bubbletea/viewport/viewport.go

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package viewport
import (
"strings"
"github.com/charmbracelet/boba"
)
// MODEL
type Model struct {
Err error
Width int
Height int
Y int
lines []string
}
// Scrollpercent returns the amount scrolled as a float between 0 and 1
func (m Model) ScrollPercent() float64 {
if m.Height >= len(m.lines) {
return 1.0
}
y := float64(m.Y)
h := float64(m.Height)
t := float64(len(m.lines))
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return y / (t - h)
}
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// SetContent set the pager's text content
func (m *Model) SetContent(s string) {
s = strings.Replace(s, "\r\n", "\n", -1) // normalize line endings
m.lines = strings.Split(s, "\n")
}
// NewModel creates a new pager model. Pass the dimensions of the pager.
func NewModel(width, height int) Model {
return Model{
Width: width,
Height: height,
}
}
// ViewDown moves the view down by the number of lines in the viewport.
// Basically, "page down."
func (m *Model) ViewDown() {
m.Y = min(len(m.lines)-m.Height, m.Y+m.Height)
}
// ViewUp moves the view up by one height of the viewport. Basically, "page up."
func (m *Model) ViewUp() {
m.Y = max(0, m.Y-m.Height)
}
// HalfViewUp moves the view up by half the height of the viewport
func (m *Model) HalfViewUp() {
m.Y = max(0, m.Y-m.Height/2)
}
// HalfViewDown moves the view down by half the height of the viewport
func (m *Model) HalfViewDown() {
m.Y = min(len(m.lines)-m.Height, m.Y+m.Height/2)
}
// LineDown moves the view up by the given number of lines.
func (m *Model) LineDown(n int) {
m.Y = min(len(m.lines)-m.Height, m.Y+n)
}
// LineDown moves the view down by the given number of lines.
func (m *Model) LineUp(n int) {
m.Y = max(0, m.Y-n)
}
// UPDATE
// Update runs the update loop with default keybindings. To define your own
// keybindings use the methods on Model.
func Update(msg boba.Msg, m Model) (Model, boba.Cmd) {
switch msg := msg.(type) {
case boba.KeyMsg:
switch msg.String() {
// Down one page
case "pgdown":
fallthrough
case " ": // spacebar
fallthrough
case "f":
m.ViewDown()
return m, nil
// Up one page
case "pgup":
fallthrough
case "b":
m.ViewUp()
return m, nil
// Down half page
case "d":
m.HalfViewDown()
return m, nil
// Up half page
case "u":
m.HalfViewUp()
return m, nil
// Down one line
case "down":
fallthrough
case "j":
m.LineDown(1)
return m, nil
// Up one line
case "up":
fallthrough
case "k":
m.LineUp(1)
return m, nil
}
}
return m, nil
}
// VIEW
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// View renders the viewport into a string
func View(m Model) string {
if m.Err != nil {
return m.Err.Error()
}
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var lines []string
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if len(m.lines) > 0 {
top := max(0, m.Y)
bottom := min(len(m.lines), m.Y+m.Height)
lines = m.lines[top:bottom]
}
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// Fill empty space with newlines
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extraLines := ""
if len(lines) < m.Height {
extraLines = strings.Repeat("\n", m.Height-len(lines))
}
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return strings.Join(lines, "\n") + extraLines
}
// ETC
func min(a, b int) int {
if a < b {
return a
}
return b
}
func max(a, b int) int {
if a > b {
return a
}
return b
}