bubbletea/key.go

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package tea
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import (
"errors"
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"fmt"
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"io"
"unicode/utf8"
)
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// KeyMsg contains information about a keypress. KeyMsgs are always sent to
// the program's update function. There are a couple general patterns you could
// use to check for keypresses:
//
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// // Switch on the string representation of the key (shorter)
// switch msg := msg.(type) {
// case KeyMsg:
// switch msg.String() {
// case "enter":
// fmt.Println("you pressed enter!")
// case "a":
// fmt.Println("you pressed a!")
// }
// }
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//
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// // Switch on the key type (more foolproof)
// switch msg := msg.(type) {
// case KeyMsg:
// switch msg.Type {
// case KeyEnter:
// fmt.Println("you pressed enter!")
// case KeyRunes:
// switch string(msg.Runes) {
// case "a":
// fmt.Println("you pressed a!")
// }
// }
// }
//
// Note that Key.Runes will always contain at least one character, so you can
// always safely call Key.Runes[0]. In most cases Key.Runes will only contain
// one character, though certain input method editors (most notably Chinese
// IMEs) can input multiple runes at once.
type KeyMsg Key
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// String returns a string representation for a key message. It's safe (and
// encouraged) for use in key comparison.
func (k KeyMsg) String() (str string) {
return Key(k).String()
}
// Key contains information about a keypress.
type Key struct {
Type KeyType
Runes []rune
Alt bool
}
// String returns a friendly string representation for a key. It's safe (and
// encouraged) for use in key comparison.
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//
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// k := Key{Type: KeyEnter}
// fmt.Println(k)
// // Output: enter
func (k Key) String() (str string) {
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if k.Alt {
str += "alt+"
}
if k.Type == KeyRunes {
str += string(k.Runes)
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return str
} else if s, ok := keyNames[k.Type]; ok {
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str += s
return str
}
return ""
}
// KeyType indicates the key pressed, such as KeyEnter or KeyBreak or KeyCtrlC.
// All other keys will be type KeyRunes. To get the rune value, check the Rune
// method on a Key struct, or use the Key.String() method:
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//
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// k := Key{Type: KeyRunes, Runes: []rune{'a'}, Alt: true}
// if k.Type == KeyRunes {
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//
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// fmt.Println(k.Runes)
// // Output: a
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//
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// fmt.Println(k.String())
// // Output: alt+a
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//
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// }
type KeyType int
func (k KeyType) String() (str string) {
if s, ok := keyNames[k]; ok {
return s
}
return ""
}
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// Control keys. We could do this with an iota, but the values are very
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// specific, so we set the values explicitly to avoid any confusion.
//
// See also:
// https://en.wikipedia.org/wiki/C0_and_C1_control_codes
const (
keyNUL KeyType = 0 // null, \0
keySOH KeyType = 1 // start of heading
keySTX KeyType = 2 // start of text
keyETX KeyType = 3 // break, ctrl+c
keyEOT KeyType = 4 // end of transmission
keyENQ KeyType = 5 // enquiry
keyACK KeyType = 6 // acknowledge
keyBEL KeyType = 7 // bell, \a
keyBS KeyType = 8 // backspace
keyHT KeyType = 9 // horizontal tabulation, \t
keyLF KeyType = 10 // line feed, \n
keyVT KeyType = 11 // vertical tabulation \v
keyFF KeyType = 12 // form feed \f
keyCR KeyType = 13 // carriage return, \r
keySO KeyType = 14 // shift out
keySI KeyType = 15 // shift in
keyDLE KeyType = 16 // data link escape
keyDC1 KeyType = 17 // device control one
keyDC2 KeyType = 18 // device control two
keyDC3 KeyType = 19 // device control three
keyDC4 KeyType = 20 // device control four
keyNAK KeyType = 21 // negative acknowledge
keySYN KeyType = 22 // synchronous idle
keyETB KeyType = 23 // end of transmission block
keyCAN KeyType = 24 // cancel
keyEM KeyType = 25 // end of medium
keySUB KeyType = 26 // substitution
keyESC KeyType = 27 // escape, \e
keyFS KeyType = 28 // file separator
keyGS KeyType = 29 // group separator
keyRS KeyType = 30 // record separator
keyUS KeyType = 31 // unit separator
keyDEL KeyType = 127 // delete. on most systems this is mapped to backspace, I hear
)
// Control key aliases.
