forked from Mirrors/bubbletea
Only render lines that have changed since the last render
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c07cbd1e32
commit
fb64f34bd0
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@ -1,5 +1,6 @@
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package tea
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// renderer is the interface for Bubble Tea renderers.
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type renderer interface {
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start()
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stop()
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@ -16,8 +16,8 @@ const (
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defaultFramerate = time.Second / 60
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)
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// renderer is a timer-based renderer, updating the view at a given framerate
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// to avoid overloading the terminal emulator.
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// standardRenderer is a framerate-based terminal renderer, updating the view
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// at a given framerate to avoid overloading the terminal emulator.
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//
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// In cases where very high performance is needed the renderer can be told
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// to exclude ranges of lines, allowing them to be written to directly.
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@ -38,7 +38,7 @@ type standardRenderer struct {
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width int
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height int
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// lines not to render
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// lines explicitly set not to render
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ignoreLines map[int]struct{}
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}
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@ -94,21 +94,36 @@ func (r *standardRenderer) flush() {
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return
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}
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// Output buffer
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out := new(bytes.Buffer)
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newLines := strings.Split(r.buf.String(), "\n")
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oldLines := strings.Split(r.lastRender, "\n")
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skipLines := make(map[int]struct{})
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// Clear any lines we painted in the last render.
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if r.linesRendered > 0 {
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for i := r.linesRendered - 1; i > 0; i-- {
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// Check if we should skip rendering for this line. Clearing the
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// line before painting is part of the standard rendering routine.
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if _, exists := r.ignoreLines[i]; !exists {
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// Determine if we should skip rendering for this line. We can skip
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// for two reasons:
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//
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// 1. We've explicitly set this line to be ignored so we can render
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// it elsewhere (for example, via the performance scroll methods
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// like insertTop and insertBottom).
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//
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// 2. The new line is the same as the old line, in which case we
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// can skip rendering for this line as a performance optimization.
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_, ignoreLine := r.ignoreLines[i]
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if ignoreLine || (len(newLines) > i && len(oldLines) > i && newLines[i] == oldLines[i]) {
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skipLines[i] = struct{}{}
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} else {
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clearLine(out)
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}
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cursorUp(out)
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}
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if _, exists := r.ignoreLines[0]; !exists {
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if _, exists := skipLines[0]; !exists {
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// We need to return to the start of the line here to properly
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// erase it. Going back the entire width of the terminal will
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// usually be farther than we need to go, but terminal emulators
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@ -124,28 +139,31 @@ func (r *standardRenderer) flush() {
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}
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r.linesRendered = 0
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lines := strings.Split(r.buf.String(), "\n")
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// Paint new lines
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for i := 0; i < len(lines); i++ {
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if _, exists := r.ignoreLines[r.linesRendered]; exists {
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cursorDown(out) // skip rendering for this line.
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for i := 0; i < len(newLines); i++ {
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if _, skip := skipLines[r.linesRendered]; skip {
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// Unless this is the last line, move the cursor down.
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if i < len(newLines)-1 {
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cursorDown(out)
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}
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} else {
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line := lines[i]
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line := newLines[i]
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// Truncate lines wider than the width of the window to avoid
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// rendering troubles. If we don't have the width of the window
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// this will be ignored.
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// wrapping, which will mess up rendering. If we don't have the
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// width of the window this will be ignored.
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//
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// Note that on Windows we can't get the width of the window
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// (signal SIGWINCH is not supported), so this will be ignored.
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// Note that on Windows we only get the width of the window on
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// program initialization, so after a resize this won't perform
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// correctly (signal SIGWINCH is not supported on Windows).
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if r.width > 0 {
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line = truncate.String(line, uint(r.width))
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}
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_, _ = io.WriteString(out, line)
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if i != len(lines)-1 {
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if i != len(newLines)-1 {
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_, _ = io.WriteString(out, "\r\n")
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}
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}
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@ -155,8 +173,8 @@ func (r *standardRenderer) flush() {
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// Make sure the cursor is at the start of the last line to keep rendering
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// behavior consistent.
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if r.altScreenActive {
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// We need this case to fix a bug in macOS terminal. In other terminals
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// the below case seems to do the job regardless of whether or not we're
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// This case fixes a bug in macOS terminal. In other terminals the
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// other case seems to do the job regardless of whether or not we're
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// using the full terminal window.
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moveCursor(out, r.linesRendered, 0)
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} else {
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