forked from Mirrors/bubbletea
265 lines
6.5 KiB
Go
265 lines
6.5 KiB
Go
// Package tea provides an Elm-inspired framework for building rich terminal
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// user interfaces. It's well-suited for simple and complex terminal
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// applications, either inline, full-window, or a mix of both. It's been
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// battle-tested in several large projects and is production-ready.
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//
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// A tutorial is available at https://github.com/charmbracelet/bubbletea/tree/master/tutorials
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//
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// Example programs can be found at https://github.com/charmbracelet/bubbletea/tree/master/examples
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package tea
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import (
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"fmt"
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"os"
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"sync"
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te "github.com/muesli/termenv"
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"golang.org/x/crypto/ssh/terminal"
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)
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// Msg represents an action and is usually the result of an IO operation. It's
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// triggers the Update function, and henceforth, the UI.
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type Msg interface{}
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// Model contains the program's state.
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type Model interface{}
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// Cmd is an IO operation. If it's nil it's considered a no-op. Use it for
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// things like HTTP requests, timers, saving and loading from disk, and so on.
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//
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// There's almost never a need to use a command to send a message to another
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// part of your program. Instead, it can almost always be done in the update
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// function.
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type Cmd func() Msg
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// Batch peforms a bunch of commands concurrently with no ordering guarantees
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// about the results.
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func Batch(cmds ...Cmd) Cmd {
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if len(cmds) == 0 {
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return nil
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}
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return func() Msg {
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return batchMsg(cmds)
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}
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}
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// Init is the first function that will be called. It returns your initial
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// model and runs an optional command.
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type Init func() (Model, Cmd)
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// Update is called when a message is received. Use it to inspect messages and,
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// in repsonse, update the model and/or send a command.
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type Update func(Msg, Model) (Model, Cmd)
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// View renders the program's UI, which is just a string. The view is rendered
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// after every Update.
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type View func(Model) string
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// Program is a terminal user interface.
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type Program struct {
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init Init
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update Update
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view View
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mtx sync.Mutex
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output *os.File // where to send output. this will usually be os.Stdout.
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renderer *renderer
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altScreenActive bool
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}
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// Quit is a special command that tells the Bubble Tea program to exit.
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func Quit() Msg {
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return quitMsg{}
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}
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// quitMsg in an internal message signals that the program should quit. You can
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// send a quitMsg with Quit.
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type quitMsg struct{}
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// batchMsg is the internal message used to perform a bunch of commands. You
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// can send a batchMsg with Batch.
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type batchMsg []Cmd
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// WindowSizeMsg is used to report on the terminal size. Its sent to Update
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// once initially and then on every terminal resize.
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type WindowSizeMsg struct {
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Width int
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Height int
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}
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// NewProgram creates a new Program.
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func NewProgram(init Init, update Update, view View) *Program {
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return &Program{
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init: init,
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update: update,
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view: view,
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output: os.Stdout,
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}
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}
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// Start initializes the program.
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func (p *Program) Start() error {
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var (
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cmds = make(chan Cmd)
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msgs = make(chan Msg)
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errs = make(chan error)
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done = make(chan struct{})
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)
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p.renderer = newRenderer(p.output, &p.mtx)
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err := initTerminal()
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if err != nil {
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return err
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}
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defer restoreTerminal()
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// Initialize program
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model, initCmd := p.init()
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if initCmd != nil {
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go func() {
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cmds <- initCmd
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}()
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}
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// Start renderer
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p.renderer.start()
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p.renderer.altScreenActive = p.altScreenActive
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// Render initial view
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p.renderer.write(p.view(model))
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// Subscribe to user input
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go func() {
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for {
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msg, err := readInput(os.Stdin)
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if err != nil {
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errs <- err
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}
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msgs <- msg
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}
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}()
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// Get initial terminal size
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go func() {
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w, h, err := terminal.GetSize(int(p.output.Fd()))
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if err != nil {
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errs <- err
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}
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msgs <- WindowSizeMsg{w, h}
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}()
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// Listen for window resizes
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go listenForResize(p.output, msgs, errs)
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// Process commands
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go func() {
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for {
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select {
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case <-done:
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return
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case cmd := <-cmds:
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if cmd != nil {
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go func() {
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msgs <- cmd()
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}()
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}
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}
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}
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}()
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// Handle updates and draw
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for {
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select {
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case err := <-errs:
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close(done)
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return err
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case msg := <-msgs:
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// Handle quit message
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if _, ok := msg.(quitMsg); ok {
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p.renderer.stop()
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close(done)
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return nil
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}
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// Process batch commands
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if batchedCmds, ok := msg.(batchMsg); ok {
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for _, cmd := range batchedCmds {
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cmds <- cmd
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}
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continue
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}
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// Process internal messages for the renderer
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p.renderer.handleMessages(msg)
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var cmd Cmd
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model, cmd = p.update(msg, model) // run update
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cmds <- cmd // process command (if any)
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p.renderer.write(p.view(model)) // send view to renderer
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}
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}
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}
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// EnterAltScreen enters the alternate screen buffer, which consumes the entire
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// terminal window. ExitAltScreen will return the terminal to its former state.
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func (p *Program) EnterAltScreen() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.AltScreenSeq)
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moveCursor(p.output, 0, 0)
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p.altScreenActive = true
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if p.renderer != nil {
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p.renderer.altScreenActive = p.altScreenActive
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}
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}
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// ExitAltScreen exits the alternate screen buffer.
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func (p *Program) ExitAltScreen() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.ExitAltScreenSeq)
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p.altScreenActive = false
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if p.renderer != nil {
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p.renderer.altScreenActive = p.altScreenActive
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}
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}
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// EnableMouseCellMotion enables mouse click, release, wheel and motion events
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// if a button is pressed.
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func (p *Program) EnableMouseCellMotion() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.EnableMouseCellMotionSeq)
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}
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// DisableMouseCellMotion disables Mouse Cell Motion tracking. If you've
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// enabled Cell Motion mouse trakcing be sure to call this as your program is
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// exiting or your users will be very upset!
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func (p *Program) DisableMouseCellMotion() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.DisableMouseCellMotionSeq)
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}
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// EnableMouseAllMotion enables mouse click, release, wheel and motion events,
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// regardless of whether a button is pressed. Many modern terminals support
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// this, but not all.
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func (p *Program) EnableMouseAllMotion() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.EnableMouseAllMotionSeq)
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}
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// DisableMouseAllMotion disables All Motion mouse tracking. If you've enabled
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// All Motion mouse tracking be sure you call this as your program is exiting
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// or your users will be very upset!
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func (p *Program) DisableMouseAllMotion() {
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p.mtx.Lock()
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defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.DisableMouseAllMotionSeq)
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}
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