Blind pass at adding high performance scrolling into the renderer

This commit is contained in:
Christian Rocha 2020-06-16 16:41:35 -04:00
parent da86f9ac1a
commit 683473c26d
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GPG Key ID: D6CC7A16E5878018
3 changed files with 250 additions and 26 deletions

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@ -3,26 +3,57 @@ package tea
import ( import (
"bytes" "bytes"
"io" "io"
"strings"
"sync" "sync"
"time" "time"
"github.com/muesli/termenv"
) )
const ( const (
// BlankSymbol, in this case, is used to signal to the renderer to skip
// over a given cell and not perform any rendering on it. The const is
// literally the Unicode "BLANK SYMBOL" (U+2422).
//
// This character becomes useful when handing of portions of the screen to
// a separate renderer.
BlankSymbol = "␢"
// defaultFramerate specifies the maximum interval at which we should // defaultFramerate specifies the maximum interval at which we should
// update the view. // update the view.
defaultFramerate = time.Second / 60 defaultFramerate = time.Second / 60
) )
// RendererIgnoreLinesMsg tells the renderer to skip rendering for the given
// range of lines.
type IgnoreLinesMsg struct {
from int
to int
}
// IgnoreLines is a command that sets a range of lines to be ignored
// by the renderer. The general use case here is that those lines would be
// rendered separately for performance reasons.
func IgnoreLines(from int, to int) IgnoreLinesMsg {
return IgnoreLinesMsg{from: from, to: to}
}
// ClearIgnoredLinesMsg has the renderer allows the renderer to commence rendering
// any lines previously set to be ignored.
type ClearIgnoredLinesMsg struct{}
// RendererIgnoreLines is a command that sets a range of lines to be ignored
// by the renderer.
func ClearIgnoredLines(from int, to int) ClearIgnoredLinesMsg {
return ClearIgnoredLinesMsg{}
}
// ScrollDownMsg is experiemental. There are no guarantees about it persisting
// in a future API. It's exposed for high performance scrolling.
type ScrollUpMsg struct {
newLines []string
topBoundary int
bottomBoundary int
}
// ScrollDownMsg is experiemental. There are no guarantees about it persisting
// in a future API. It's exposed for high performance scrolling.
type ScrollDownMsg struct {
newLines []string
topBoundary int
bottomBoundary int
}
// renderer is a timer-based renderer, updating the view at a given framerate // renderer is a timer-based renderer, updating the view at a given framerate
// to avoid overloading the terminal emulator. // to avoid overloading the terminal emulator.
type renderer struct { type renderer struct {
@ -34,8 +65,17 @@ type renderer struct {
done chan struct{} done chan struct{}
lastRender string lastRender string
linesRendered int linesRendered int
// renderer size; usually the size of the window
width int
height int
// lines not to render
ignoreLines map[int]struct{}
} }
// newRenderer creates a new renderer. Normally you'll want to initialize it
// with os.Stdout as the argument.
func newRenderer(out io.Writer) *renderer { func newRenderer(out io.Writer) *renderer {
return &renderer{ return &renderer{
out: out, out: out,
@ -43,6 +83,7 @@ func newRenderer(out io.Writer) *renderer {
} }
} }
// start starts the renderer.
func (r *renderer) start() { func (r *renderer) start() {
if r.ticker == nil { if r.ticker == nil {
r.ticker = time.NewTicker(r.framerate) r.ticker = time.NewTicker(r.framerate)
@ -51,6 +92,7 @@ func (r *renderer) start() {
go r.listen() go r.listen()
} }
// stop permanently halts the renderer.
func (r *renderer) stop() { func (r *renderer) stop() {
r.flush() r.flush()
r.done <- struct{}{} r.done <- struct{}{}
@ -74,6 +116,7 @@ func (r *renderer) listen() {
} }
} }
// flush renders the buffer.
func (r *renderer) flush() { func (r *renderer) flush() {
if r.buf.Len() == 0 || r.buf.String() == r.lastRender { if r.buf.Len() == 0 || r.buf.String() == r.lastRender {
// Nothing to do // Nothing to do
@ -84,7 +127,7 @@ func (r *renderer) flush() {
// and height, but this would mean a few things: // and height, but this would mean a few things:
// //
// 1) We'd need to maintain the terminal dimensions internally and listen // 1) We'd need to maintain the terminal dimensions internally and listen
// for window size changes. // for window size changes. [done]
// //
// 2) We'd need to measure the width of lines, accounting for multi-cell // 2) We'd need to measure the width of lines, accounting for multi-cell
// rune widths, commonly found in Chinese, Japanese, Korean, emojis and so // rune widths, commonly found in Chinese, Japanese, Korean, emojis and so
@ -97,19 +140,32 @@ func (r *renderer) flush() {
// Because of the way this would complicate the renderer, this may not be // Because of the way this would complicate the renderer, this may not be
// the place to do that. // the place to do that.
