// Package tea provides a framework for building rich terminal user interfaces // based on the paradigms of The Elm Architecture. It's well-suited for simple // and complex terminal applications, either inline, full-window, or a mix of // both. It's been battle-tested in several large projects and is // production-ready. // // A tutorial is available at https://github.com/charmbracelet/bubbletea/tree/master/tutorials // // Example programs can be found at https://github.com/charmbracelet/bubbletea/tree/master/examples package tea import ( "context" "fmt" "io" "os" "os/signal" "runtime/debug" "sync" "syscall" "time" "github.com/containerd/console" isatty "github.com/mattn/go-isatty" "github.com/muesli/cancelreader" te "github.com/muesli/termenv" "golang.org/x/term" ) // Msg contain data from the result of a IO operation. Msgs trigger the update // function and, henceforth, the UI. type Msg interface{} // Model contains the program's state as well as its core functions. type Model interface { // Init is the first function that will be called. It returns an optional // initial command. To not perform an initial command return nil. Init() Cmd // Update is called when a message is received. Use it to inspect messages // and, in response, update the model and/or send a command. Update(Msg) (Model, Cmd) // View renders the program's UI, which is just a string. The view is // rendered after every Update. View() string } // Cmd is an IO operation that returns a message when it's complete. If it's // nil it's considered a no-op. Use it for things like HTTP requests, timers, // saving and loading from disk, and so on. // // Note that there's almost never a reason to use a command to send a message // to another part of your program. That can almost always be done in the // update function. type Cmd func() Msg // Options to customize the program during its initialization. These are // generally set with ProgramOptions. // // The options here are treated as bits. type startupOptions byte func (s startupOptions) has(option startupOptions) bool { return s&option != 0 } const ( withAltScreen startupOptions = 1 << iota withMouseCellMotion withMouseAllMotion withInputTTY withCustomInput withANSICompressor ) // Program is a terminal user interface. type Program struct { initialModel Model // Configuration options that will set as the program is initializing, // treated as bits. These options can be set via various ProgramOptions. startupOptions startupOptions ctx context.Context mtx *sync.Mutex msgs chan Msg errs chan error readLoopDone chan struct{} output io.Writer // where to send output. this will usually be os.Stdout. input io.Reader // this will usually be os.Stdin. cancelReader cancelreader.CancelReader renderer renderer altScreenActive bool altScreenWasActive bool // was the altscreen active before releasing the terminal? // CatchPanics is incredibly useful for restoring the terminal to a usable // state after a panic occurs. When this is set, Bubble Tea will recover // from panics, print the stack trace, and disable raw mode. This feature // is on by default. CatchPanics bool ignoreSignals bool killc chan bool console console.Console // Stores the original reference to stdin for cases where input is not a // TTY on windows and we've automatically opened CONIN$ to receive input. // When the program exits this will be restored. // // Lint ignore note: the linter will find false positive on unix systems // as this value only comes into play on Windows, hence the ignore comment // below. windowsStdin *os.File //nolint:golint,structcheck,unused } // Batch performs a bunch of commands concurrently with no ordering guarantees // about the results. Use a Batch to return several commands. // // Example: // // func (m model) Init() Cmd { // return tea.Batch(someCommand, someOtherCommand) // } // func Batch(cmds ...Cmd) Cmd { var validCmds []Cmd for _, c := range cmds { if c == nil { continue } validCmds = append(validCmds, c) } if len(validCmds) == 0 { return nil } return func() Msg { return batchMsg(validCmds) } } // batchMsg is the internal message used to perform a bunch of commands. You // can send a batchMsg with Batch. type batchMsg []Cmd // Quit is a special command that tells the Bubble Tea program to exit. func Quit() Msg { return quitMsg{} } // quitMsg in an internal message signals that the program should quit. You can // send a quitMsg with Quit. type quitMsg struct{} // EnterAltScreen is a special command that tells the Bubble Tea program to // enter the alternate screen buffer. // // Because commands run asynchronously, this command should not be used in