package viewport import ( "strings" "github.com/charmbracelet/boba" ) // MODEL type Model struct { Err error Width int Height int Y int lines []string } // Scrollpercent returns the amount scrolled as a float between 0 and 1 func (m Model) ScrollPercent() float64 { if m.Height >= len(m.lines) { return 1.0 } y := float64(m.Y) h := float64(m.Height) t := float64(len(m.lines)) return y / (t - h) } // SetContent set the pager's text content func (m *Model) SetContent(s string) { s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings m.lines = strings.Split(s, "\n") } // NewModel creates a new pager model. Pass the dimensions of the pager. func NewModel(width, height int) Model { return Model{ Width: width, Height: height, } } // ViewDown moves the view down by the number of lines in the viewport. // Basically, "page down." func (m *Model) ViewDown() { m.Y = min(len(m.lines)-m.Height, m.Y+m.Height) } // ViewUp moves the view up by one height of the viewport. Basically, "page up." func (m *Model) ViewUp() { m.Y = max(0, m.Y-m.Height) } // HalfViewUp moves the view up by half the height of the viewport func (m *Model) HalfViewUp() { m.Y = max(0, m.Y-m.Height/2) } // HalfViewDown moves the view down by half the height of the viewport func (m *Model) HalfViewDown() { m.Y = min(len(m.lines)-m.Height, m.Y+m.Height/2) } // LineDown moves the view up by the given number of lines. func (m *Model) LineDown(n int) { m.Y = min(len(m.lines)-m.Height, m.Y+n) } // LineDown moves the view down by the given number of lines. func (m *Model) LineUp(n int) { m.Y = max(0, m.Y-n) } // UPDATE // Update runs the update loop with default keybindings. To define your own // keybindings use the methods on Model. func Update(msg boba.Msg, m Model) (Model, boba.Cmd) { switch msg := msg.(type) { case boba.KeyMsg: switch msg.String() { // Down one page case "pgdown": fallthrough case " ": // spacebar fallthrough case "f": m.ViewDown() return m, nil // Up one page case "pgup": fallthrough case "b": m.ViewUp() return m, nil // Down half page case "d": m.HalfViewDown() return m, nil // Up half page case "u": m.HalfViewUp() return m, nil // Down one line case "down": fallthrough case "j": m.LineDown(1) return m, nil // Up one line case "up": fallthrough case "k": m.LineUp(1) return m, nil } } return m, nil } // VIEW // View renders the viewport into a string func View(m Model) string { if m.Err != nil { return m.Err.Error() } var lines []string if len(m.lines) > 0 { top := max(0, m.Y) bottom := min(len(m.lines), m.Y+m.Height) lines = m.lines[top:bottom] } // Fill empty space with newlines extraLines := "" if len(lines) < m.Height { extraLines = strings.Repeat("\n", m.Height-len(lines)) } return strings.Join(lines, "\n") + extraLines } // ETC func min(a, b int) int { if a < b { return a } return b } func max(a, b int) int { if a > b { return a } return b }