package main // A simple program that counts down from 5 and then exits. import ( "fmt" "log" "time" "github.com/charmbracelet/boba" ) // A model can be more or less any type of data. It holds all the data for a // program, so often it's a struct. For this simple example, however, all // we'll need is a simple integer. type Model int // Messages are events that we respond to in our Update function. This // particular one indicates that the timer has ticked. type tickMsg time.Time func main() { // Initialize our program p := boba.NewProgram(initialize, update, view, subscriptions) if err := p.Start(); err != nil { log.Fatal(err) } } func initialize() (boba.Model, boba.Cmd) { return Model(5), nil } // Update is called when messages are recived. The idea is that you inspect // the message and update the model (or send back a new one) accordingly. You // can also return a commmand, which is a function that peforms I/O and // returns a message. func update(msg boba.Msg, model boba.Model) (boba.Model, boba.Cmd) { m, _ := model.(Model) switch msg.(type) { case boba.KeyMsg: return m, boba.Quit case tickMsg: m -= 1 if m <= 0 { return m, boba.Quit } } return m, nil } // Views take data from the model and return a string which will be rendered // to the terminal. func view(model boba.Model) string { m, _ := model.(Model) return fmt.Sprintf("Hi. This program will exit in %d seconds. To quit sooner press any key.\n", m) } // This is a subscription which we setup in NewProgram(). It waits for one // second, sends a tick, and then restarts. func subscriptions(_ boba.Model) boba.Subs { return boba.Subs{ "tick": boba.Every(time.Second, func(t time.Time) boba.Msg { return tickMsg(t) }), } }