bubbletea/examples/views/main.go

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package main
// An example demonstrating an application with multiple views.
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import (
"fmt"
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"math"
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"strconv"
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"strings"
"time"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/fogleman/ease"
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"github.com/lucasb-eyer/go-colorful"
"github.com/muesli/reflow/indent"
"github.com/muesli/termenv"
)
const (
progressBarWidth = 71
progressFullChar = "█"
progressEmptyChar = "░"
)
// General stuff for styling the view
var (
term = termenv.ColorProfile()
keyword = makeFgStyle("211")
subtle = makeFgStyle("241")
progressEmpty = subtle(progressEmptyChar)
dot = colorFg(" • ", "236")
// Gradient colors we'll use for the progress bar
ramp = makeRamp("#B14FFF", "#00FFA3", progressBarWidth)
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)
func main() {
p := tea.NewProgram(
initialize,
update,
view,
)
if err := p.Start(); err != nil {
fmt.Println("could not start program:", err)
}
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}
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// MESSAGES
type tickMsg struct{}
type frameMsg struct{}
// MODEL
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type model struct {
Choice int
Chosen bool
Ticks int
Frames int
Progress float64
Loaded bool
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Quitting bool
}
func initialize() (tea.Model, tea.Cmd) {
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return model{0, false, 10, 0, 0, false, false}, tick()
}
// CMDS
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func tick() tea.Cmd {
return tea.Tick(time.Second, func(time.Time) tea.Msg {
return tickMsg{}
})
}
func frame() tea.Cmd {
return tea.Tick(time.Second/60, func(time.Time) tea.Msg {
return frameMsg{}
})
}
// UPDATE
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// Main update function.
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func update(msg tea.Msg, mdl tea.Model) (tea.Model, tea.Cmd) {
m, _ := mdl.(model)
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// Make sure these keys always quit
if msg, ok := msg.(tea.KeyMsg); ok {
k := msg.String()
if k == "q" || k == "esc" || k == "ctrl+c" {
m.Quitting = true
return m, tea.Quit
}
}
// Hand off the message and model to the approprate update function for the
// appropriate view based on the current state.
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if !m.Chosen {
return updateChoices(msg, m)
}
return updateChosen(msg, m)
}
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// Update loop for the first view where you're choosing a task.
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func updateChoices(msg tea.Msg, m model) (tea.Model, tea.Cmd) {
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switch msg := msg.(type) {
case tea.KeyMsg:
switch msg.String() {
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case "j", "down":
m.Choice += 1
if m.Choice > 3 {
m.Choice = 3
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}
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case "k", "up":
m.Choice -= 1
if m.Choice < 0 {
m.Choice = 0
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}
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case "enter":
m.Chosen = true
return m, frame()
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}
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case tickMsg:
if m.Ticks == 0 {
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m.Quitting = true
return m, tea.Quit
}
m.Ticks -= 1
return m, tick()
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}
return m, nil
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}
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// Update loop for the second view after a choice has been made
func updateChosen(msg tea.Msg, m model) (tea.Model, tea.Cmd) {
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switch msg.(type) {
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case frameMsg:
if !m.Loaded {
m.Frames += 1
m.Progress = ease.OutBounce(float64(m.Frames) / float64(100))
if m.Progress >= 1 {
m.Progress = 1
m.Loaded = true
m.Ticks = 3
return m, tick()
}
return m, frame()
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}
case tickMsg:
if m.Loaded {
if m.Ticks == 0 {
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m.Quitting = true
return m, tea.Quit
}
m.Ticks -= 1
return m, tick()
}
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}
return m, nil
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}
// VIEW
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// The main view, which just calls the approprate sub-view
func view(mdl tea.Model) string {
m, _ := mdl.(model)
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var s string
if m.Quitting {
return "\n See you later!\n\n"
}
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if !m.Chosen {
