forked from Mirrors/bubbletea
Blind pass at adding high performance scrolling into the renderer
This commit is contained in:
parent
da86f9ac1a
commit
683473c26d
170
renderer.go
170
renderer.go
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@ -3,26 +3,57 @@ package tea
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import (
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import (
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"bytes"
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"bytes"
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"io"
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"io"
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"strings"
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"sync"
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"sync"
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"time"
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"time"
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"github.com/muesli/termenv"
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)
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)
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const (
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const (
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// BlankSymbol, in this case, is used to signal to the renderer to skip
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// over a given cell and not perform any rendering on it. The const is
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// literally the Unicode "BLANK SYMBOL" (U+2422).
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//
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// This character becomes useful when handing of portions of the screen to
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// a separate renderer.
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BlankSymbol = "␢"
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// defaultFramerate specifies the maximum interval at which we should
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// defaultFramerate specifies the maximum interval at which we should
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// update the view.
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// update the view.
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defaultFramerate = time.Second / 60
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defaultFramerate = time.Second / 60
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)
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)
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// RendererIgnoreLinesMsg tells the renderer to skip rendering for the given
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// range of lines.
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type IgnoreLinesMsg struct {
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from int
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to int
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}
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// IgnoreLines is a command that sets a range of lines to be ignored
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// by the renderer. The general use case here is that those lines would be
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// rendered separately for performance reasons.
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func IgnoreLines(from int, to int) IgnoreLinesMsg {
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return IgnoreLinesMsg{from: from, to: to}
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}
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// ClearIgnoredLinesMsg has the renderer allows the renderer to commence rendering
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// any lines previously set to be ignored.
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type ClearIgnoredLinesMsg struct{}
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// RendererIgnoreLines is a command that sets a range of lines to be ignored
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// by the renderer.
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func ClearIgnoredLines(from int, to int) ClearIgnoredLinesMsg {
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return ClearIgnoredLinesMsg{}
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}
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// ScrollDownMsg is experiemental. There are no guarantees about it persisting
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// in a future API. It's exposed for high performance scrolling.
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type ScrollUpMsg struct {
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newLines []string
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topBoundary int
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bottomBoundary int
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}
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// ScrollDownMsg is experiemental. There are no guarantees about it persisting
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// in a future API. It's exposed for high performance scrolling.
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type ScrollDownMsg struct {
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newLines []string
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topBoundary int
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bottomBoundary int
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}
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// renderer is a timer-based renderer, updating the view at a given framerate
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// renderer is a timer-based renderer, updating the view at a given framerate
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// to avoid overloading the terminal emulator.
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// to avoid overloading the terminal emulator.
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type renderer struct {
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type renderer struct {
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@ -34,8 +65,17 @@ type renderer struct {
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done chan struct{}
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done chan struct{}
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lastRender string
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lastRender string
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linesRendered int
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linesRendered int
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// renderer size; usually the size of the window
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width int
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height int
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// lines not to render
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ignoreLines map[int]struct{}
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}
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}
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// newRenderer creates a new renderer. Normally you'll want to initialize it
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// with os.Stdout as the argument.
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func newRenderer(out io.Writer) *renderer {
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func newRenderer(out io.Writer) *renderer {
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return &renderer{
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return &renderer{
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out: out,
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out: out,
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@ -43,6 +83,7 @@ func newRenderer(out io.Writer) *renderer {
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}
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}
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}
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}
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// start starts the renderer.
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func (r *renderer) start() {
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func (r *renderer) start() {
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if r.ticker == nil {
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if r.ticker == nil {
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r.ticker = time.NewTicker(r.framerate)
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r.ticker = time.NewTicker(r.framerate)
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@ -51,6 +92,7 @@ func (r *renderer) start() {
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go r.listen()
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go r.listen()
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}
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}
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// stop permanently halts the renderer.
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func (r *renderer) stop() {
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func (r *renderer) stop() {
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r.flush()
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r.flush()
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r.done <- struct{}{}
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r.done <- struct{}{}
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@ -74,6 +116,7 @@ func (r *renderer) listen() {
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}
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}
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}
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}
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// flush renders the buffer.
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func (r *renderer) flush() {
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func (r *renderer) flush() {
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if r.buf.Len() == 0 || r.buf.String() == r.lastRender {
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if r.buf.Len() == 0 || r.buf.String() == r.lastRender {
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// Nothing to do
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// Nothing to do
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@ -84,7 +127,7 @@ func (r *renderer) flush() {
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// and height, but this would mean a few things:
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// and height, but this would mean a few things:
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//
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//
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// 1) We'd need to maintain the terminal dimensions internally and listen
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// 1) We'd need to maintain the terminal dimensions internally and listen
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// for window size changes.
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// for window size changes. [done]
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//
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//
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// 2) We'd need to measure the width of lines, accounting for multi-cell
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// 2) We'd need to measure the width of lines, accounting for multi-cell
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// rune widths, commonly found in Chinese, Japanese, Korean, emojis and so
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// rune widths, commonly found in Chinese, Japanese, Korean, emojis and so
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@ -97,19 +140,32 @@ func (r *renderer) flush() {
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// Because of the way this would complicate the renderer, this may not be
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// Because of the way this would complicate the renderer, this may not be
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// the place to do that.
