package tea // WindowSizeMsg is used to report the terminal size. It's sent to Update once // initially and then on every terminal resize. Note that Windows does not // have support for reporting when resizes occur as it does not support the // SIGWINCH signal. type WindowSizeMsg struct { Width int Height int } // ClearScreen is a special command that tells the program to clear the screen // before the next update. This can be used to move the cursor to the top left // of the screen and clear visual clutter when the alt screen is not in use. // // Note that it should never be necessary to call ClearScreen() for regular // redraws. func ClearScreen() Msg { return clearScreenMsg{} } // clearScreenMsg is an internal message that signals to clear the screen. // You can send a clearScreenMsg with ClearScreen. type clearScreenMsg struct{} // EnterAltScreen is a special command that tells the Bubble Tea program to // enter the alternate screen buffer. // // Because commands run asynchronously, this command should not be used in your // model's Init function. To initialize your program with the altscreen enabled // use the WithAltScreen ProgramOption instead. func EnterAltScreen() Msg { return enterAltScreenMsg{} } // enterAltScreenMsg in an internal message signals that the program should // enter alternate screen buffer. You can send a enterAltScreenMsg with // EnterAltScreen. type enterAltScreenMsg struct{} // ExitAltScreen is a special command that tells the Bubble Tea program to exit // the alternate screen buffer. This command should be used to exit the // alternate screen buffer while the program is running. // // Note that the alternate screen buffer will be automatically exited when the // program quits. func ExitAltScreen() Msg { return exitAltScreenMsg{} } // exitAltScreenMsg in an internal message signals that the program should exit // alternate screen buffer. You can send a exitAltScreenMsg with ExitAltScreen. type exitAltScreenMsg struct{} // EnableMouseCellMotion is a special command that enables mouse click, // release, and wheel events. Mouse movement events are also captured if // a mouse button is pressed (i.e., drag events). // // Because commands run asynchronously, this command should not be used in your // model's Init function. Use the WithMouseCellMotion ProgramOption instead. func EnableMouseCellMotion() Msg { return enableMouseCellMotionMsg{} } // enableMouseCellMotionMsg is a special command that signals to start // listening for "cell motion" type mouse events (ESC[?1002l). To send an // enableMouseCellMotionMsg, use the EnableMouseCellMotion command. type enableMouseCellMotionMsg struct{} // EnableMouseAllMotion is a special command that enables mouse click, release, // wheel, and motion events, which are delivered regardless of whether a mouse // button is pressed, effectively enabling support for hover interactions. // // Many modern terminals support this, but not all. If in doubt, use // EnableMouseCellMotion instead. // // Because commands run asynchronously, this command should not be used in your // model's Init function. Use the WithMouseAllMotion ProgramOption instead. func EnableMouseAllMotion() Msg { return enableMouseAllMotionMsg{} } // enableMouseAllMotionMsg is a special command that signals to start listening // for "all motion" type mouse events (ESC[?1003l). To send an // enableMouseAllMotionMsg, use the EnableMouseAllMotion command. type enableMouseAllMotionMsg struct{} // DisableMouse is a special command that stops listening for mouse events. func DisableMouse() Msg { return disableMouseMsg{} } // disableMouseMsg is an internal message that that signals to stop listening // for mouse events. To send a disableMouseMsg, use the DisableMouse command. type disableMouseMsg struct{} // HideCursor is a special command for manually instructing Bubble Tea to hide // the cursor. In some rare cases, certain operations will cause the terminal // to show the cursor, which is normally hidden for the duration of a Bubble // Tea program's lifetime. You will most likely not need to use this command. func HideCursor() Msg { return hideCursorMsg{} } // hideCursorMsg is an internal command used to hide the cursor. You can send // this message with HideCursor. type hideCursorMsg struct{} // ShowCursor is a special command for manually instructing Bubble Tea to show // the cursor. func ShowCursor() Msg { return showCursorMsg{} } // showCursorMsg is an internal command used to show the cursor. You can send // this message with ShowCursor. type showCursorMsg struct{} // EnterAltScreen enters the alternate screen buffer, which consumes the entire // terminal window. ExitAltScreen will return the terminal to its former state. // // Deprecated: Use the WithAltScreen ProgramOption instead. func (p *Program) EnterAltScreen() { if p.renderer != nil { p.renderer.enterAltScreen() } } // ExitAltScreen exits the alternate screen buffer. // // Deprecated: The altscreen will exited automatically when the program exits. func (p *Program) ExitAltScreen() { if p.renderer != nil { p.renderer.exitAltScreen() } } // EnableMouseCellMotion enables mouse click, release, wheel and motion events // if a mouse button is pressed (i.e., drag events). // // Deprecated: Use the WithMouseCellMotion ProgramOption instead. func (p *Program) EnableMouseCellMotion() { p.renderer.enableMouseCellMotion() } // DisableMouseCellMotion disables Mouse Cell Motion tracking. This will be // called automatically when exiting a Bubble Tea program. // // Deprecated: The mouse will automatically be disabled when the program exits. func (p *Program) DisableMouseCellMotion() { p.renderer.disableMouseCellMotion() } // EnableMouseAllMotion enables mouse click, release, wheel and motion events, // regardless of whether a mouse button is pressed. Many modern terminals // support this, but not all. // // Deprecated: Use the WithMouseAllMotion ProgramOption instead. func (p *Program) EnableMouseAllMotion() { p.renderer.enableMouseAllMotion() } // DisableMouseAllMotion disables All Motion mouse tracking. This will be // called automatically when exiting a Bubble Tea program. // // Deprecated: The mouse will automatically be disabled when the program exits. func (p *Program) DisableMouseAllMotion() { p.renderer.disableMouseAllMotion() }