package tea import ( "errors" "io" "unicode/utf8" ) // KeyPressMsg contains information about a keypress type KeyMsg Key // String returns a friendly name for a key func (k *KeyMsg) String() string { if k.Type == KeyRune { return string(k.Rune) } else if s, ok := keyNames[int(k.Type)]; ok { return s } return "" } // IsRune returns weather or not the key is a rune func (k *KeyMsg) IsRune() bool { return k.Type == KeyRune } // Key contains information about a keypress type Key struct { Type KeyType Rune rune } // KeyType indicates the key pressed type KeyType int // Control keys. I know we could do this with an iota, but the values are very // specific, so we set the values explicitly to avoid any confusion. // // See also: // https://en.wikipedia.org/wiki/C0_and_C1_control_codes const ( keyNUL = 0 // null, \0 keySOH = 1 // start of heading keySTX = 2 // start of text keyETX = 3 // break, ctrl+c keyEOT = 4 // end of transmission keyENQ = 5 // enquiry keyACK = 6 // acknowledge keyBEL = 7 // bell, \a keyBS = 8 // backspace keyHT = 9 // horizontal tabulation, \t keyLF = 10 // line feed, \n keyVT = 11 // vertical tabulation \v keyFF = 12 // form feed \f keyCR = 13 // carriage return, \r keySO = 14 // shift out keySI = 15 // shift in keyDLE = 16 // data link escape keyDC1 = 17 // device control one keyDC2 = 18 // device control two keyDC3 = 19 // device control three keyDC4 = 20 // device control four keyNAK = 21 // negative acknowledge keySYN = 22 // synchronous idle keyETB = 23 // end of transmission block keyCAN = 24 // cancel keyEM = 25 // end of medium keySUB = 26 // substitution keyESC = 27 // escape, \e keyFS = 28 // file separator keyGS = 29 // group separator keyRS = 30 // record separator keyUS = 31 // unit separator keySP = 32 // space keyDEL = 127 // delete. on most systems this is mapped to backspace, I hear ) // Aliases const ( KeyBreak = keyETX KeyEnter = keyCR KeyBackspace = keyBS KeySpace = keySP KeyEsc = keyESC KeyEscape = keyESC KeyDelete = keyDEL KeyCtrlAt = keyNUL // ctrl+@ KeyCtrlA = keySOH KeyCtrlB = keySTX KeyCtrlC = keyETX KeyCtrlD = keyEOT KeyCtrlE = keyENQ KeyCtrlF = keyACK KeyCtrlG = keyBEL KeyCtrlH = keyBS KeyCtrlI = keyHT KeyCtrlJ = keyLF KeyCtrlK = keyVT KeyCtrlL = keyFF KeyCtrlM = keyCR KeyCtrlN = keySO KeyCtrlO = keySI KeyCtrlP = keyDLE KeyCtrlQ = keyDC1 KeyCtrlR = keyDC2 KeyCtrlS = keyDC3 KeyCtrlT = keyDC4 KeyCtrlU = keyNAK KeyCtrlV = keyETB KeyCtrlW = keyETB KeyCtrlX = keyCAN KeyCtrlY = keyEM KeyCtrlZ = keySUB KeyCtrlOpenBracket = keyESC // ctrl+[ KeyCtrlBackslash = keyFS // ctrl+\ KeyCtrlCloseBracket = keyGS // ctrl+] KeyCtrlCaret = keyRS // ctrl+^ KeyCtrlUnderscore = keyUS // ctrl+_ KeyCtrlQuestionMark = keyDEL // ctrl+? ) const ( KeyRune = -(iota + 1) KeyUp KeyDown KeyRight KeyLeft ) // Mapping for control keys to friendly consts var keyNames = map[int]string{ keyNUL: "ctrl+@", // also ctrl+` keySOH: "ctrl+a", keySTX: "ctrl+b", keyETX: "ctrl+c", keyEOT: "ctrl+d", keyENQ: "ctrl+e", keyACK: "ctrl+f", keyBEL: "ctrl+g", keyBS: "backspace", // also ctrl+h keyHT: "tab", // also ctrl+i keyLF: "ctrl+j", keyVT: "ctrl+k", keyFF: "ctrl+l", keyCR: "enter", keySO: "ctrl+n", keySI: "ctrl+o", keyDLE: "ctrl+p", keyDC1: "ctrl+q", keyDC2: "ctrl+r", keyDC3: "ctrl+s", keyDC4: "ctrl+t", keyNAK: "ctrl+u", keySYN: "ctrl+v", keyETB: "ctrl+w", keyCAN: "ctrl+x", keyEM: "ctrl+y", keySUB: "ctrl+z", keyESC: "esc", keyFS: "ctrl+\\", keyGS: "ctrl+]", keyRS: "ctrl+^", keyUS: "ctrl+_", keySP: "space", keyDEL: "delete", KeyRune: "rune", KeyUp: "up", KeyDown: "down", KeyRight: "right", KeyLeft: "left", } // Mapping for sequences to consts var sequences = map[string]KeyType{ "\x1b[A": KeyUp, "\x1b[B": KeyDown, "\x1b[C": KeyRight, "\x1b[D": KeyLeft, } // ReadKey reads keypress input from a TTY and returns a string representation // of a key func ReadKey(r io.Reader) (Key, error) { var buf [256]byte // Read and block n, err := r.Read(buf[:]) if err != nil { return Key{}, err } // Get rune c, _ := utf8.DecodeRune(buf[:]) if c == utf8.RuneError { return Key{}, errors.New("no such rune") } // Is it a control character? if /*n == 1 &&*/ c <= keyUS || c == keyDEL { return Key{Type: KeyType(c)}, nil } // Is it a special sequence, like an arrow key? if k, ok := sequences[string(buf[:n])]; ok { return Key{Type: k}, nil } // Nope, just a regular, ol' rune return Key{Type: KeyRune, Rune: c}, nil }