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// the place to do that.
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out := new(bytes.Buffer)
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r.mtx.Lock()
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r.mtx.Lock()
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defer r.mtx.Unlock()
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defer r.mtx.Unlock()
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if r.linesRendered > 0 {
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if r.linesRendered > 0 {
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termenv.ClearLines(r.linesRendered)
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// Clear the lines we painted in the last render.
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for i := r.linesRendered; i >= 0; i++ {
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// Check and see if we should skip rendering for this line. That
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// includes clearing the line, which we normally do before a
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// render.
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if _, exists := r.ignoreLines[i]; !exists {
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clearLine(out)
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}
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cursorUp(out)
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}
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}
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}
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r.linesRendered = 0
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r.linesRendered = 0
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var out bytes.Buffer
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for _, b := range r.buf.Bytes() {
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for _, b := range r.buf.Bytes() {
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if b == '\n' {
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if _, exists := r.ignoreLines[r.linesRendered]; !exists {
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cursorDown(out) // skip rendering for this line.
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r.linesRendered++
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r.linesRendered++
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} else if b == '\n' {
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out.Write([]byte("\r\n"))
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out.Write([]byte("\r\n"))
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r.linesRendered++
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} else {
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} else {
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_, _ = out.Write([]byte{b})
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_, _ = out.Write([]byte{b})
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}
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}
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@ -120,9 +176,85 @@ func (r *renderer) flush() {
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r.buf.Reset()
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r.buf.Reset()
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}
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}
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func (w *renderer) write(s string) {
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// write writes to the internal buffer. The buffer will be outputted via the
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w.mtx.Lock()
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// ticker which calls flush().
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defer w.mtx.Unlock()
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func (r *renderer) write(s string) {
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w.buf.Reset()
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r.mtx.Lock()
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w.buf.WriteString(s)
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defer r.mtx.Unlock()
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r.buf.Reset()
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_, _ = r.buf.WriteString(s)
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}
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// setIngoredLines speicifies lines not to be touched by the standard Bubble Tea
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// renderer.
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func (r *renderer) setIgnoredLines(from int, to int) {
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for i := from; i < to; i++ {
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r.ignoreLines[i] = struct{}{}
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}
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}
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// clearIgnoredLines sets all lines to be rendered by the standard Bubble
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// Tea renderer. Any lines previously set to be ignored can be rendered to
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// again.
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func (r *renderer) clearIgnoredLines() {
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r.ignoreLines = make(map[int]struct{})
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}
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// insertTop effectively scrolls up. It inserts lines at the top of a given
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// area designated to be a scrollable region, pushing everything else down.
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// This is roughly how ncurses does it.
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//
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// For this to work renderer.ignoreLines must be set to ignore the scrollable
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// region since we are bypassing the normal Bubble Tea renderer here.
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//
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// Because this method relies on the terminal dimensions, it's only valid for
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// full-window applications (generally those that use the alternate screen
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// buffer).
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//
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// This method bypasses the normal rendering buffer and is philisophically
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// different than the normal way we approach rendering in Bubble Tea. It's for
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// use in high-performance rendering, such as a pager that could potentially
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// be rendering very complicated ansi. In cases where the content is simpler
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// standard Bubble Tea rendering should suffice.
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func (r *renderer) insertTop(lines []string, topBoundary, bottomBoundary int) {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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b := new(bytes.Buffer)
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saveCursorPosition(b)
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changeScrollingRegion(b, topBoundary, bottomBoundary)
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moveCursor(b, topBoundary, 0)
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insertLine(b, len(lines))
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_, _ = io.WriteString(b, "\r\n"+strings.Join(lines, "\r\n"))
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changeScrollingRegion(b, 0, r.height)
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restoreCursorPosition(b)
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r.out.Write(b.Bytes())
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}
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// insertBottom effectively scrolls down. It inserts lines at the bottom of
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// a given area designated to be a scrollable region, pushing everything else
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// up. This is roughly how ncurses does it.
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//
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// For this to work renderer.ignoreLines must be set to ignore the scrollable
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// region since we are bypassing the normal Bubble Tea renderer here.
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//
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// See note in insertTop() on how this function only makes sense for
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// full-window applications and how it differs from the noraml way we do
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// rendering in Bubble Tea.
