forked from Mirrors/bubbletea
Update tutorials per new Model interface-based structure
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README.md
242
README.md
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@ -39,67 +39,63 @@ Be sure to check out [Bubbles][bubbles], a library of common UI components for B
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## Tutorial
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Bubble Tea is based on the functional design paradigms of [The Elm
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Architecture][elm]. It might not seem very Go-like at first, but once you get
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used to the general structure you'll find that most of the idomatic Go things
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you know and love are still relevant and useful here.
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Architecture][elm] which happens work nicely with Go.
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By the way, the non-annotated source code for this program
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[is also available](https://github.com/charmbracelet/bubbletea/tree/master/tutorials/basics).
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By the way, the non-annotated source code for this program is available
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[on GitHub](https://github.com/charmbracelet/bubbletea/tree/master/tutorials/basics).
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This tutorial assumes you have a working knowledge of Go.
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[elm]: https://guide.elm-lang.org/architecture/
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### Enough! Let's get to it.
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## Enough! Let's get to it.
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For this tutorial we're making a to-do list.
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We'll start by defining our package and import some libraries. Our only external
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To start we'll define our package and import some libraries. Our only external
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import will be the Bubble Tea library, which we'll call `tea` for short.
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```go
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package main
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package main
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import (
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"fmt"
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"os"
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import (
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"fmt"
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"os"
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tea "github.com/charmbracelet/bubbletea"
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)
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tea "github.com/charmbracelet/bubbletea"
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)
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```
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Bubble Tea programs are comprised of a **model** that describes the application
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state and three simple functions that are centered around that model:
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state and three simple methods on that model:
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* **Initialize**, a function that returns the model's initial state.
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* **Init**, a function that returns an initial command for the application to run.
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* **Update**, a function that handles incoming events and updates the model accordingly.
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* **View**, a function that renders the UI based on the data in the model.
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### The Model
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## The Model
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So let's start by defining our model which will store our application's state.
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It can be any type, but a `struct` usually makes the most sense.
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```go
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type model struct {
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choices []string // items on the to-do list
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cursor int // which to-do list item our cursor is pointing at
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selected map[int]struct{} // which to-do items are selected
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}
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type model struct {
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choices []string // items on the to-do list
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cursor int // which to-do list item our cursor is pointing at
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selected map[int]struct{} // which to-do items are selected
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}
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```
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### The Initialization Function
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## Initialization
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Next we'll define a function that will initialize our application. An
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initialize function returns a model representing our application's initial
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state, as well as a `Cmd` that could perform some initial I/O. For now, we
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don't need to do any I/O, so for the command we'll just return `nil`, which
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translates to "no command."
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Next we'll define our application’s initial state. We’ll store our initial
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model in a simple variable, and then define the `Init` method. `Init` can
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return a `Cmd` that could perform some initial I/O. For now, we don't need to
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do any I/O, so for the command we'll just return `nil`, which translates to "no
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command."
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```go
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func initialize() (tea.Model, tea.Cmd) {
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m := model{
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var initialModel = model{
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// Our to-do list is just a grocery list
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choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
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@ -109,14 +105,15 @@ func initialize() (tea.Model, tea.Cmd) {
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selected: make(map[int]struct{}),
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}
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// Return the model and `nil`, which means "no I/O right now, please."
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return m, nil
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}
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func (m model) Init() (tea.Cmd) {
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// Just return `nil`, which means "no I/O right now, please."
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return m, nil
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}
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```
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### The Update Function
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## The Update Method
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Next we'll define the update function. The update function is called when
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Next we'll define the update method. The update function is called when
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"things happen." Its job is to look at what has happened and return an updated
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model in response to whatever happened. It can also return a `Cmd` and make
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more things happen, but for now don't worry about that part.
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@ -135,114 +132,149 @@ For now, we'll just deal with `tea.KeyMsg` messages, which are automatically
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sent to the update function when keys are pressed.
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```go
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func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
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m, _ := mdl.(model)
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func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
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switch msg := msg.(type) {
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// Is it a key press?
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case tea.KeyMsg:
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// Is it a key press?
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case tea.KeyMsg:
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// Cool, what was the actual key pressed?
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switch msg.String() {
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// Cool, what was the actual key pressed?