const (
KeyNull KeyType = keyNUL
KeyBreak KeyType = keyETX
KeyEnter KeyType = keyCR
KeyBackspace KeyType = keyDEL
KeyTab KeyType = keyHT
KeyEsc KeyType = keyESC
KeyEscape KeyType = keyESC
KeyCtrlAt KeyType = keyNUL // ctrl+@
KeyCtrlA KeyType = keySOH
KeyCtrlB KeyType = keySTX
KeyCtrlC KeyType = keyETX
KeyCtrlD KeyType = keyEOT
KeyCtrlE KeyType = keyENQ
KeyCtrlF KeyType = keyACK
KeyCtrlG KeyType = keyBEL
KeyCtrlH KeyType = keyBS
KeyCtrlI KeyType = keyHT
KeyCtrlJ KeyType = keyLF
KeyCtrlK KeyType = keyVT
KeyCtrlL KeyType = keyFF
KeyCtrlM KeyType = keyCR
KeyCtrlN KeyType = keySO
KeyCtrlO KeyType = keySI
KeyCtrlP KeyType = keyDLE
KeyCtrlQ KeyType = keyDC1
KeyCtrlR KeyType = keyDC2
KeyCtrlS KeyType = keyDC3
KeyCtrlT KeyType = keyDC4
KeyCtrlU KeyType = keyNAK
KeyCtrlV KeyType = keySYN
KeyCtrlW KeyType = keyETB
KeyCtrlX KeyType = keyCAN
KeyCtrlY KeyType = keyEM
KeyCtrlZ KeyType = keySUB
KeyCtrlOpenBracket KeyType = keyESC // ctrl+[
KeyCtrlBackslash KeyType = keyFS // ctrl+\
KeyCtrlCloseBracket KeyType = keyGS // ctrl+]
KeyCtrlCaret KeyType = keyRS // ctrl+^
KeyCtrlUnderscore KeyType = keyUS // ctrl+_
KeyCtrlQuestionMark KeyType = keyDEL // ctrl+?
)
// Other keys.
const (
KeyRunes KeyType = -(iota + 1)
KeyUp
KeyDown
KeyRight
KeyLeft
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KeyShiftTab
KeyHome
KeyEnd
KeyPgUp
KeyPgDown
KeyDelete
KeySpace
KeyCtrlUp
KeyCtrlDown
KeyCtrlRight
KeyCtrlLeft
KeyShiftUp
KeyShiftDown
KeyShiftRight
KeyShiftLeft
KeyCtrlShiftUp
KeyCtrlShiftDown
KeyCtrlShiftLeft
KeyCtrlShiftRight
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KeyF1
KeyF2
KeyF3
KeyF4
KeyF5
KeyF6
KeyF7
KeyF8
KeyF9
KeyF10
KeyF11
KeyF12
KeyF13
KeyF14
KeyF15
KeyF16
KeyF17
KeyF18
KeyF19
KeyF20
)
// Mappings for control keys and other special keys to friendly consts.
var keyNames = map[KeyType]string{
// Control keys.
keyNUL: "ctrl+@", // also ctrl+` (that's ctrl+backtick)
keySOH: "ctrl+a",
keySTX: "ctrl+b",
keyETX: "ctrl+c",
keyEOT: "ctrl+d",
keyENQ: "ctrl+e",
keyACK: "ctrl+f",
keyBEL: "ctrl+g",
keyBS: "ctrl+h",
keyHT: "tab", // also ctrl+i
keyLF: "ctrl+j",
keyVT: "ctrl+k",
keyFF: "ctrl+l",
keyCR: "enter",
keySO: "ctrl+n",
keySI: "ctrl+o",
keyDLE: "ctrl+p",
keyDC1: "ctrl+q",
keyDC2: "ctrl+r",
keyDC3: "ctrl+s",
keyDC4: "ctrl+t",
keyNAK: "ctrl+u",
keySYN: "ctrl+v",
keyETB: "ctrl+w",
keyCAN: "ctrl+x",
keyEM: "ctrl+y",
keySUB: "ctrl+z",
keyESC: "esc",
keyFS: "ctrl+\\",
keyGS: "ctrl+]",
keyRS: "ctrl+^",
keyUS: "ctrl+_",
keyDEL: "backspace",
// Other keys.
