* merge Adjective-Object/tea_log_renderer into standard renderer
* rename queuedMessages -> queuedMessageLines & break apart strings during message processing
* delete cursorDownBy
* += 1 -> ++ to make the linter happy
* add skipLines[] tracking back to standard renderer, and add rename skippedLines local to jumpedLines to clarify they are separate comments
* request repaint when a message is recieved
* Convert Println and Printf to commands
* Add package manager example demonstrating tea.Printf
* Use Unix instead of UnixMicro for Go 1.13 support in CI
* fix off by one in std renderer
* add Printf/Println to tea.go
* revert attempt at sequence compression + cursorUpBy
Co-authored-by: Maxwell Huang-Hobbs <mahuangh@microsoft.com>
Co-authored-by: Christian Rocha <christian@rocha.is>
I didn't realise at the time, but the tea.Program and the renderer share
the mutex. This make the code difficult to reason about - it turns out
the program sometimes acquires the lock and then calls the
`setAltScreen` method of the renderer which in turns calls `repaint`.
That causes a deadlock as `repaint` is trying to acquire the lock too.
* feat: add OSExec helper function for running exec.Cmds
* chore: for now, un-expose WrapExecCommand
* chore: move exec struff into its own file
* chore(exec): better name for Exec func that wraps exec.Cmd (thanks, @toby)
* add: program.ReleaseTerminal and RestoreTerminal to re-use input & terminal
* chore(examples): add altscreen toggling to exec demo
* chore: put low-level altscreen stuff alongside other screen funcs
* docs: edit GoDocs for ReleaseTerminal and RestoreTerminal
* feat(renderer): add internal Msg renderMsg to immediately repaint
* fix: repaint instantly on RestoreTerminal
* fix: restore the altscreen state when restoring the terminal
* feat: implement Cmd-based API for blocking *exec.Cmds
* feat: allow Exec to return custom messages
* feat: allow Exec to be run without a callback
* fix: separate parameters for exec.Command examples
* fix: error message would get printed over by prompt in exec example
* fix: ignore signals while child process is running
* feat: allow to execute other things besides exec.Commands (#280)
* feat: allow to execute other things besides exec.Commands.
* fix: lint issues
* fix: renames, examples
* fix: callback type should be exported
* docs(exce): tiny ExecCommand doc comment correction
* chore(exec): break out Cmd for clarity's sake in example
* fix(exec): give the terminal a moment to catch up if exiting altscreen
* docs(exec): tidy up doc comments
* chore(exec): disambiguate methods for restoring the terminal state vs input
Co-authored-by: Christian Rocha <christian@rocha.is>
Co-authored-by: Carlos A Becker <caarlos0@gmail.com>
Race condition bug: Start() is called in a new gorotuine, then Send(). If the
Send happens before the msgs channel is allocated, the message is dropped.
Instead allocate the channel in the constructor, so msgs is never nil.
Signed-off-by: Christian Stewart <christian@paral.in>
Sometimes it is useful to obtain the final model after the
program has finished. Add StartReturningModel() (Model, error),
so that it is possible to obtain the final model.
Make sure to keep the original Start() error function, so that
everything is backwards compatible.
This commit implements cancelable reads, which allows Bubble Tea programs to run in succession in a single application. It also makes sure all goroutines terminate before `Program.Start()` returns.
Closes#24.
This commit also contains some refactors:
* Refactor away inputStatus type
* Refactor away program.inputIsTTY member
* Simplify how we setup and restore input when it's a TTY
This commit also consolidates the exit operations for consistency's
sake, and adds a kill() method to renderers for stopping them without
performing any final rendering.
Because they run ansyncronously, the analogous commands, when run in
a Model's Init() function, could fire after the renderer has starting
writing to output, rendering artifacts to the commandline.
v0.13.4 introduced a regression where lines weren't always cleared when
resizing the window resulting in the presence of rendering artifacts.
This commit fixes that.