forked from Mirrors/bubbletea
De-indent code blocks in the tutorial
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README.md
172
README.md
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@ -41,14 +41,14 @@ We'll start by defining our package and import some libraries. Our only external
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import will be the Bubble Tea library, which we'll call `tea` for short.
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```go
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package main
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package main
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import (
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"fmt"
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"os"
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import (
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"fmt"
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"os"
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tea "github.com/charmbracelet/bubbletea"
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)
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tea "github.com/charmbracelet/bubbletea"
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)
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```
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Bubble Tea programs are comprised of a **model** that describes the application
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@ -64,11 +64,11 @@ So let's start by defining our model which will store our application's state.
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It can be any type, but a `struct` usually makes the most sense.
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```go
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type model struct {
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choices []string // items on the to-do list
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cursor int // which to-do list item our cursor is pointing at
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selected map[int]struct{} // which to-do items are selected
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}
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type model struct {
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choices []string // items on the to-do list
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cursor int // which to-do list item our cursor is pointing at
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selected map[int]struct{} // which to-do items are selected
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}
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```
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### The Initialization Function
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@ -80,21 +80,21 @@ don't need to do any I/O, so for the command we'll just return `nil`, which
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translates to "no command."
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```go
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func initialize() (tea.Model, tea.Cmd) {
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m := model{
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func initialize() (tea.Model, tea.Cmd) {
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m := model{
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// Our to-do list is just a grocery list
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choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
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// Our to-do list is just a grocery list
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choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
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// A map which indicates which choices are selected. We're using
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// the map like a mathematical set. The keys refer to the indexes
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// of the `choices` slice, above.
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selected: make(map[int]struct{}),
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}
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// Return the model and `nil`, which means "no I/O right now, please."
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return m, nil
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// A map which indicates which choices are selected. We're using
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// the map like a mathematical set. The keys refer to the indexes
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// of the `choices` slice, above.
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selected: make(map[int]struct{}),
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}
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// Return the model and `nil`, which means "no I/O right now, please."
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return m, nil
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}
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```
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### The Update Function
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@ -118,49 +118,49 @@ For now, we'll just deal with `tea.KeyMsg` messages, which are automatically
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sent to the update function when keys are pressed.
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```go
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func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
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m, _ := mdl.(model)
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func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
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m, _ := mdl.(model)
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switch msg := msg.(type) {
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switch msg := msg.(type) {
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// Is it a key press?
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case tea.KeyMsg:
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// Is it a key press?
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case tea.KeyMsg:
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// Cool, what was the actual key pressed?
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switch msg.String() {
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// Cool, what was the actual key pressed?
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switch msg.String() {
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// These keys should exit the program.
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case "ctrl+c", "q":
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return m, tea.Quit
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// These keys should exit the program.
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case "ctrl+c", "q":
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return m, tea.Quit
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.choices)-1 {
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m.cursor++
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.choices)-1 {
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m.cursor++
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}
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// The "enter" key and the spacebar (a literal space) toggle
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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}
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// The "enter" key and the spacebar (a literal space) toggle
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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}
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}
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// Return the updated model to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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// Return the updated model to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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```
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You may have noticed that "ctrl+c" and "q" above return a `tea.Quit` command
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@ -178,37 +178,37 @@ to worry about redraw logic and stuff like that. Bubble Tea takes care of it
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for you.
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```go
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func view(mdl tea.Model) string {
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m, _ := mdl.(model)
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func view(mdl tea.Model) string {
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m, _ := mdl.(model)
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// The header
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s := "What should we buy at the market?\n\n"
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// The header
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s := "What should we buy at the market?\n\n"
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// Iterate over our choices
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for i, choice := range m.choices {
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// Iterate over our choices
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for i, choice := range m.choices {
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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}
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "x" // selected!
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}
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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}
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// The footer
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s += "\nPress q to quit.\n"
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "x" // selected!
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}
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// Send the UI for rendering
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return s
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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}
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// The footer
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s += "\nPress q to quit.\n"
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// Send the UI for rendering
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return s
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}
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```
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### All Together Now
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@ -217,13 +217,13 @@ The last step is to simply run our program. We pass our functions to
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`tea.NewProgram` and let it rip:
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```go
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func main() {
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p := tea.NewProgram(initialize, update, view)
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if err := p.Start(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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}
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func main() {
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p := tea.NewProgram(initialize, update, view)
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if err := p.Start(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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}
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}
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```
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### What's Next?
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