Christian Muehlhaeuser
3930519979
Fix typos
2021-08-23 23:18:00 +02:00
Christian Rocha
1f773e8f20
Fix a race where artifacts could print when exiting a program
...
This commit also consolidates the exit operations for consistency's
sake, and adds a kill() method to renderers for stopping them without
performing any final rendering.
2021-06-02 14:49:54 -04:00
Christian Rocha
3256fae4d4
Force a full repaint when resizing the window
...
v0.13.4 introduced a regression where lines weren't always cleared when
resizing the window resulting in the presence of rendering artifacts.
This commit fixes that.
2021-05-31 10:37:32 -04:00
Christian Rocha
fb64f34bd0
Only render lines that have changed since the last render
2021-05-10 12:28:49 -04:00
Christian Rocha
b3f62af8b5
Add nil renderer and combination TUI-daemon program example
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The Nil Renderer essentially disables the Bubble Tea renderer sending
loggings and print statements to stdout. It can be enabled via the
ProgramOption WithoutRenderer.
2021-03-07 13:01:54 -05:00
Christian Rocha
65cb46c475
Remove notes about how we'd auto-truncate lines as we're doing that now
2021-02-25 12:12:52 -05:00
Carl Henrik Lunde
3266c3654b
Avoid race on renderer.buf in flush vs. write
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Fix race by acquiring the mutex before accessing renderer.buf in flush.
WARNING: DATA RACE
Read at 0x00c0000ee0a0 by goroutine 11:
bytes.(*Buffer).Len()
/home/chlunde/opt/go/src/bytes/buffer.go:73 +0x64
github.com/charmbracelet/bubbletea.(*renderer).flush()
/home/chlunde/src/bubbletea/renderer.go:91 +0x45
github.com/charmbracelet/bubbletea.(*renderer).listen()
/home/chlunde/src/bubbletea/renderer.go:76 +0x185
Previous write at 0x00c0000ee0a0 by main goroutine:
bytes.(*Buffer).Reset()
/home/chlunde/opt/go/src/bytes/buffer.go:98 +0xf5
github.com/charmbracelet/bubbletea.(*renderer).write()
/home/chlunde/src/bubbletea/renderer.go:195 +0x13c
github.com/charmbracelet/bubbletea.(*Program).Start()
/home/chlunde/src/bubbletea/tea.go:330 +0xbbb
main.main()
/home/chlunde/src/bubbletea/examples/spinner/main.go:27 +0x229
Fixes #54
2021-02-25 10:56:48 -05:00
Carlos Alexandro Becker
b2d948b53c
Fixed a couple of typos
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Signed-off-by: Carlos Alexandro Becker <caarlos0@gmail.com>
2021-01-17 15:58:50 +01:00
Christian Rocha
1f6191c671
Automatically trim lines wider than the window width
2021-01-14 20:14:39 -05:00
Christian Rocha
591fcabdd4
Explicitly ignore io.Writer return values in renderer
2020-09-28 16:28:40 -04:00
Christian Muehlhaeuser
d26cfb6b38
Make golint happy
2020-08-22 12:34:03 +02:00
Christian Rocha
c0f67a2927
Improve GoDocs
2020-07-29 20:50:00 -04:00
Christian Rocha
2f53eeb54b
Fix a bug in macOS terminal where stuff could get sucked into the scroll area
2020-07-13 11:39:04 -04:00
Christian Rocha
14a06b0896
Improve some comments
2020-07-06 11:54:02 -04:00
Christian Rocha
f7ec07de3c
Clear lines before handing them over to the scrolling renderer
2020-06-25 19:22:37 -04:00
Christian Rocha
3a70ecdde1
Use same output for altscreen stuff as everything else
2020-06-22 15:55:52 -04:00
Christian Rocha
05f3028452
Move cursor in a relative fashion in standard render (fixes inline rendering)
2020-06-22 14:35:46 -04:00
Christian Rocha
8bab4bce9a
Actively place the cursor after a normal render
2020-06-22 13:40:44 -04:00
Christian Rocha
ebbab2908c
Put cursor back where we found it after scrolling
2020-06-22 13:40:44 -04:00
Christian Rocha
eff99294e1
We actually never needed to correct the top boundary
2020-06-22 13:40:44 -04:00
Christian Rocha
6e75920859
Stay in-bounds when clearing lines
2020-06-22 13:40:44 -04:00
Christian Rocha
c0ce48dfdd
Fix repaint when syncing and clearing scroll area
2020-06-22 13:40:44 -04:00
Christian Rocha
673752658f
Comments and cleanup
2020-06-22 13:40:32 -04:00
Christian Rocha
bbcdb3ac1f
Render scroll area before other stuff when resizing
2020-06-19 13:27:50 -04:00
Christian Rocha
2a297fabad
Also repaint non-scrolling stuff when resizing
2020-06-19 11:51:36 -04:00
Christian Rocha
a2897e9dd1
Remove messages and commands we don't need yet
2020-06-18 22:42:29 -04:00
Christian Rocha
00f7f5be93
Remove cursor save/restore as it was wrecking things
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Also, um, we didn't need it.
2020-06-18 20:10:20 -04:00
Christian Rocha
d4d553c447
Back to a line-based renderer
2020-06-18 19:18:37 -04:00
Christian Rocha
da9a1fe2f4
Correct scroll area top positioning
2020-06-18 17:21:48 -04:00
Christian Rocha
6ea16d0b9c
Add command to sync scrollable area with renderer
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This is necessary for initial paints, and probably for resizes.
2020-06-18 12:23:42 -04:00
Christian Rocha
83e41c15b1
Create ignoreLines map on demand
2020-06-18 12:20:14 -04:00
Christian Rocha
902225116c
Correct "scroll down" behavior
2020-06-17 20:24:43 -04:00
Christian Rocha
4dc6992767
Cmds for scrolling + handle renderer msgs in a renderer method
2020-06-17 18:46:04 -04:00
Christian Rocha
a492302609
Adjust exports of new msgs + add msg to replace ignored lines
2020-06-17 18:19:27 -04:00
Christian Rocha
8539cfcf8c
Fix a bug where left area on the first line was not always cleared
2020-06-17 14:50:39 -04:00
Christian Rocha
ae9ea29c0e
Fix line clearing bug
2020-06-17 11:49:33 -04:00
Christian Rocha
830beecffb
Fix render's view clearing loop
2020-06-17 10:48:08 -04:00
Christian Rocha
b72009105b
Fix infinte loop + backwards ignore behavior
2020-06-16 22:30:47 -04:00
Christian Rocha
683473c26d
Blind pass at adding high performance scrolling into the renderer
2020-06-16 22:06:46 -04:00
Christian Rocha
da86f9ac1a
Renderer comments
2020-06-16 11:05:10 -04:00
Christian Rocha
01032f0579
Set FPS in a more readable fashion (thanks @muesli!)
2020-06-15 20:01:18 -04:00
Christian Rocha
3aba272a10
Fix nonsensical comment
2020-06-11 21:42:40 -04:00
Christian Rocha
55a8d1853e
Comments
2020-06-08 12:48:57 -04:00
Christian Rocha
3647042096
Fix renderer bug where UI could be duplicated in inline-TUIs
2020-06-08 12:48:57 -04:00
Christian Rocha
87434a2569
Buffer/ticker-based renderer
2020-06-08 12:48:57 -04:00