package tea import "io" // ProgramOption is used to set options when initializing a Program. Program can // accept a variable number of options. // // Example usage: // // p := NewProgram(model, WithInput(someInput), WithOutput(someOutput)) // type ProgramOption func(*Program) // WithOutput sets the output which, by default, is stdout. In most cases you // won't need to use this. func WithOutput(output io.Writer) ProgramOption { return func(m *Program) { m.output = output } } // WithInput sets the input which, by default, is stdin. In most cases you // won't need to use this. func WithInput(input io.Reader) ProgramOption { return func(m *Program) { m.input = input m.startupOptions |= withCustomInput } } // WithInputTTY open a new TTY for input (or console input device on Windows). func WithInputTTY() ProgramOption { return func(p *Program) { p.startupOptions |= withInputTTY } } // WithoutCatchPanics disables the panic catching that Bubble Tea does by // default. If panic catching is disabled the terminal will be in a fairly // unusable state after a panic because Bubble Tea will not perform its usual // cleanup on exit. func WithoutCatchPanics() ProgramOption { return func(m *Program) { m.CatchPanics = false } } // WithAltScreen starts the program with the alternate screen buffer enabled // (i.e. the program starts in full window mode). Note that the altscreen will // be automatically exited when the program quits. // // Example: // // p := tea.NewProgram(Model{}, tea.WithAltScreen()) // if err := p.Start(); err != nil { // fmt.Println("Error running program:", err) // os.Exit(1) // } // // To enter the altscreen once the program has already started running use the // EnterAltScreen command. func WithAltScreen() ProgramOption { return func(p *Program) { p.startupOptions |= withAltScreen } } // WithMouseCellMotion starts the program with the mouse enabled in "cell // motion" mode. // // Cell motion mode enables mouse click, release, and wheel events. Mouse // movement events are also captured if a mouse button is pressed (i.e., drag // events). Cell motion mode is better supported than all motion mode. // // To enable mouse cell motion once the program has already started running use // the EnableMouseCellMotion command. To disable the mouse when the program is // running use the DisableMouse command. // // The mouse will be automatically disabled when the program exits. func WithMouseCellMotion() ProgramOption { return func(p *Program) { p.startupOptions |= withMouseCellMotion // set p.startupOptions &^= withMouseAllMotion // clear } } // WithMouseAllMotion starts the program with the mouse enabled in "all motion" // mode. // // EnableMouseAllMotion is a special command that enables mouse click, release, // wheel, and motion events, which are delivered regardless of whether a mouse // button is pressed, effectively enabling support for hover interactions. // // Many modern terminals support this, but not all. If in doubt, use // EnableMouseCellMotion instead. // // To enable the mouse once the program has already started running use the // EnableMouseAllMotion command. To disable the mouse when the program is // running use the DisableMouse command. // // The mouse will be automatically disabled when the program exits. func WithMouseAllMotion() ProgramOption { return func(p *Program) { p.startupOptions |= withMouseAllMotion // set p.startupOptions &^= withMouseCellMotion // clear } } // WithoutRenderer disables the renderer. When this is set output and log // statements will be plainly sent to stdout (or another output if one is set) // without any rendering and redrawing logic. In other words, printing and // logging will behave the same way it would in a non-TUI commandline tool. // This can be useful if you want to use the Bubble Tea framework for a non-TUI // application, or to provide an additional non-TUI mode to your Bubble Tea // programs. For example, your program could behave like a daemon if output is // not a TTY. func WithoutRenderer() ProgramOption { return func(m *Program) { m.renderer = &nilRenderer{} } }