out := new(bytes.Buffer)
r.mtx.Lock() r.mtx.Lock()
defer r.mtx.Unlock() defer r.mtx.Unlock()
if r.linesRendered > 0 { if r.linesRendered > 0 {
termenv.ClearLines(r.linesRendered) // Clear the lines we painted in the last render.
for i := r.linesRendered; i >= 0; i++ {
// Check and see if we should skip rendering for this line. That
// includes clearing the line, which we normally do before a
// render.
if _, exists := r.ignoreLines[i]; !exists {
clearLine(out)
}
cursorUp(out)
}
} }
r.linesRendered = 0 r.linesRendered = 0
var out bytes.Buffer
for _, b := range r.buf.Bytes() { for _, b := range r.buf.Bytes() {
if b == '\n' { if _, exists := r.ignoreLines[r.linesRendered]; !exists {
cursorDown(out) // skip rendering for this line.
r.linesRendered++ r.linesRendered++
} else if b == '\n' {
out.Write([]byte("\r\n")) out.Write([]byte("\r\n"))
r.linesRendered++
} else { } else {
_, _ = out.Write([]byte{b}) _, _ = out.Write([]byte{b})
} }
@ -120,9 +176,85 @@ func (r *renderer) flush() {
r.buf.Reset() r.buf.Reset()
} }
func (w *renderer) write(s string) { // write writes to the internal buffer. The buffer will be outputted via the
w.mtx.Lock() // ticker which calls flush().
defer w.mtx.Unlock() func (r *renderer) write(s string) {
w.buf.Reset() r.mtx.Lock()
w.buf.WriteString(s) defer r.mtx.Unlock()
r.buf.Reset()
_, _ = r.buf.WriteString(s)
}
// setIngoredLines speicifies lines not to be touched by the standard Bubble Tea
// renderer.
func (r *renderer) setIgnoredLines(from int, to int) {
for i := from; i < to; i++ {
r.ignoreLines[i] = struct{}{}
}
}
// clearIgnoredLines sets all lines to be rendered by the standard Bubble
// Tea renderer. Any lines previously set to be ignored can be rendered to
// again.
func (r *renderer) clearIgnoredLines() {
r.ignoreLines = make(map[int]struct{})
}
// insertTop effectively scrolls up. It inserts lines at the top of a given
// area designated to be a scrollable region, pushing everything else down.
// This is roughly how ncurses does it.
//
// For this to work renderer.ignoreLines must be set to ignore the scrollable
// region since we are bypassing the normal Bubble Tea renderer here.
//
// Because this method relies on the terminal dimensions, it's only valid for
// full-window applications (generally those that use the alternate screen
// buffer).
//
// This method bypasses the normal rendering buffer and is philisophically
// different than the normal way we approach rendering in Bubble Tea. It's for
// use in high-performance rendering, such as a pager that could potentially
// be rendering very complicated ansi. In cases where the content is simpler
// standard Bubble Tea rendering should suffice.
func (r *renderer) insertTop(lines []string, topBoundary, bottomBoundary int) {
r.mtx.Lock()
defer r.mtx.Unlock()
b := new(bytes.Buffer)
saveCursorPosition(b)
changeScrollingRegion(b, topBoundary, bottomBoundary)
moveCursor(b, topBoundary, 0)
insertLine(b, len(lines))
_, _ = io.WriteString(b, "\r\n"+strings.Join(lines, "\r\n"))
changeScrollingRegion(b, 0, r.height)
restoreCursorPosition(b)
r.out.Write(b.Bytes())
}
// insertBottom effectively scrolls down. It inserts lines at the bottom of
// a given area designated to be a scrollable region, pushing everything else
// up. This is roughly how ncurses does it.
//
// For this to work renderer.ignoreLines must be set to ignore the scrollable
// region since we are bypassing the normal Bubble Tea renderer here.