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switch msg.String() {
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// These keys should exit the program.
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case "ctrl+c", "q":
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return m, tea.Quit
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// These keys should exit the program.
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case "ctrl+c", "q":
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return m, tea.Quit
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "up" and "k" keys move the cursor up
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case "up", "k":
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if m.cursor > 0 {
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m.cursor--
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.choices)-1 {
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m.cursor++
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}
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// The "down" and "j" keys move the cursor down
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case "down", "j":
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if m.cursor < len(m.choices)-1 {
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m.cursor++
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}
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// The "enter" key and the spacebar (a literal space) toggle
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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// The "enter" key and the spacebar (a literal space) toggle
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// the selected state for the item that the cursor is pointing at.
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case "enter", " ":
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_, ok := m.selected[m.cursor]
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if ok {
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delete(m.selected, m.cursor)
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} else {
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m.selected[m.cursor] = struct{}{}
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}
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}
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}
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}
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// Return the updated model to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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// Return the updated model to the Bubble Tea runtime for processing.
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// Note that we're not returning a command.
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return m, nil
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}
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```
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You may have noticed that "ctrl+c" and "q" above return a `tea.Quit` command
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with the model. That's a special command which instructs the Bubble Tea runtime
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to quit, exiting the program.
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### The View Function
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## The View Method
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At last, it's time to render our UI. Of all the functions, the view is the
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simplest. A model, in it's current state, comes in and a `string` comes out.
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That string is our UI!
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At last, it's time to render our UI. Of all the methods, the view is the
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simplest. We look at the model in it's current state and use it to return
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a `string`. That string is our UI!
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Because the view describes the entire UI of your application, you don't have
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to worry about redraw logic and stuff like that. Bubble Tea takes care of it
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for you.
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```go
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func view(mdl tea.Model) string {
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m, _ := mdl.(model)
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func (m model) View() string {
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// The header
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s := "What should we buy at the market?\n\n"
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// The header
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s := "What should we buy at the market?\n\n"
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// Iterate over our choices
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for i, choice := range m.choices {
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// Iterate over our choices
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for i, choice := range m.choices {
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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}
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// Is the cursor pointing at this choice?
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cursor := " " // no cursor
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if m.cursor == i {
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cursor = ">" // cursor!
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "x" // selected!
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}
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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}
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// Is this choice selected?
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checked := " " // not selected
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if _, ok := m.selected[i]; ok {
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checked = "x" // selected!
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}
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// The footer
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s += "\nPress q to quit.\n"
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// Render the row
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s += fmt.Sprintf("%s [%s] %s\n", cursor, checked, choice)
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// Send the UI for rendering
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return s
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}
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// The footer
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s += "\nPress q to quit.\n"
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// Send the UI for rendering
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return s
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}
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```
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### All Together Now
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## All Together Now
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The last step is to simply run our program. We pass our functions to
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The last step is to simply run our program. We pass our initial model to
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`tea.NewProgram` and let it rip:
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```go
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func main() {
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p := tea.NewProgram(initialize, update, view)
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if err := p.Start(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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func main() {
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p := tea.NewProgram(initialModel)
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if err := p.Start(); err != nil {
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fmt.Printf("Alas, there's been an error: %v", err)
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os.Exit(1)
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}
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}
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}
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```
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## What's Next?
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This tutorial covers the basics of building an interactive terminal UI, but
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in the real world you'll also need to perform I/O. To learn about that have a
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look at the [Command Tutorial][cmd]. It's pretty simple.
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There are also several [Bubble Tea examples][examples] available and, of course,
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there are [Go Docs][docs].
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[cmd]: http://github.com/charmbracelet/bubbletea/tree/master/tutorials/commands/
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[examples]: http://github.com/charmbracelet/bubbletea/tree/master/examples
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[docs]: https://pkg.go.dev/github.com/charmbracelet/glow?tab=doc
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### Bubble Tea in the Wild
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For some Bubble Tea programs in production, see:
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* [Glow](https://github.com/charmbracelet/glow): a markdown reader, browser and online markdown stash
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* [The Charm Tool](https://github.com/charmbracelet/charm): the Charm user account manager
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### Libraries we use with Bubble Tea
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* [Bubbles][bubbles] various Bubble Tea components
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* [Termenv][termenv]: Advanced ANSI styling for terminal applications
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* [Reflow][reflow]: ANSI-aware methods for reflowing blocks of text
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* [go-runewidth][runewidth]: Measure the physical width of strings in terms of terminal cells. Many runes, such as East Asian charcters and emojis, are two cells wide, so measuring a layout with `len()` often won't cut it.