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s = choicesView(m)
} else {
s = chosenView(m)
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}
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return indent.String("\n"+s+"\n\n", 2)
}
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// The first view, where you're choosing a task
func choicesView(m model) string {
c := m.Choice
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tpl := "What to do today?\n\n"
tpl += "%s\n\n"
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tpl += "Program quits in %s seconds\n\n"
tpl += subtle("j/k, up/down: select") + dot + subtle("enter: choose") + dot + subtle("q, esc: quit")
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choices := fmt.Sprintf(
"%s\n%s\n%s\n%s",
checkbox("Plant carrots", c == 0),
checkbox("Go to the market", c == 1),
checkbox("Read something", c == 2),
checkbox("See friends", c == 3),
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)
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return fmt.Sprintf(tpl, choices, colorFg(strconv.Itoa(m.Ticks), "79"))
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}
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// The second view, after a task has been chosen
func chosenView(m model) string {
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var msg string
switch m.Choice {
case 0:
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msg = fmt.Sprintf("Carrot planting?\n\nCool, we'll need %s and %s...", keyword("libgarden"), keyword("vegeutils"))
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case 1:
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msg = fmt.Sprintf("A trip to the market?\n\nOkay, then we should install %s and %s...", keyword("marketkit"), keyword("libshopping"))
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case 2:
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msg = fmt.Sprintf("Reading time?\n\nOkay, cool, then well need a library. Yes, an %s.", keyword("actual library"))
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default:
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msg = fmt.Sprintf("Its always good to see friends.\n\nFetching %s and %s...", keyword("social-skills"), keyword("conversationutils"))
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}
label := "Downloading..."
if m.Loaded {
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label = fmt.Sprintf("Downloaded. Exiting in %s seconds...", colorFg(strconv.Itoa(m.Ticks), "79"))
}
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return msg + "\n\n" + label + "\n" + progressbar(80, m.Progress) + "%"
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}
func checkbox(label string, checked bool) string {
if checked {
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return colorFg("[x] "+label, "212")
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}
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return fmt.Sprintf("[ ] %s", label)
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}
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func progressbar(width int, percent float64) string {
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w := float64(progressBarWidth)
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fullSize := int(math.Round(w * percent))
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var fullCells string
for i := 0; i < fullSize; i++ {
fullCells += termenv.String(progressFullChar).Foreground(term.Color(ramp[i])).String()
}
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emptySize := int(w) - fullSize
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emptyCells := strings.Repeat(progressEmpty, emptySize)
return fmt.Sprintf("%s%s %3.0f", fullCells, emptyCells, math.Round(percent*100))
}
// UTILS
// Color a string's foreground with the given value.
func colorFg(val, color string) string {
return termenv.String(val).Foreground(term.Color(color)).String()
}
// Return a function that will colorize the foreground of a given string.
func makeFgStyle(color string) func(string) string {
return termenv.Style{}.Foreground(term.Color(color)).Styled
}
// Color a string's foreground and background with the given value.
func makeFgBgStyle(fg, bg string) func(string) string {
return termenv.Style{}.
Foreground(term.Color(fg)).
Background(term.Color(bg)).
Styled
}
// Generate a blend of colors.
func makeRamp(colorA, colorB string, steps float64) (s []string) {
cA, _ := colorful.Hex(colorA)
cB, _ := colorful.Hex(colorB)
for i := 0.0; i < steps; i++ {
c := cA.BlendLuv(cB, i/steps)
s = append(s, colorToHex(c))
}
return
}
// Convert a colorful.Color to a hexidecimal format compatible with termenv.
func colorToHex(c colorful.Color) string {
return fmt.Sprintf("#%s%s%s", colorFloatToHex(c.R), colorFloatToHex(c.G), colorFloatToHex(c.B))
}
// Helper function for converting colors to hex. Assumes a value between 0 and
// 1.
func colorFloatToHex(f float64) string {
result := strconv.FormatInt(int64(f*255), 16)
if len(result) == 1 {
result = "0" + result
}
return result
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}