package textinput import ( "time" "github.com/charmbracelet/boba" "github.com/muesli/termenv" ) var ( // color is a helper for returning colors color func(s string) termenv.Color = termenv.ColorProfile().Color ) // ErrMsg indicates there's been an error. We don't handle errors in the this // package; we're expecting errors to be handle in the program that implements // this text input. type ErrMsg error // Model is the Boba model for this text input element type Model struct { Err error Prompt string Value string Cursor string BlinkSpeed time.Duration Placeholder string TextColor string PlaceholderColor string CursorColor string // CharLimit is the maximum amount of characters this input element will // accept. If 0 or less, there's no limit. CharLimit int // Focus indicates whether user input focus should be on this input // component. When false, don't blink and ignore keyboard input. focus bool blink bool pos int } // Focused returns the focus state on the model func (m Model) Focused() bool { return m.focus } // Focus sets the focus state on the model func (m *Model) Focus() { m.focus = true m.blink = false } // Blur removes the focus state on the model func (m *Model) Blur() { m.focus = false m.blink = true } // colorText colorizes a given string according to the TextColor value of the // model func (m *Model) colorText(s string) string { return termenv. String(s). Foreground(color(m.TextColor)). String() } // colorPlaceholder colorizes a given string according to the TextColor value // of the model func (m *Model) colorPlaceholder(s string) string { return termenv. String(s). Foreground(color(m.PlaceholderColor)). String() } // BlinkMsg is sent when the cursor should alternate it's blinking state type BlinkMsg struct{} // NewModel creates a new model with default settings func NewModel() Model { return Model{ Prompt: "> ", Value: "", BlinkSpeed: time.Millisecond * 600, Placeholder: "", TextColor: "", PlaceholderColor: "240", CursorColor: "", CharLimit: 0, focus: false, blink: true, pos: 0, } } // Update is the Boba update loop func Update(msg boba.Msg, m Model) (Model, boba.Cmd) { if !m.focus { m.blink = true return m, nil } switch msg := msg.(type) { case boba.KeyMsg: switch msg.Type { case boba.KeyBackspace: fallthrough case boba.KeyDelete: if len(m.Value) > 0 { m.Value = m.Value[:m.pos-1] + m.Value[m.pos:] m.pos-- } return m, nil case boba.KeyLeft: if m.pos > 0 { m.pos-- } return m, nil case boba.KeyRight: if m.pos < len(m.Value) { m.pos++ } return m, nil case boba.KeyCtrlF: // ^F, forward one character fallthrough case boba.KeyCtrlB: // ^B, back one charcter fallthrough case boba.KeyCtrlA: // ^A, go to beginning m.pos = 0 return m, nil case boba.KeyCtrlD: // ^D, delete char under cursor if len(m.Value) > 0 && m.pos < len(m.Value) { m.Value = m.Value[:m.pos] + m.Value[m.pos+1:] } return m, nil case boba.KeyCtrlE: // ^E, go to end m.pos = len(m.Value) return m, nil case boba.KeyCtrlK: // ^K, kill text after cursor m.Value = m.Value[:m.pos] m.pos = len(m.Value) return m, nil case boba.KeyCtrlU: // ^U, kill text before cursor m.Value = m.Value[m.pos:] m.pos = 0 return m, nil case boba.KeyRune: // input a regular character if m.CharLimit <= 0 || len(m.Value) < m.CharLimit { m.Value = m.Value[:m.pos] + string(msg.Rune) + m.Value[m.pos:] m.pos++ } return m, nil default: return m, nil } case ErrMsg: m.Err = msg return m, nil case BlinkMsg: m.blink = !m.blink return m, Blink(m) default: return m, nil } } // View renders the textinput in its current state func View(model boba.Model) string { m, ok := model.(Model) if !ok { return "could not perform assertion on model" } // Placeholder text if m.Value == "" && m.Placeholder != "" { return placeholderView(m) } v := m.colorText(m.Value[:m.pos]) if m.pos < len(m.Value) { v += cursorView(string(m.Value[m.pos]), m) v += m.colorText(m.Value[m.pos+1:]) } else { v += cursorView(" ", m) } return m.Prompt + v } // placeholderView func placeholderView(m Model) string { var ( v string p = m.Placeholder ) // Cursor if m.blink && m.PlaceholderColor != "" { v += cursorView( m.colorPlaceholder(p[:1]), m, ) } else { v += cursorView(p[:1], m) } // The rest of the placeholder text v += m.colorPlaceholder(p[1:]) return m.Prompt + v } // cursorView style the cursor func cursorView(s string, m Model) string { if m.blink { return s } return termenv.String(s). Foreground(color(m.CursorColor)). Reverse(). String() } // Blink is a command used to time the cursor blinking. func Blink(model Model) boba.Cmd { return func() boba.Msg { time.Sleep(model.BlinkSpeed) return BlinkMsg{} } }