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[termenv]: https://github.com/muesli/termenv
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[reflow]: https://github.com/muesli/reflow
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[bubbles]: https://github.com/charmbracelet/bubbles
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[runewidth]: https://github.com/mattn/go-runewidth
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### Feedback
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We'd love to hear your thoughts on this tutorial. Feel free to drop us a note!
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* [Twitter](https://twitter.com/charmcli)
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* [The Fediverse](https://mastodon.technology/@charm)
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### What's Next?
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This tutorial covers the basics of building an interactive terminal UI, but
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|
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@ -2,9 +2,7 @@ Bubble Tea Basics
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=================
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Bubble Tea is based on the functional design paradigms of [The Elm
|
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Architecture][elm]. It might not seem very Go-like at first, but once you get
|
||||
used to the general structure you'll find that most of the idomatic Go things
|
||||
you know and love are still relevant and useful here.
|
||||
Architecture][elm] which happens work nicely with Go.
|
||||
|
||||
By the way, the non-annotated source code for this program is available
|
||||
[on GitHub](https://github.com/charmbracelet/bubbletea/tree/master/tutorials/basics).
|
||||
|
@ -32,9 +30,9 @@ import will be the Bubble Tea library, which we'll call `tea` for short.
|
|||
```
|
||||
|
||||
Bubble Tea programs are comprised of a **model** that describes the application
|
||||
state and three simple functions that are centered around that model:
|
||||
state and three simple methods on that model:
|
||||
|
||||
* **Initialize**, a function that returns the model's initial state.
|
||||
* **Init**, a function that returns an initial command for the application to run.
|
||||
* **Update**, a function that handles incoming events and updates the model accordingly.
|
||||
* **View**, a function that renders the UI based on the data in the model.
|
||||
|
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|
@ -51,35 +49,34 @@ It can be any type, but a `struct` usually makes the most sense.
|
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}
|
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```
|
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|
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## The Initialization Function
|
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## Initialization
|
||||
|
||||
Next we'll define a function that will initialize our application. An
|
||||
initialize function returns a model representing our application's initial
|
||||
state, as well as a `Cmd` that could perform some initial I/O. For now, we
|
||||
don't need to do any I/O, so for the command we'll just return `nil`, which
|
||||
translates to "no command."
|
||||
Next we'll define our application’s initial state. We’ll store our initial
|
||||
model in a simple variable, and then define the `Init` method. `Init` can
|
||||
return a `Cmd` that could perform some initial I/O. For now, we don't need to
|
||||
do any I/O, so for the command we'll just return `nil`, which translates to "no
|
||||
command."
|
||||
|
||||
```go
|
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func initialize() (tea.Model, tea.Cmd) {
|
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m := model{
|
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var initialModel = model{
|
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// Our to-do list is just a grocery list
|
||||
choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
|
||||
|
||||
// Our to-do list is just a grocery list
|
||||
choices: []string{"Buy carrots", "Buy celery", "Buy kohlrabi"},
|
||||
// A map which indicates which choices are selected. We're using
|
||||
// the map like a mathematical set. The keys refer to the indexes
|
||||
// of the `choices` slice, above.
|
||||
selected: make(map[int]struct{}),
|
||||
}
|
||||
|
||||
// A map which indicates which choices are selected. We're using
|
||||
// the map like a mathematical set. The keys refer to the indexes
|
||||
// of the `choices` slice, above.
|
||||
selected: make(map[int]struct{}),
|
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}
|
||||
|
||||
// Return the model and `nil`, which means "no I/O right now, please."
|
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func (m model) Init() (tea.Cmd) {
|
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// Just return `nil`, which means "no I/O right now, please."
