package main // A simple program that counts down from 5 and then exits. import ( "fmt" "log" "os" "time" tea "github.com/charmbracelet/bubbletea" ) func main() { // Log to a file. Useful in debugging. Not required. logfilePath := os.Getenv("BUBBLETEA_LOG") if logfilePath != "" { if _, err := tea.LogToFile(logfilePath, "simple"); err != nil { log.Fatal(err) } } // Initialize our program p := tea.NewProgram(model(5)) if err := p.Start(); err != nil { log.Fatal(err) } } // A model can be more or less any type of data. It holds all the data for a // program, so often it's a struct. For this simple example, however, all // we'll need is a simple integer. type model int // Init optionally returns an initial command we should run. In this case we // want to start the timer. func (m model) Init() tea.Cmd { return tick } // Update is called when messages are received. The idea is that you inspect the // message and send back an updated model accordingly. You can also return // a command, which is a function that peforms I/O and returns a message. func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch msg.(type) { case tea.KeyMsg: return m, tea.Quit case tickMsg: m -= 1 if m <= 0 { return m, tea.Quit } return m, tick } return m, nil } // Views return a string based on data in the model. That string which will be // rendered to the terminal. func (m model) View() string { return fmt.Sprintf("Hi. This program will exit in %d seconds. To quit sooner press any key.\n", m) } // Messages are events that we respond to in our Update function. This // particular one indicates that the timer has ticked. type tickMsg time.Time func tick() tea.Msg { time.Sleep(time.Second) return tickMsg{} }