KeyRunes: "runes",
KeyUp: "up",
KeyDown: "down",
KeyRight: "right",
KeySpace: " ", // for backwards compatibility
KeyLeft: "left",
KeyShiftTab: "shift+tab",
KeyHome: "home",
KeyEnd: "end",
KeyPgUp: "pgup",
KeyPgDown: "pgdown",
KeyDelete: "delete",
KeyCtrlUp: "ctrl+up",
KeyCtrlDown: "ctrl+down",
KeyCtrlRight: "ctrl+right",
KeyCtrlLeft: "ctrl+left",
KeyShiftUp: "shift+up",
KeyShiftDown: "shift+down",
KeyShiftRight: "shift+right",
KeyShiftLeft: "shift+left",
KeyCtrlShiftUp: "ctrl+shift+up",
KeyCtrlShiftDown: "ctrl+shift+down",
KeyCtrlShiftLeft: "ctrl+shift+left",
KeyCtrlShiftRight: "ctrl+shift+right",
KeyF1: "f1",
KeyF2: "f2",
KeyF3: "f3",
KeyF4: "f4",
KeyF5: "f5",
KeyF6: "f6",
KeyF7: "f7",
KeyF8: "f8",
KeyF9: "f9",
KeyF10: "f10",
KeyF11: "f11",
KeyF12: "f12",
KeyF13: "f13",
KeyF14: "f14",
KeyF15: "f15",
KeyF16: "f16",
KeyF17: "f17",
KeyF18: "f18",
KeyF19: "f19",
KeyF20: "f20",
}
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// Sequence mappings.
var sequences = map[string]Key{
// Arrow keys
"\x1b[A": {Type: KeyUp},
"\x1b[B": {Type: KeyDown},
"\x1b[C": {Type: KeyRight},
"\x1b[D": {Type: KeyLeft},
"\x1b[1;2A": {Type: KeyShiftUp},
"\x1b[1;2B": {Type: KeyShiftDown},
"\x1b[1;2C": {Type: KeyShiftRight},
"\x1b[1;2D": {Type: KeyShiftLeft},
"\x1b[OA": {Type: KeyShiftUp}, // DECCKM
"\x1b[OB": {Type: KeyShiftDown}, // DECCKM
"\x1b[OC": {Type: KeyShiftRight}, // DECCKM
"\x1b[OD": {Type: KeyShiftLeft}, // DECCKM
"\x1b[a": {Type: KeyShiftUp}, // urxvt
"\x1b[b": {Type: KeyShiftDown}, // urxvt
"\x1b[c": {Type: KeyShiftRight}, // urxvt
"\x1b[d": {Type: KeyShiftLeft}, // urxvt
"\x1b[1;3A": {Type: KeyUp, Alt: true},
"\x1b[1;3B": {Type: KeyDown, Alt: true},
"\x1b[1;3C": {Type: KeyRight, Alt: true},
"\x1b[1;3D": {Type: KeyLeft, Alt: true},
"\x1b\x1b[A": {Type: KeyUp, Alt: true}, // urxvt
"\x1b\x1b[B": {Type: KeyDown, Alt: true}, // urxvt
"\x1b\x1b[C": {Type: KeyRight, Alt: true}, // urxvt
"\x1b\x1b[D": {Type: KeyLeft, Alt: true}, // urxvt
"\x1b[1;4A": {Type: KeyShiftUp, Alt: true},
"\x1b[1;4B": {Type: KeyShiftDown, Alt: true},
"\x1b[1;4C": {Type: KeyShiftRight, Alt: true},
"\x1b[1;4D": {Type: KeyShiftLeft, Alt: true},
"\x1b\x1b[a": {Type: KeyShiftUp, Alt: true}, // urxvt
"\x1b\x1b[b": {Type: KeyShiftDown, Alt: true}, // urxvt
"\x1b\x1b[c": {Type: KeyShiftRight, Alt: true}, // urxvt
"\x1b\x1b[d": {Type: KeyShiftLeft, Alt: true}, // urxvt
"\x1b[1;5A": {Type: KeyCtrlUp},
"\x1b[1;5B": {Type: KeyCtrlDown},
"\x1b[1;5C": {Type: KeyCtrlRight},
"\x1b[1;5D": {Type: KeyCtrlLeft},
"\x1b[Oa": {Type: KeyCtrlUp, Alt: true}, // urxvt
"\x1b[Ob": {Type: KeyCtrlDown, Alt: true}, // urxvt
"\x1b[Oc": {Type: KeyCtrlRight, Alt: true}, // urxvt
"\x1b[Od": {Type: KeyCtrlLeft, Alt: true}, // urxvt
"\x1b[1;6A": {Type: KeyCtrlShiftUp},
"\x1b[1;6B": {Type: KeyCtrlShiftDown},
"\x1b[1;6C": {Type: KeyCtrlShiftRight},
"\x1b[1;6D": {Type: KeyCtrlShiftLeft},
"\x1b[1;7A": {Type: KeyCtrlUp, Alt: true},
"\x1b[1;7B": {Type: KeyCtrlDown, Alt: true},
"\x1b[1;7C": {Type: KeyCtrlRight, Alt: true},
"\x1b[1;7D": {Type: KeyCtrlLeft, Alt: true},
"\x1b[1;8A": {Type: KeyCtrlShiftUp, Alt: true},
"\x1b[1;8B": {Type: KeyCtrlShiftDown, Alt: true},
"\x1b[1;8C": {Type: KeyCtrlShiftRight, Alt: true},
"\x1b[1;8D": {Type: KeyCtrlShiftLeft, Alt: true},