//
// See note in insertTop() on how this function only makes sense for
// full-window applications and how it differs from the noraml way we do
// rendering in Bubble Tea.
func (r *renderer) insertBottom(lines []string, topBoundary, bottomBoundary int) {
r.mtx.Lock()
defer r.mtx.Unlock()
b := new(bytes.Buffer)
saveCursorPosition(b)
changeScrollingRegion(b, topBoundary, bottomBoundary)
moveCursor(b, topBoundary, 0)
_, _ = io.WriteString(b, "\r\n"+strings.Join(lines, "\r\n"))
changeScrollingRegion(b, 0, r.height)
restoreCursorPosition(b)
r.out.Write(b.Bytes())
} }

40
screen.go Normal file
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@ -0,0 +1,40 @@
package tea
import (
"fmt"
"io"
te "github.com/muesli/termenv"
)
func clearLine(w io.Writer) {
fmt.Fprintf(w, te.CSI+te.EraseLineSeq, 2)
}
func cursorUp(w io.Writer) {
fmt.Fprintf(w, te.CSI+te.CursorUpSeq, 1)
}
func cursorDown(w io.Writer) {
fmt.Fprintf(w, te.CSI+te.CursorDownSeq, 1)
}
func insertLine(w io.Writer, numLines int) {
fmt.Fprintf(w, te.CSI+"%dL", numLines)
}
func moveCursor(w io.Writer, row, col int) {
fmt.Fprintf(w, te.CSI+te.CursorPositionSeq, row, col)
}
func saveCursorPosition(w io.Writer) {
fmt.Fprint(w, te.CSI+"s")
}
func restoreCursorPosition(w io.Writer) {
fmt.Fprint(w, te.CSI+"u")
}
func changeScrollingRegion(w io.Writer, top, bottom int) {
fmt.Fprintf(w, te.CSI+"%d;%dr", top, bottom)
}

66
tea.go
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@ -2,8 +2,11 @@ package tea
import ( import (
"os" "os"
"os/signal"
"syscall"
"github.com/muesli/termenv" "github.com/muesli/termenv"
"golang.org/x/crypto/ssh/terminal"
) )
// Msg represents an action and is usually the result of an IO operation. It's // Msg represents an action and is usually the result of an IO operation. It's
@ -58,6 +61,13 @@ type quitMsg struct{}
// can send a batchMsg with Batch. // can send a batchMsg with Batch.
type batchMsg []Cmd type batchMsg []Cmd
// WindowSizeMsg is used to report on the terminal size. It's fired once initially
// and then on every terminal resize.
type WindowSizeMsg struct {
width int
height int
}
// NewProgram creates a new Program. // NewProgram creates a new Program.
func NewProgram(init Init, update Update, view View) *Program { func NewProgram(init Init, update Update, view View) *Program {
return &Program{ return &Program{
@ -70,13 +80,15 @@ func NewProgram(init Init, update Update, view View) *Program {
// Start initializes the program. // Start initializes the program.
func (p *Program) Start() error { func (p *Program) Start() error {
var ( var (
model Model model Model
cmd Cmd cmd Cmd
cmds = make(chan Cmd) cmds = make(chan Cmd)
msgs = make(chan Msg) msgs = make(chan Msg)
errs = make(chan error) errs = make(chan error)
done = make(chan struct{}) done = make(chan struct{})
mrRenderer = newRenderer(os.Stdout)
output *os.File = os.Stdout
mrRenderer = newRenderer(output)
) )
err := initTerminal() err := initTerminal()
@ -110,6 +122,29 @@ func (p *Program) Start() error {
} }
}() }()
// Get initial terminal size
go func() {
w, h, err := terminal.GetSize(int(output.Fd()))
if err != nil {
errs <- err
}
msgs <- WindowSizeMsg{w, h}
}()
// Listen for window resizes
go func() {
sig := make(chan os.Signal)
signal.Notify(sig, syscall.SIGWINCH)
for {
<-sig
w, h, err := terminal.GetSize(int(output.Fd()))
if err != nil {
errs <- err
}
msgs <- WindowSizeMsg{w, h}
}
}()
// Process commands // Process commands
go func() { go func() {
for { for {
@ -141,6 +176,23 @@ func (p *Program) Start() error {
return nil return nil
} }
// Report resizes to the renderer. This only matters if we're doing
// higher performance scroll-based rendering.
if size, ok := msg.(WindowSizeMsg); ok {
mrRenderer.width = size.width
mrRenderer.height = size.height
}
// Handle messages telling the renderer to ignore ranges of lines
if ignore, ok := msg.(IgnoreLinesMsg); ok {
mrRenderer.setIgnoredLines(ignore.from, ignore.to)
}
// Handle messages telling the renderer to stop ignoring lines
if _, ok := msg.(IgnoreLinesMsg); ok {
mrRenderer.clearIgnoredLines()
}
// Process batch commands // Process batch commands
if batchedCmds, ok := msg.(batchMsg); ok { if batchedCmds, ok := msg.(batchMsg); ok {
for _, cmd := range batchedCmds { for _, cmd := range batchedCmds {