": {Type: KeyEnd},
"1b5b387e": {Type: KeyEnd}, // urxvt
"1b5b313b3346": {Type: KeyEnd, Alt: true},
"1b1b5b387e": {Type: KeyEnd, Alt: true}, // urxvt
"1b5b357e": {Type: KeyPgUp},
"1b5b353b337e": {Type: KeyPgUp, Alt: true},
"1b1b5b357e": {Type: KeyPgUp, Alt: true}, // urxvt
"1b5b367e": {Type: KeyPgDown},
"1b5b363b337e": {Type: KeyPgDown, Alt: true},
"1b1b5b367e": {Type: KeyPgDown, Alt: true}, // urxvt
"1b5b313b3341": {Type: KeyUp, Alt: true},
"1b5b313b3342": {Type: KeyDown, Alt: true},
"1b5b313b3343": {Type: KeyRight, Alt: true},
"1b5b313b3344": {Type: KeyLeft, Alt: true},
// Powershell
"1b4f41": {Type: KeyUp, Alt: false},
"1b4f42": {Type: KeyDown, Alt: false},
"1b4f43": {Type: KeyRight, Alt: false},
"1b4f44": {Type: KeyLeft, Alt: false},
}
// readInput reads keypress and mouse input from a TTY and returns a message
// containing information about the key or mouse event accordingly.
func readInput(input io.Reader) (Msg, error) {
var buf [256]byte
// Read and block
numBytes, err := input.Read(buf[:])
if err != nil {
return nil, err
}
// See if it's a mouse event. For now we're parsing X10-type mouse events
// only.
mouseEvent, err := parseX10MouseEvent(buf[:numBytes])
if err == nil {
return MouseMsg(mouseEvent), nil
}
// Is it a special sequence, like an arrow key?
if k, ok := sequences[string(buf[:numBytes])]; ok {
return KeyMsg(Key{Type: k}), nil
}
// Some of these need special handling
hex := fmt.Sprintf("%x", buf[:numBytes])
if k, ok := hexes[hex]; ok {
return KeyMsg(k), nil
}
// Is the alt key pressed? The buffer will be prefixed with an escape
// sequence if so.
if numBytes > 1 && buf[0] == 0x1b {
// Now remove the initial escape sequence and re-process to get the
// character being pressed in combination with alt.
c, _ := utf8.DecodeRune(buf[1:])
if c == utf8.RuneError {
return nil, errors.New("could not decode rune after removing initial escape")
}
return KeyMsg(Key{Alt: true, Type: KeyRunes, Runes: []rune{c}}), nil
}
var runes []rune
b := buf[:numBytes]
// Translate input into runes. In most cases we'll receive exactly one
// rune, but there are cases, particularly when an input method editor is
// used, where we can receive multiple runes at once.
for i, w := 0, 0; i < len(b); i += w {
r, width := utf8.DecodeRune(b[i:])
if r == utf8.RuneError {
return nil, errors.New("could not decode rune")
}
runes = append(runes, r)
w = width
}
if len(runes) == 0 {
return nil, errors.New("receied 0 runes from input")
} else if len(runes) > 1 {
// We received multiple runes, so we know this isn't a control
// character, sequence, and so on.
return KeyMsg(Key{Type: KeyRunes, Runes: runes}), nil
}
// Is the first rune a control character?
r := KeyType(runes[0])
if numBytes == 1 && r <= keyUS || r == keyDEL {
return KeyMsg(Key{Type: r}), nil
}
// Welp, it's just a regular, ol' single rune
return KeyMsg(Key{Type: KeyRunes, Runes: runes}), nil
}