// Miscellaneous keys
"\x1b[Z": {Type: KeyShiftTab},
"\x1b[3~": {Type: KeyDelete},
"\x1b[3;3~": {Type: KeyDelete, Alt: true},
"\x1b[1~": {Type: KeyHome},
"\x1b[1;3H~": {Type: KeyHome, Alt: true},
"\x1b[4~": {Type: KeyEnd},
"\x1b[1;3F~": {Type: KeyEnd, Alt: true},
"\x1b[5~": {Type: KeyPgUp},
"\x1b[5;3~": {Type: KeyPgUp, Alt: true},
"\x1b[6~": {Type: KeyPgDown},
"\x1b[6;3~": {Type: KeyPgDown, Alt: true},
"\x1b[7~": {Type: KeyHome}, // urxvt
"\x1b[8~": {Type: KeyEnd}, // urxvt
"\x1b\x1b[3~": {Type: KeyDelete, Alt: true}, // urxvt
"\x1b\x1b[5~": {Type: KeyPgUp, Alt: true}, // urxvt
"\x1b\x1b[6~": {Type: KeyPgDown, Alt: true}, // urxvt
"\x1b\x1b[7~": {Type: KeyHome, Alt: true}, // urxvt
"\x1b\x1b[8~": {Type: KeyEnd, Alt: true}, // urxvt
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// Function keys, X11
"\x1bOP": {Type: KeyF1}, // vt100
"\x1bOQ": {Type: KeyF2}, // vt100
"\x1bOR": {Type: KeyF3}, // vt100
"\x1bOS": {Type: KeyF4}, // vt100
"\x1b[15~": {Type: KeyF5}, // also urxvt
"\x1b[17~": {Type: KeyF6}, // also urxvt
"\x1b[18~": {Type: KeyF7}, // also urxvt
"\x1b[19~": {Type: KeyF8}, // also urxvt
"\x1b[20~": {Type: KeyF9}, // also urxvt
"\x1b[21~": {Type: KeyF10}, // also urxvt
"\x1b[23~": {Type: KeyF11}, // also urxvt
"\x1b[24~": {Type: KeyF12}, // also urxvt
"\x1b[1;2P": {Type: KeyF13},
"\x1b[1;2Q": {Type: KeyF14},
"\x1b[1;2R": {Type: KeyF15},
"\x1b[1;2S": {Type: KeyF16},
"\x1b[15;2~": {Type: KeyF17},
"\x1b[17;2~": {Type: KeyF18},
"\x1b[18;2~": {Type: KeyF19},
"\x1b[19;2~": {Type: KeyF20},
// Function keys with the alt modifier, X11
"\x1b[1;3P": {Type: KeyF1, Alt: true},
"\x1b[1;3Q": {Type: KeyF2, Alt: true},
"\x1b[1;3R": {Type: KeyF3, Alt: true},
"\x1b[1;3S": {Type: KeyF4, Alt: true},
"\x1b[15;3~": {Type: KeyF5, Alt: true},
"\x1b[17;3~": {Type: KeyF6, Alt: true},
"\x1b[18;3~": {Type: KeyF7, Alt: true},
"\x1b[19;3~": {Type: KeyF8, Alt: true},
"\x1b[20;3~": {Type: KeyF9, Alt: true},
"\x1b[21;3~": {Type: KeyF10, Alt: true},
"\x1b[23;3~": {Type: KeyF11, Alt: true},
"\x1b[24;3~": {Type: KeyF12, Alt: true},
// Function keys, urxvt
"\x1b[11~": {Type: KeyF1},
"\x1b[12~": {Type: KeyF2},
"\x1b[13~": {Type: KeyF3},
"\x1b[14~": {Type: KeyF4},
"\x1b[25~": {Type: KeyF13},
"\x1b[26~": {Type: KeyF14},
"\x1b[28~": {Type: KeyF15},
"\x1b[29~": {Type: KeyF16},
"\x1b[31~": {Type: KeyF17},
"\x1b[32~": {Type: KeyF18},
"\x1b[33~": {Type: KeyF19},
"\x1b[34~": {Type: KeyF20},
// Function keys with the alt modifier, urxvt
"\x1b\x1b[11~": {Type: KeyF1, Alt: true},
"\x1b\x1b[12~": {Type: KeyF2, Alt: true},
"\x1b\x1b[13~": {Type: KeyF3, Alt: true},
"\x1b\x1b[14~": {Type: KeyF4, Alt: true},
"\x1b\x1b[25~": {Type: KeyF13, Alt: true},
"\x1b\x1b[26~": {Type: KeyF14, Alt: true},
"\x1b\x1b[28~": {Type: KeyF15, Alt: true},
"\x1b\x1b[29~": {Type: KeyF16, Alt: true},
"\x1b\x1b[31~": {Type: KeyF17, Alt: true},
"\x1b\x1b[32~": {Type: KeyF18, Alt: true},
"\x1b\x1b[33~": {Type: KeyF19, Alt: true},
"\x1b\x1b[34~": {Type: KeyF20, Alt: true},
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}
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// Hex code mappings.
var hexes = map[string]Key{
"1b0d": {Type: KeyEnter, Alt: true},
"1b7f": {Type: KeyBackspace, Alt: true},
// Powershell
"1b4f41": {Type: KeyUp, Alt: false},
