package tea // MouseMsg contains information about a mouse event and are sent to a programs // update function when mouse activity occurs. Note that the mouse must first // be enabled in order for the mouse events to be received. type MouseMsg MouseEvent // String returns a string representation of a mouse event. func (m MouseMsg) String() string { return MouseEvent(m).String() } // MouseEvent represents a mouse event, which could be a click, a scroll wheel // movement, a cursor movement, or a combination. type MouseEvent struct { X int Y int Type MouseEventType Alt bool Ctrl bool } // String returns a string representation of a mouse event. func (m MouseEvent) String() (s string) { if m.Ctrl { s += "ctrl+" } if m.Alt { s += "alt+" } s += mouseEventTypes[m.Type] return s } // MouseEventType indicates the type of mouse event occurring. type MouseEventType int // Mouse event types. const ( MouseUnknown MouseEventType = iota MouseLeft MouseRight MouseMiddle MouseRelease MouseWheelUp MouseWheelDown MouseMotion ) var mouseEventTypes = map[MouseEventType]string{ MouseUnknown: "unknown", MouseLeft: "left", MouseRight: "right", MouseMiddle: "middle", MouseRelease: "release", MouseWheelUp: "wheel up", MouseWheelDown: "wheel down", MouseMotion: "motion", } // Parse X10-encoded mouse events; the simplest kind. The last release of X10 // was December 1986, by the way. // // X10 mouse events look like: // // ESC [M Cb Cx Cy // // See: http://www.xfree86.org/current/ctlseqs.html#Mouse%20Tracking func parseX10MouseEvent(buf []byte) MouseEvent { v := buf[3:6] var m MouseEvent const byteOffset = 32 e := v[0] - byteOffset const ( bitShift = 0b0000_0100 bitAlt = 0b0000_1000 bitCtrl = 0b0001_0000 bitMotion = 0b0010_0000 bitWheel = 0b0100_0000 bitsMask = 0b0000_0011 bitsLeft = 0b0000_0000 bitsMiddle = 0b0000_0001 bitsRight = 0b0000_0010 bitsRelease = 0b0000_0011 bitsWheelUp = 0b0000_0000 bitsWheelDown = 0b0000_0001 ) if e&bitWheel != 0 { // Check the low two bits. switch e & bitsMask { case bitsWheelUp: m.Type = MouseWheelUp case bitsWheelDown: m.Type = MouseWheelDown } } else { // Check the low two bits. // We do not separate clicking and dragging. switch e & bitsMask { case bitsLeft: m.Type = MouseLeft case bitsMiddle: m.Type = MouseMiddle case bitsRight: m.Type = MouseRight case bitsRelease: if e&bitMotion != 0 { m.Type = MouseMotion } else { m.Type = MouseRelease } } } if e&bitAlt != 0 { m.Alt = true } if e&bitCtrl != 0 { m.Ctrl = true } // (1,1) is the upper left. We subtract 1 to normalize it to (0,0). m.X = int(v[1]) - byteOffset - 1 m.Y = int(v[2]) - byteOffset - 1 return m }