your // model's Init function. To initialize your program with the altscreen enabled // use the WithAltScreen ProgramOption instead. func EnterAltScreen() Msg { return enterAltScreenMsg{} } // enterAltScreenMsg in an internal message signals that the program should // enter alternate screen buffer. You can send a enterAltScreenMsg with // EnterAltScreen. type enterAltScreenMsg struct{} // ExitAltScreen is a special command that tells the Bubble Tea program to exit // the alternate screen buffer. This command should be used to exit the // alternate screen buffer while the program is running. // // Note that the alternate screen buffer will be automatically exited when the // program quits. func ExitAltScreen() Msg { return exitAltScreenMsg{} } // exitAltScreenMsg in an internal message signals that the program should exit // alternate screen buffer. You can send a exitAltScreenMsg with ExitAltScreen. type exitAltScreenMsg struct{} // EnableMouseCellMotion is a special command that enables mouse click, // release, and wheel events. Mouse movement events are also captured if // a mouse button is pressed (i.e., drag events). // // Because commands run asynchronously, this command should not be used in your // model's Init function. Use the WithMouseCellMotion ProgramOption instead. func EnableMouseCellMotion() Msg { return enableMouseCellMotionMsg{} } // enableMouseCellMotionMsg is a special command that signals to start // listening for "cell motion" type mouse events (ESC[?1002l). To send an // enableMouseCellMotionMsg, use the EnableMouseCellMotion command. type enableMouseCellMotionMsg struct{} // EnableMouseAllMotion is a special command that enables mouse click, release, // wheel, and motion events, which are delivered regardless of whether a mouse // button is pressed, effectively enabling support for hover interactions. // // Many modern terminals support this, but not all. If in doubt, use // EnableMouseCellMotion instead. // // Because commands run asynchronously, this command should not be used in your // model's Init function. Use the WithMouseAllMotion ProgramOption instead. func EnableMouseAllMotion() Msg { return enableMouseAllMotionMsg{} } // enableMouseAllMotionMsg is a special command that signals to start listening // for "all motion" type mouse events (ESC[?1003l). To send an // enableMouseAllMotionMsg, use the EnableMouseAllMotion command. type enableMouseAllMotionMsg struct{} // DisableMouse is a special command that stops listening for mouse events. func DisableMouse() Msg { return disableMouseMsg{} } // disableMouseMsg is an internal message that that signals to stop listening // for mouse events. To send a disableMouseMsg, use the DisableMouse command. type disableMouseMsg struct{} // WindowSizeMsg is used to report the terminal size. It's sent to Update once // initially and then on every terminal resize. Note that Windows does not // have support for reporting when resizes occur as it does not support the // SIGWINCH signal. type WindowSizeMsg struct { Width int Height int } // HideCursor is a special command for manually instructing Bubble Tea to hide // the cursor. In some rare cases, certain operations will cause the terminal // to show the cursor, which is normally hidden for the duration of a Bubble // Tea program's lifetime. You will most likely not need to use this command. func HideCursor() Msg { return hideCursorMsg{} } // hideCursorMsg is an internal command used to hide the cursor. You can send // this message with HideCursor. type hideCursorMsg struct{} // NewProgram creates a new Program. func NewProgram(model Model, opts ...ProgramOption) *Program { p := &Program{ mtx: &sync.Mutex{}, initialModel: model, output: os.Stdout, input: os.Stdin, msgs: make(chan Msg), CatchPanics: true, killc: make(chan bool, 1), } // Apply all options to the program. for _, opt := range opts { opt(p) } return p } // StartReturningModel initializes the program. Returns the final model. func (p *Program) StartReturningModel() (Model, error) { cmds := make(chan Cmd) p.errs = make(chan error) // Channels for managing goroutine lifecycles. var ( sigintLoopDone = make(chan struct{}) cmdLoopDone = make(chan struct{}) resizeLoopDone = make(chan struct{}) initSignalDone = make(chan struct{}) waitForGoroutines = func(withReadLoop bool) { if withReadLoop { select { case <-p.readLoopDone: case <-time.After(500 * time.Millisecond): // The read loop hangs, which means the input // cancelReader's cancel function has returned true even // though it was not able to cancel the read. } } <-cmdLoopDone <-resizeLoopDone <-sigintLoopDone <-initSignalDone } ) var cancelContext context.CancelFunc p.ctx, cancelContext = context.WithCancel(context.Background()) defer cancelContext() switch { case p.startupOptions.has(withInputTTY): // Open a new TTY, by request f, err := openInputTTY() if err != nil { return p.initialModel, err } defer f.Close() // nolint:errcheck p.input = f case !p.startupOptions.has(withCustomInput): // If the user hasn't set a custom input, and input's not a terminal, // open a TTY so we can capture input as normal. This will allow things // to "just work" in cases where data was piped or redirected into this // application. f, isFile := p.input.