|
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return m, nil
|
||||
}
|
||||
```
|
||||
|
||||
## The Update Function
|
||||
## The Update Method
|
||||
|
||||
Next we'll define the update function. The update function is called when
|
||||
Next we'll define the update method. The update function is called when
|
||||
"things happen." Its job is to look at what has happened and return an updated
|
||||
model in response to whatever happened. It can also return a `Cmd` and make
|
||||
more things happen, but for now don't worry about that part.
|
||||
|
@ -98,9 +95,7 @@ For now, we'll just deal with `tea.KeyMsg` messages, which are automatically
|
|||
sent to the update function when keys are pressed.
|
||||
|
||||
```go
|
||||
func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
|
||||
m, _ := mdl.(model)
|
||||
|
||||
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
|
||||
switch msg := msg.(type) {
|
||||
|
||||
// Is it a key press?
|
||||
|
@ -147,20 +142,18 @@ You may have noticed that "ctrl+c" and "q" above return a `tea.Quit` command
|
|||
with the model. That's a special command which instructs the Bubble Tea runtime
|
||||
to quit, exiting the program.
|
||||
|
||||
## The View Function
|
||||
## The View Method
|
||||
|
||||
At last, it's time to render our UI. Of all the functions, the view is the
|
||||
simplest. A model, in it's current state, comes in and a `string` comes out.
|
||||
That string is our UI!
|
||||
At last, it's time to render our UI. Of all the methods, the view is the
|
||||
simplest. We look at the model in it's current state and use it to return
|
||||
a `string`. That string is our UI!
|
||||
|
||||
Because the view describes the entire UI of your application, you don't have
|
||||
to worry about redraw logic and stuff like that. Bubble Tea takes care of it
|
||||
for you.
|
||||
|
||||
```go
|
||||
func view(mdl tea.Model) string {
|
||||
m, _ := mdl.(model)
|
||||
|
||||
func (m model) View() string {
|
||||
// The header
|
||||
s := "What should we buy at the market?\n\n"
|
||||
|
||||
|
@ -193,12 +186,12 @@ for you.
|
|||
|
||||
## All Together Now
|
||||
|
||||
The last step is to simply run our program. We pass our functions to
|
||||
The last step is to simply run our program. We pass our initial model to
|
||||
`tea.NewProgram` and let it rip:
|
||||
|
||||
```go
|
||||
func main() {
|
||||
p := tea.NewProgram(initialize, update, view)
|
||||
p := tea.NewProgram(initialModel)
|
||||
if err := p.Start(); err != nil {
|
||||
fmt.Printf("Alas, there's been an error: %v", err)
|
||||
os.Exit(1)
|
||||
|
|
|
@ -13,16 +13,16 @@ type model struct {
|
|||
selected map[int]struct{}
|
||||
}
|
||||
|
||||
func initialize() (tea.Model, tea.Cmd) {
|
||||
return model{
|
||||
choices: []string{"Carrots", "Celery", "Kohlrabi"},
|
||||
selected: make(map[int]struct{}),
|
||||
}, nil
|
||||
var initialModel = model{
|
||||
choices: []string{"Carrots", "Celery", "Kohlrabi"},
|
||||
selected: make(map[int]struct{}),
|
||||
}
|
||||
|
||||
func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
|
||||
m, _ := mdl.(model)
|
||||
func (m model) Init() tea.Cmd {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
|
||||
switch msg := msg.(type) {
|
||||
case tea.KeyMsg:
|
||||
switch msg.String() {
|
||||
|
@ -49,9 +49,7 @@ func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
|
|||
return m, nil
|
||||
}
|
||||
|
||||
func view(mdl tea.Model) string {
|
||||
m, _ := mdl.(model)
|
||||
|
||||
func (m model) View() string {
|
||||
s := "What should we buy at the market?\n\n"
|
||||
|
||||
for i, choice := range m.choices {
|
||||
|
@ -74,7 +72,7 @@ func view(mdl tea.Model) string {
|
|||
}
|
||||
|
||||
func main() {
|
||||
p := tea.NewProgram(initialize, update, view)
|
||||
p := tea.NewProgram(initialModel)
|
||||
if err := p.Start(); err != nil {
|
||||
fmt.Printf("Alas, there's been an error: %v", err)
|
||||
os.Exit(1)
|
||||
|
|
|
@ -85,19 +85,19 @@ And notice that we've defined two new `Msg` types. They can be any type, even
|
|||
an empty struct. We'll come back to them later later in our update function.
