package tea import ( "context" "io" "github.com/muesli/termenv" ) // ProgramOption is used to set options when initializing a Program. Program can // accept a variable number of options. // // Example usage: // // p := NewProgram(model, WithInput(someInput), WithOutput(someOutput)) type ProgramOption func(*Program) // WithContext lets you specify a context in which to run the Program. This is // useful if you want to cancel the execution from outside. When a Program gets // cancelled it will exit with an error ErrProgramKilled. func WithContext(ctx context.Context) ProgramOption { return func(p *Program) { p.ctx = ctx } } // WithOutput sets the output which, by default, is stdout. In most cases you // won't need to use this. func WithOutput(output io.Writer) ProgramOption { return func(p *Program) { if o, ok := output.(*termenv.Output); ok { p.output = o } else { p.output = termenv.NewOutput(output, termenv.WithColorCache(true)) } } } // WithInput sets the input which, by default, is stdin. In most cases you // won't need to use this. To disable input entirely pass nil. // // p := NewProgram(model, WithInput(nil)) func WithInput(input io.Reader) ProgramOption { return func(p *Program) { p.input = input p.inputType = customInput } } // WithInputTTY opens a new TTY for input (or console input device on Windows). func WithInputTTY() ProgramOption { return func(p *Program) { p.inputType = ttyInput } } // WithoutSignalHandler disables the signal handler that Bubble Tea sets up for // Programs. This is useful if you want to handle signals yourself. func WithoutSignalHandler() ProgramOption { return func(p *Program) { p.startupOptions |= withoutSignalHandler } } // WithoutCatchPanics disables the panic catching that Bubble Tea does by // default. If panic catching is disabled the terminal will be in a fairly // unusable state after a panic because Bubble Tea will not perform its usual // cleanup on exit. func WithoutCatchPanics() ProgramOption { return func(p *Program) { p.startupOptions |= withoutCatchPanics } } // WithoutSignals will ignore OS signals. // This is mainly useful for testing. func WithoutSignals() ProgramOption { return func(p *Program) { p.ignoreSignals = true } } // WithAltScreen starts the program with the alternate screen buffer enabled // (i.e. the program starts in full window mode). Note that the altscreen will // be automatically exited when the program quits. // // Example: // // p := tea.NewProgram(Model{}, tea.WithAltScreen()) // if _, err := p.Run(); err != nil { // fmt.Println("Error running program:", err) // os.Exit(1) // } // // To enter the altscreen once the program has already started running use the // EnterAltScreen command. func WithAltScreen() ProgramOption { return func(p *Program) { p.startupOptions |= withAltScreen } } // WithMouseCellMotion starts the program with the mouse enabled in "cell // motion" mode. // // Cell motion mode enables mouse click, release, and wheel events. Mouse // movement events are also captured if a mouse button is pressed (i.e., drag // events). Cell motion mode is better supported than all motion mode. // // To enable mouse cell motion once the program has already started running use // the EnableMouseCellMotion command. To disable the mouse when the program is // running use the DisableMouse command. // // The mouse will be automatically disabled when the program exits. func WithMouseCellMotion() ProgramOption { return func(p *Program) { p.startupOptions |= withMouseCellMotion // set p.startupOptions &^= withMouseAllMotion // clear } } // WithMouseAllMotion starts the program with the mouse enabled in "all motion" // mode. // // EnableMouseAllMotion is a special command that enables mouse click, release, // wheel, and motion events, which are delivered regardless of whether a mouse // button is pressed, effectively enabling support for hover interactions. // // Many modern terminals support this, but not all. If in doubt, use // EnableMouseCellMotion instead. // // To enable the mouse once the program has already started running use the // EnableMouseAllMotion command. To disable the mouse when the program is // running use the DisableMouse command. // // The mouse will be automatically disabled when the program exits. func WithMouseAllMotion() ProgramOption { return func(p *Program) { p.startupOptions |= withMouseAllMotion // set p.startupOptions &^= withMouseCellMotion // clear } } // WithoutRenderer disables the renderer. When this is set output and log // statements will be plainly sent to stdout (or another output if one is set) // without any rendering and redrawing logic. In other words, printing and // logging will behave the same way it would in a non-TUI commandline tool. // This can be useful if you want to use the Bubble Tea framework for a non-TUI // application, or to provide an additional non-TUI mode to your Bubble Tea // programs. For example, your program could behave like a daemon if output is // not a TTY. func WithoutRenderer() ProgramOption { return func(p *Program) { p.renderer = &nilRenderer{} } } // WithANSICompressor removes redundant ANSI sequences to produce potentially // smaller output, at the cost of some processing overhead. // // This feature is provisional, and may be changed or removed in a future version // of this package. func WithANSICompressor() ProgramOption { return func(p *Program) { p.startupOptions |= withANSICompressor } } // WithFilter supplies an event filter that will be invoked before Bubble Tea // processes a tea.Msg. The event filter can return any tea.Msg which will then // get handled by Bubble Tea instead of the original event. If the event filter // returns nil, the event will be ignored and Bubble Tea will not process it. // // As an example, this could be used to prevent a program from shutting down if // there are unsaved changes. // // Example: // // func filter(m tea.Model, msg tea.Msg) tea.Msg { // if _, ok := msg.(tea.QuitMsg); !ok { // return msg // } // // model := m.(myModel) // if model.hasChanges { // return nil // } // // return msg // } // // p := tea.NewProgram(Model{}, tea.WithFilter(filter)); // // if _,err := p.Run(); err != nil { // fmt.Println("Error running program:", err) // os.Exit(1) // } func WithFilter(filter func(Model, Msg) Msg) ProgramOption { return func(p *Program) { p.filter = filter } } // WithMaxFPS sets a custom maximum FPS at which the renderer should run. If // less than 1, the default value of 60 will be used. If over 120, the FPS // will be capped at 120. func WithFPS(fps int) ProgramOption { return func(p *Program) { p.fps = fps } }