(*os.File) if !isFile { break } if isatty.IsTerminal(f.Fd()) { break } f, err := openInputTTY() if err != nil { return p.initialModel, err } defer f.Close() // nolint:errcheck p.input = f } // Listen for SIGINT. Note that in most cases ^C will not send an // interrupt because the terminal will be in raw mode and thus capture // that keystroke and send it along to Program.Update. If input is not a // TTY, however, ^C will be caught here. go func() { sig := make(chan os.Signal, 1) signal.Notify(sig, syscall.SIGINT) defer func() { signal.Stop(sig) close(sigintLoopDone) }() for { select { case <-p.ctx.Done(): return case <-sig: if !p.ignoreSignals { p.msgs <- quitMsg{} return } } } }() if p.CatchPanics { defer func() { if r := recover(); r != nil { p.shutdown(true) fmt.Printf("Caught panic:\n\n%s\n\nRestoring terminal...\n\n", r) debug.PrintStack() return } }() } // Check if output is a TTY before entering raw mode, hiding the cursor and // so on. if err := p.initTerminal(); err != nil { return p.initialModel, err } // If no renderer is set use the standard one. if p.renderer == nil { p.renderer = newRenderer(p.output, p.mtx, p.startupOptions.has(withANSICompressor)) } // Honor program startup options. if p.startupOptions&withAltScreen != 0 { p.EnterAltScreen() } if p.startupOptions&withMouseCellMotion != 0 { p.EnableMouseCellMotion() } else if p.startupOptions&withMouseAllMotion != 0 { p.EnableMouseAllMotion() } // Initialize the program. model := p.initialModel if initCmd := model.Init(); initCmd != nil { go func() { defer close(initSignalDone) select { case cmds <- initCmd: case <-p.ctx.Done(): } }() } else { close(initSignalDone) } // Start the renderer. p.renderer.start() p.renderer.setAltScreen(p.altScreenActive) // Render the initial view. p.renderer.write(model.View()) // Subscribe to user input. if p.input != nil { if err := p.initCancelReader(); err != nil { return model, err } } else { defer close(p.readLoopDone) } defer p.cancelReader.Close() // nolint:errcheck if f, ok := p.output.(*os.File); ok && isatty.IsTerminal(f.Fd()) { // Get the initial terminal size and send it to the program. go func() { w, h, err := term.GetSize(int(f.Fd())) if err != nil { p.errs <- err } select { case <-p.ctx.Done(): case p.msgs <- WindowSizeMsg{w, h}: } }() // Listen for window resizes. go listenForResize(p.ctx, f, p.msgs, p.errs, resizeLoopDone) } else { close(resizeLoopDone) } // Process commands. go func() { defer close(cmdLoopDone) for { select { case <-p.ctx.Done(): return case cmd := <-cmds: if cmd == nil { continue } // Don't wait on these goroutines, otherwise the shutdown // latency would get too large as a Cmd can run for some time // (e.g. tick commands that sleep for half a second). It's not // possible to cancel them so we'll have to leak the goroutine // until Cmd returns. go func() { select { case p.msgs <- cmd(): case <-p.ctx.Done(): } }() } } }() // Handle updates and draw. for { select { case <-p.killc: return nil, nil case err := <-p.errs: cancelContext() waitForGoroutines(p.cancelReader.Cancel()) p.shutdown(false) return model, err case msg := <-p.msgs: // Handle special internal messages. switch msg := msg.(type) { case quitMsg: cancelContext() waitForGoroutines(p.cancelReader.Cancel()) p.shutdown(false) return model, nil case batchMsg: for _, cmd := range msg { cmds <- cmd } continue case WindowSizeMsg: p.mtx.Lock() p.renderer.repaint() p.mtx.Unlock() case enterAltScreenMsg: p.EnterAltScreen() case exitAltScreenMsg: p.ExitAltScreen() case enableMouseCellMotionMsg: p.EnableMouseCellMotion() case enableMouseAllMotionMsg: p.EnableMouseAllMotion() case disableMouseMsg: p.DisableMouseCellMotion() p.DisableMouseAllMotion() case hideCursorMsg: hideCursor(p.output) case execMsg: // NB: this blocks. p.exec(msg.cmd, msg.fn) } // Process internal messages for the renderer. if r, ok := p.renderer.