bubbletea/examples/simple/main.go

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package main
// A simple program that counts down from 5 and then exits.
import (
"fmt"
"log"
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"os"
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"time"
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tea "github.com/charmbracelet/bubbletea"
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)
func main() {
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// Log to a file. Useful in debugging. Not required.
logfilePath := os.Getenv("BUBBLETEA_LOG")
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if logfilePath != "" {
if _, err := tea.LogToFile(logfilePath, "simple"); err != nil {
log.Fatal(err)
}
}
// Initialize our program
p := tea.NewProgram(model(5))
if err := p.Start(); err != nil {
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log.Fatal(err)
}
}
// A model can be more or less any type of data. It holds all the data for a
// program, so often it's a struct. For this simple example, however, all
// we'll need is a simple integer.
type model int
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// Init optionally returns an initial command we should run. In this case we
// want to start the timer.
func (m model) Init() tea.Cmd {
return tick
}
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// Update is called when messages are recived. The idea is that you inspect the
// message and send back an updated model accordingly. You can also return
// a commmand, which is a function that peforms I/O and returns a message.
func (m model) Update(msg tea.Msg) (tea.Model, tea.Cmd) {
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switch msg.(type) {
case tea.KeyMsg:
return m, tea.Quit
case tickMsg:
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m -= 1
if m <= 0 {
return m, tea.Quit
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}
return m, tick
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}
return m, nil
}
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// Views return a string based on data in the model. That string which will be
// rendered to the terminal.
func (m model) View() string {
return fmt.Sprintf("Hi. This program will exit in %d seconds. To quit sooner press any key.\n", m)
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}
// Messages are events that we respond to in our Update function. This
// particular one indicates that the timer has ticked.
type tickMsg time.Time
func tick() tea.Msg {
time.Sleep(time.Second)
return tickMsg{}
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}