"1b4f42": {Type: KeyDown, Alt: false},
"1b4f43": {Type: KeyRight, Alt: false},
"1b4f44": {Type: KeyLeft, Alt: false},
}
// readInputs reads keypress and mouse inputs from a TTY and returns messages
// containing information about the key or mouse events accordingly.
func readInputs(input io.Reader) ([]Msg, error) {
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var buf [256]byte
// Read and block
numBytes, err := input.Read(buf[:])
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if err != nil {
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return nil, err
}
// Check if it's a mouse event. For now we're parsing X10-type mouse events
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// only.
mouseEvent, err := parseX10MouseEvents(buf[:numBytes])
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if err == nil {
var m []Msg
for _, v := range mouseEvent {
m = append(m, MouseMsg(v))
}
return m, nil
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}
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var runeSets [][]rune
var runes []rune
b := buf[:numBytes]
// Translate input into runes. In most cases we'll receive exactly one
// rune, but there are cases, particularly when an input method editor is
// used, where we can receive multiple runes at once.
for i, w := 0, 0; i < len(b); i += w {
r, width := utf8.DecodeRune(b[i:])
if r == utf8.RuneError {
return nil, errors.New("could not decode rune")
}
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if r == '\x1b' && len(runes) > 1 {
// a new key sequence has started
runeSets = append(runeSets, runes)
runes = []rune{}
}
runes = append(runes, r)
w = width
}
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// add the final set of runes we decoded
runeSets = append(runeSets, runes)
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if len(runeSets) == 0 {
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return nil, errors.New("received 0 runes from input")
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}
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var msgs []Msg
for _, runes := range runeSets {
// Is it a sequence, like an arrow key?
if k, ok := sequences[string(runes)]; ok {
msgs = append(msgs, KeyMsg(k))
continue
}
// Some of these need special handling.
hex := fmt.Sprintf("%x", runes)
if k, ok := hexes[hex]; ok {
msgs = append(msgs, KeyMsg(k))
continue
}
// Is the alt key pressed? If so, the buffer will be prefixed with an
// escape.
if len(runes) > 1 && runes[0] == 0x1b {
msgs = append(msgs, KeyMsg(Key{Alt: true, Type: KeyRunes, Runes: runes[1:]}))
continue
}
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for _, v := range runes {
// Is the first rune a control character?
r := KeyType(v)
if r <= keyUS || r == keyDEL {
msgs = append(msgs, KeyMsg(Key{Type: r}))
continue
}
// If it's a space, override the type with KeySpace (but still include
// the rune).
if r == ' ' {
msgs = append(msgs, KeyMsg(Key{Type: KeySpace, Runes: []rune{v}}))
continue
}
// Welp, just regular, ol' runes.
msgs = append(msgs, KeyMsg(Key{Type: KeyRunes, Runes: []rune{v}}))
}
}
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return msgs, nil
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}