(*standardRenderer); ok { r.handleMessages(msg) } var cmd Cmd model, cmd = model.Update(msg) // run update cmds <- cmd // process command (if any) p.renderer.write(model.View()) // send view to renderer } } } // Start initializes the program. Ignores the final model. func (p *Program) Start() error { _, err := p.StartReturningModel() return err } // Send sends a message to the main update function, effectively allowing // messages to be injected from outside the program for interoperability // purposes. // // If the program is not running this this will be a no-op, so it's safe to // send messages if the program is unstarted, or has exited. func (p *Program) Send(msg Msg) { p.msgs <- msg } // Quit is a convenience function for quitting Bubble Tea programs. Use it // when you need to shut down a Bubble Tea program from the outside. // // If you wish to quit from within a Bubble Tea program use the Quit command. // // If the program is not running this will be a no-op, so it's safe to call // if the program is unstarted or has already exited. func (p *Program) Quit() { p.Send(Quit()) } // Kill stops the program immediately and restores the former terminal state. // The final render that you would normally see when quitting will be skipped. func (p *Program) Kill() { p.killc <- true p.shutdown(true) } // shutdown performs operations to free up resources and restore the terminal // to its original state. func (p *Program) shutdown(kill bool) { if p.renderer != nil { if kill { p.renderer.kill() } else { p.renderer.stop() } } p.ExitAltScreen() p.DisableMouseCellMotion() p.DisableMouseAllMotion() _ = p.restoreTerminalState() } // EnterAltScreen enters the alternate screen buffer, which consumes the entire // terminal window. ExitAltScreen will return the terminal to its former state. // // Deprecated: Use the WithAltScreen ProgramOption instead. func (p *Program) EnterAltScreen() { p.mtx.Lock() defer p.mtx.Unlock() if p.altScreenActive { return } enterAltScreen(p.output) p.altScreenActive = true if p.renderer != nil { p.renderer.setAltScreen(p.altScreenActive) } } // ExitAltScreen exits the alternate screen buffer. // // Deprecated: The altscreen will exited automatically when the program exits. func (p *Program) ExitAltScreen() { p.mtx.Lock() defer p.mtx.Unlock() if !p.altScreenActive { return } exitAltScreen(p.output) p.altScreenActive = false if p.renderer != nil { p.renderer.setAltScreen(p.altScreenActive) } } // EnableMouseCellMotion enables mouse click, release, wheel and motion events // if a mouse button is pressed (i.e., drag events). // // Deprecated: Use the WithMouseCellMotion ProgramOption instead. func (p *Program) EnableMouseCellMotion() { p.mtx.Lock() defer p.mtx.Unlock() fmt.Fprintf(p.output, te.CSI+te.EnableMouseCellMotionSeq) } // DisableMouseCellMotion disables Mouse Cell Motion tracking. This will be // called automatically when exiting a Bubble Tea program. // // Deprecated: The mouse will automatically be disabled when the program exits. func (p *Program) DisableMouseCellMotion() { p.mtx.Lock() defer p.mtx.Unlock() fmt.Fprintf(p.output, te.CSI+te.DisableMouseCellMotionSeq) } // EnableMouseAllMotion enables mouse click, release, wheel and motion events, // regardless of whether a mouse button is pressed. Many modern terminals // support this, but not all. // // Deprecated: Use the WithMouseAllMotion ProgramOption instead. func (p *Program) EnableMouseAllMotion() { p.mtx.Lock() defer p.mtx.Unlock() fmt.Fprintf(p.output, te.CSI+te.EnableMouseAllMotionSeq) } // DisableMouseAllMotion disables All Motion mouse tracking. This will be // called automatically when exiting a Bubble Tea program. // // Deprecated: The mouse will automatically be disabled when the program exits. func (p *Program) DisableMouseAllMotion() { p.mtx.Lock() defer p.mtx.Unlock() fmt.Fprintf(p.output, te.CSI+te.DisableMouseAllMotionSeq) } // ReleaseTerminal restores the original terminal state and cancels the input // reader. You can return control to the Program with RestoreTerminal. func (p *Program) ReleaseTerminal() error { p.ignoreSignals = true p.cancelInput() p.altScreenWasActive = p.altScreenActive if p.altScreenActive { p.ExitAltScreen() time.Sleep(time.Millisecond * 10) // give the terminal a moment to catch up } return p.restoreTerminalState() } // RestoreTerminal reinitializes the Program's input reader, restores the // terminal to the former state when the program was running, and repaints. // Use it to reinitialize a Program after running ReleaseTerminal. func (p *Program) RestoreTerminal() error { p.ignoreSignals = false if err := p.initTerminal(); err != nil { return err } if err := p.initCancelReader(); err != nil { return err } if p.altScreenWasActive { p.EnterAltScreen() } go p.Send(repaintMsg{}) return nil }