package tea import "errors" type MouseMsg MouseEvent type MouseEvent struct { X int Y int Button MouseButton Alt bool Ctrl bool } func (m MouseEvent) String() (s string) { if m.Ctrl { s += "ctrl+" } if m.Alt { s += "alt+" } s += mouseButtonNames[m.Button] return s } type MouseButton int const ( MouseUnknown MouseButton = iota MouseLeft MouseRight MouseMiddle MouseRelease MouseWheelUp MouseWheelDown MouseMotion ) var mouseButtonNames = map[MouseButton]string{ MouseUnknown: "unknown", MouseLeft: "left", MouseRight: "right", MouseMiddle: "middle", MouseRelease: "release", MouseWheelUp: "wheel up", MouseWheelDown: "wheel down", MouseMotion: "motion", } // Parse an X10-encoded mouse event. The simplest kind. The last release of // X10 was December 1986, by the way. // // X10 mouse events look like: // // ESC [M Cb Cx Cy // func parseX10MouseEvent(buf []byte) (m MouseEvent, err error) { if len(buf) != 6 || string(buf[:3]) != "\x1b[M" { return m, errors.New("not an X10 mouse event") } e := buf[3] - 32 switch e { case 35: m.Button = MouseMotion case 64: m.Button = MouseWheelUp case 65: m.Button = MouseWheelDown default: switch e & 3 { case 0: if e&64 != 0 { m.Button = MouseWheelUp } else { m.Button = MouseLeft } case 1: if e&64 != 0 { m.Button = MouseWheelDown } else { m.Button = MouseMiddle } case 2: m.Button = MouseRight case 3: m.Button = MouseRelease } } if e&8 != 0 { m.Alt = true } if e&16 != 0 { m.Ctrl = true } // (1,1) is the upper left. We subtract 1 to normalize it to (0,0). m.X = int(buf[4]) - 32 - 1 m.Y = int(buf[5]) - 32 - 1 return m, nil }