|
||||
First, let's write our initialization function.
|
||||
|
||||
## The Initialization Function
|
||||
## The Initialization Method
|
||||
|
||||
The initilization function is very simple. We return an empty model and the
|
||||
the `Cmd` we made earlier. Note that we don't call the function; the Bubble Tea
|
||||
runtime will do that when the time is right.
|
||||
The initilization method is very simple: we return the `Cmd` we made earlier.
|
||||
Note that we don't call the function; the Bubble Tea runtime will do that when
|
||||
the time is right.
|
||||
|
||||
```go
|
||||
func initialize() (tea.Model, tea.Cmd) {
|
||||
return model{}, checkServer
|
||||
func (m model) Init() (tea.Cmd) {
|
||||
return checkServer
|
||||
}
|
||||
```
|
||||
|
||||
## The Update Function
|
||||
## The Update Method
|
||||
|
||||
Internally, `Cmd`s run asynchronously in a goroutine. The `Msg` they return is
|
||||
collected and sent to our update function for handling. Remember those message
|
||||
|
@ -105,9 +105,7 @@ types we made earlier when we were making the `checkServer` command? We handle
|
|||
them here. This makes dealing with many asynchronous operations very easy.
|
||||
|
||||
```go
|
||||
func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
|
||||
m, _ := mdl.(model)
|
||||
|
||||
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
|
||||
switch msg := msg.(type) {
|
||||
|
||||
case statusMsg:
|
||||
|
@ -144,9 +142,7 @@ Our view is very straightforward. We look at the current model and build a
|
|||
string accordingly:
|
||||
|
||||
```go
|
||||
func view(mdl tea.Model) string {
|
||||
m, _ := mdl.(model)
|
||||
|
||||
func (m model) View() string {
|
||||
// If there's an error, print it out and don't do anything else.
|
||||
if m.err != nil {
|
||||
return fmt.Sprintf("\nWe had some trouble: %v\n\n", m.err)
|
||||
|
@ -167,11 +163,13 @@ func view(mdl tea.Model) string {
|
|||
|
||||
## Run the program
|
||||
|
||||
The only thing left to do is run the program, so let's do that!
|
||||
The only thing left to do is run the program, so let's do that! Our initial
|
||||
model doesn't need any data at all in this case, we just initialize it with
|
||||
as a `struct` with defaults.
|
||||
|
||||
```go
|
||||
func main() {
|
||||
if err := tea.NewProgram(initialize, update, view).Start(); err != nil {
|
||||
if err := tea.NewProgram(model{}).Start(); err != nil {
|
||||
fmt.Printf("Uh oh, there was an error: %v\n", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
|
|
@ -33,13 +33,11 @@ type errMsg struct{ err error }
|
|||
// error interface on the message.
|
||||
func (e errMsg) Error() string { return e.err.Error() }
|
||||
|
||||
func initialize() (tea.Model, tea.Cmd) {
|
||||
return model{}, checkServer
|
||||
func (m model) Init() tea.Cmd {
|
||||
return checkServer
|
||||
}
|
||||
|
||||
func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
|
||||
m, _ := mdl.(model)
|
||||
|
||||
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
|
||||
switch msg := msg.(type) {
|
||||
|
||||
case statusMsg:
|
||||
|
@ -59,9 +57,7 @@ func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
|
|||
return m, nil
|
||||
}
|
||||
|
||||
func view(mdl tea.Model) string {
|
||||
m, _ := mdl.(model)
|
||||
|
||||
func (m model) View() string {
|
||||
if m.err != nil {
|
||||
