package tea import ( "errors" "io" "unicode/utf8" ) // KeyPressMsg contains information about a keypress type KeyPressMsg string // Control keys const ( keyETX = 3 // break, ctrl+c keyLF = 9 // line-feed, \n keyCR = 13 // carriage return, \r keyESC = 27 keyUS = 31 ) var controlKeyNames = map[int]string{ keyETX: "ctrl+c", keyLF: "enter", keyCR: "enter", keyESC: "esc", keyUS: "us", } var keyNames = map[string]string{ "\x1b[A": "up", "\x1b[B": "down", "\x1b[C": "right", "\x1b[D": "left", } // ReadKey reads keypress input from a TTY and returns a string representation // of a key func ReadKey(r io.Reader) (string, error) { var buf [256]byte // Read and block n, err := r.Read(buf[:]) if err != nil { return "", err } // Get rune c, _ := utf8.DecodeRune(buf[:]) if c == utf8.RuneError { return "", errors.New("no such rune") } // Is it a control character? if n == 1 && c <= keyUS { if s, ok := controlKeyNames[int(c)]; ok { return s, nil } } // Is it a special key, like an arrow key? if s, ok := keyNames[string(buf[:n])]; ok { return s, nil } // Nope, just a regular, ol' rune return string(c), nil }