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func (r *renderer) insertBottom(lines []string, topBoundary, bottomBoundary int) {
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r.mtx.Lock()
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defer r.mtx.Unlock()
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b := new(bytes.Buffer)
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saveCursorPosition(b)
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changeScrollingRegion(b, topBoundary, bottomBoundary)
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moveCursor(b, topBoundary, 0)
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_, _ = io.WriteString(b, "\r\n"+strings.Join(lines, "\r\n"))
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changeScrollingRegion(b, 0, r.height)
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restoreCursorPosition(b)
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r.out.Write(b.Bytes())
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}
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}
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@ -0,0 +1,40 @@
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package tea
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import (
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"fmt"
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"io"
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te "github.com/muesli/termenv"
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)
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func clearLine(w io.Writer) {
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fmt.Fprintf(w, te.CSI+te.EraseLineSeq, 2)
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}
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func cursorUp(w io.Writer) {
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fmt.Fprintf(w, te.CSI+te.CursorUpSeq, 1)
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}
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func cursorDown(w io.Writer) {
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fmt.Fprintf(w, te.CSI+te.CursorDownSeq, 1)
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}
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func insertLine(w io.Writer, numLines int) {
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fmt.Fprintf(w, te.CSI+"%dL", numLines)
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}
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func moveCursor(w io.Writer, row, col int) {
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fmt.Fprintf(w, te.CSI+te.CursorPositionSeq, row, col)
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}
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func saveCursorPosition(w io.Writer) {
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fmt.Fprint(w, te.CSI+"s")
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}
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func restoreCursorPosition(w io.Writer) {
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fmt.Fprint(w, te.CSI+"u")
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}
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func changeScrollingRegion(w io.Writer, top, bottom int) {
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fmt.Fprintf(w, te.CSI+"%d;%dr", top, bottom)
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}
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66
tea.go
66
tea.go
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@ -2,8 +2,11 @@ package tea
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import (
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import (
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"os"
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"os"
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"os/signal"
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"syscall"
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"github.com/muesli/termenv"
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"github.com/muesli/termenv"
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"golang.org/x/crypto/ssh/terminal"
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)
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)
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// Msg represents an action and is usually the result of an IO operation. It's
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// Msg represents an action and is usually the result of an IO operation. It's
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@ -58,6 +61,13 @@ type quitMsg struct{}
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// can send a batchMsg with Batch.
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// can send a batchMsg with Batch.
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type batchMsg []Cmd
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type batchMsg []Cmd
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// WindowSizeMsg is used to report on the terminal size. It's fired once initially
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// and then on every terminal resize.
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type WindowSizeMsg struct {
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width int
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height int
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}
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// NewProgram creates a new Program.
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// NewProgram creates a new Program.
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func NewProgram(init Init, update Update, view View) *Program {
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func NewProgram(init Init, update Update, view View) *Program {
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return &Program{
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return &Program{
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@ -70,13 +80,15 @@ func NewProgram(init Init, update Update, view View) *Program {
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// Start initializes the program.
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// Start initializes the program.
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func (p *Program) Start() error {
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func (p *Program) Start() error {
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var (
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var (
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model Model
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model Model
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cmd Cmd
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cmd Cmd
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cmds = make(chan Cmd)
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cmds = make(chan Cmd)
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msgs = make(chan Msg)
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msgs = make(chan Msg)
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errs = make(chan error)
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errs = make(chan error)
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done = make(chan struct{})
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done = make(chan struct{})
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mrRenderer = newRenderer(os.Stdout)
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output *os.File = os.Stdout
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mrRenderer = newRenderer(output)
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)
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)
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err := initTerminal()
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err := initTerminal()
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@ -110,6 +122,29 @@ func (p *Program) Start() error {
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}
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}
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}()
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}()
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// Get initial terminal size
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go func() {
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w, h, err := terminal.GetSize(int(output.Fd()))
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if err != nil {
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errs <- err
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}
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msgs <- WindowSizeMsg{w, h}
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}()
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// Listen for window resizes
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go func() {
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sig := make(chan os.Signal)
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signal.Notify(sig, syscall.SIGWINCH)
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for {
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<-sig
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w, h, err := terminal.GetSize(int(output.Fd()))
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if err != nil {
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errs <- err
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}
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msgs <- WindowSizeMsg{w, h}
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}
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}()
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// Process commands
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// Process commands
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go func() {
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go func() {
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for {
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for {
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@ -141,6 +176,23 @@ func (p *Program) Start() error {
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return nil
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return nil
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}
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}
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|
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// Report resizes to the renderer. This only matters if we're doing
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// higher performance scroll-based rendering.
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if size, ok := msg.(WindowSizeMsg); ok {
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mrRenderer.width = size.width
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||||||
|
mrRenderer.height = size.height
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle messages telling the renderer to ignore ranges of lines
|
||||||
|
if ignore, ok := msg.(IgnoreLinesMsg); ok {
|
||||||
|
mrRenderer.setIgnoredLines(ignore.from, ignore.to)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Handle messages telling the renderer to stop ignoring lines
|
||||||
|
if _, ok := msg.(IgnoreLinesMsg); ok {
|
||||||
|
mrRenderer.clearIgnoredLines()
|
||||||
|
}
|
||||||
|
|
||||||
// Process batch commands
|
// Process batch commands
|
||||||
if batchedCmds, ok := msg.(batchMsg); ok {
|
if batchedCmds, ok := msg.(batchMsg); ok {
|
||||||
for _, cmd := range batchedCmds {
|
for _, cmd := range batchedCmds {
|
||||||
|
|
Loading…
Reference in New Issue