package main // A simple example that shows how to retrieve a value from a Bubble Tea // program after the Bubble Tea has exited. // // Thanks to Treilik for this one. import ( "fmt" "os" "strings" tea "github.com/charmbracelet/bubbletea" ) var choices = []string{"Taro", "Coffee", "Lychee"} type model struct { cursor int choice chan string } func (m model) Init() tea.Cmd { return nil } func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) { switch msg := msg.(type) { case tea.KeyMsg: switch msg.String() { case "ctrl+c", "q", "esc": close(m.choice) // If we're quitting just close the channel. return m, tea.Quit case "enter": // Send the choice on the channel and exit. m.choice <- choices[m.cursor] return m, tea.Quit case "down", "j": m.cursor++ if m.cursor >= len(choices) { m.cursor = 0 } case "up", "k": m.cursor-- if m.cursor < 0 { m.cursor = len(choices) - 1 } } } return m, nil } func (m model) View() string { s := strings.Builder{} s.WriteString("What kind of Bubble Tea would you like to order?\n\n") for i := 0; i < len(choices); i++ { if m.cursor == i { s.WriteString("(•) ") } else { s.WriteString("( ) ") } s.WriteString(choices[i]) s.WriteString("\n") } s.WriteString("\n(press q to quit)\n") return s.String() } func main() { // This is where we'll listen for the choice the user makes in the Bubble // Tea program. result := make(chan string, 1) // Pass the channel to the initialize function so our Bubble Tea program // can send the final choice along when the time comes. p := tea.NewProgram(model{cursor: 0, choice: result}) if err := p.Start(); err != nil { fmt.Println("Oh no:", err) os.Exit(1) } // Print out the final choice. if r := <-result; r != "" { fmt.Printf("\n---\nYou chose %s!\n", r) } }