return fmt.Sprintf("\nWe had some trouble: %v\n\n", m.err)
|
||||
}
|
||||
|
@ -74,7 +70,7 @@ func view(mdl tea.Model) string {
|
|||
}
|
||||
|
||||
func main() {
|
||||
if err := tea.NewProgram(initialize, update, view).Start(); err != nil {
|
||||
if err := tea.NewProgram(model{}).Start(); err != nil {
|
||||
fmt.Printf("Uh oh, there was an error: %v\n", err)
|
||||
os.Exit(1)
|
||||
}
|
||||
|
|
|
@ -2,6 +2,6 @@ module tutorial
|
|||
|
||||
go 1.14
|
||||
|
||||
require github.com/charmbracelet/bubbletea v0.10.3
|
||||
require github.com/charmbracelet/bubbletea v0.11.1
|
||||
|
||||
replace github.com/charmbracelet/bubbletea => ../
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
github.com/containerd/console v1.0.1 h1:u7SFAJyRqWcG6ogaMAx3KjSTy1e3hT9QxqX7Jco7dRc=
|
||||
github.com/containerd/console v1.0.1/go.mod h1:XUsP6YE/mKtz6bxc+I8UiKKTP04qjQL4qcS3XoQ5xkw=
|
||||
github.com/google/goterm v0.0.0-20190703233501-fc88cf888a3f h1:5CjVwnuUcp5adK4gmY6i72gpVFVnZDP2h5TmPScB6u4=
|
||||
github.com/google/goterm v0.0.0-20190703233501-fc88cf888a3f/go.mod h1:nOFQdrUlIlx6M6ODdSpBj1NVA+VgLC6kmw60mkw34H4=
|
||||
github.com/lucasb-eyer/go-colorful v1.0.3 h1:QIbQXiugsb+q10B+MI+7DI1oQLdmnep86tWFlaaUAac=
|
||||
|
@ -8,15 +10,16 @@ github.com/mattn/go-runewidth v0.0.9 h1:Lm995f3rfxdpd6TSmuVCHVb/QhupuXlYr8sCI/Qd
|
|||
github.com/mattn/go-runewidth v0.0.9/go.mod h1:H031xJmbD/WCDINGzjvQ9THkh0rPKHF+m2gUSrubnMI=
|
||||
github.com/muesli/termenv v0.7.2 h1:r1raklL3uKE7rOvWgSenmEm2px+dnc33OTisZ8YR1fw=
|
||||
github.com/muesli/termenv v0.7.2/go.mod h1:ct2L5N2lmix82RaY3bMWwVu/jUFc9Ule0KGDCiKYPh8=
|
||||
github.com/pkg/term v0.0.0-20200520122047-c3ffed290a03 h1:pd4YKIqCB0U7O2I4gWHgEUA2mCEOENmco0l/bM957bU=
|
||||
github.com/pkg/term v0.0.0-20200520122047-c3ffed290a03/go.mod h1:Z9+Ul5bCbBKnbCvdOWbLqTHhJiYV414CURZJba6L8qA=
|
||||
github.com/pkg/errors v0.9.1 h1:FEBLx1zS214owpjy7qsBeixbURkuhQAwrK5UwLGTwt4=
|
||||
github.com/pkg/errors v0.9.1/go.mod h1:bwawxfHBFNV+L2hUp1rHADufV3IMtnDRdf1r5NINEl0=
|
||||
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
|
||||
golang.org/x/crypto v0.0.0-20200709230013-948cd5f35899 h1:DZhuSZLsGlFL4CmhA8BcRA0mnthyA/nZ00AqCUo7vHg=
|
||||
golang.org/x/crypto v0.0.0-20200709230013-948cd5f35899/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
|
||||
golang.org/x/crypto v0.0.0-20201012173705-84dcc777aaee h1:4yd7jl+vXjalO5ztz6Vc1VADv+S/80LGJmyl1ROJ2AI=
|
||||
golang.org/x/crypto v0.0.0-20201012173705-84dcc777aaee/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
|
||||
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
|
||||
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
|
||||
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200116001909-b77594299b42/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200821140526-fda516888d29 h1:mNuhGagCf3lDDm5C0376C/sxh6V7fy9WbdEu/YDNA04=
|
||||
golang.org/x/sys v0.0.0-20200821140526-fda516888d29/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20200916030750-2334cc1a136f/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/sys v0.0.0-20201009025420-dfb3f7c4e634 h1:bNEHhJCnrwMKNMmOx3yAynp5vs5/gRy+XWFtZFu7NBM=
|
||||
golang.org/x/sys v0.0.0-20201009025420-dfb3f7c4e634/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
|
||||
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
|
||||
|
|
Loading…
Reference in New Issue