bubbletea/tea.go

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// Package tea provides a framework for building rich terminal user interfaces
// based on the paradigms of The Elm Architecture. It's well-suited for simple
// and complex terminal applications, either inline, full-window, or a mix of
// both. It's been battle-tested in several large projects and is
// production-ready.
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//
// A tutorial is available at https://github.com/charmbracelet/bubbletea/tree/master/tutorials
//
// Example programs can be found at https://github.com/charmbracelet/bubbletea/tree/master/examples
package tea
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import (
"fmt"
"os"
"runtime/debug"
"sync"
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te "github.com/muesli/termenv"
"golang.org/x/crypto/ssh/terminal"
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)
// Msg represents an action and is usually the result of an IO operation. It's
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// triggers the Update function, and henceforth, the UI.
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type Msg interface{}
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// Model contains the program's state.
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type Model interface{}
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// Cmd is an IO operation. If it's nil it's considered a no-op. Use it for
// things like HTTP requests, timers, saving and loading from disk, and so on.
//
// There's almost never a need to use a command to send a message to another
// part of your program. Instead, it can almost always be done in the update
// function.
type Cmd func() Msg
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// Batch peforms a bunch of commands concurrently with no ordering guarantees
// about the results.
func Batch(cmds ...Cmd) Cmd {
if len(cmds) == 0 {
return nil
}
return func() Msg {
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return batchMsg(cmds)
}
}
// Init is the first function that will be called. It returns your initial
// model and runs an optional command.
type Init func() (Model, Cmd)
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// Update is called when a message is received. Use it to inspect messages and,
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// in response, update the model and/or send a command.
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type Update func(Msg, Model) (Model, Cmd)
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// View renders the program's UI, which is just a string. The view is rendered
// after every Update.
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type View func(Model) string
// Program is a terminal user interface.
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type Program struct {
init Init
update Update
view View
mtx sync.Mutex
output *os.File // where to send output. this will usually be os.Stdout.
renderer *renderer
altScreenActive bool
// CatchPanics is incredibly useful for restoring the terminal to a useable
// state after a panic occurs. When this is set, Bubble Tea will recover
// from panics, print the stack trace, and disable raw mode. This feature
// is on by default.
CatchPanics bool
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}
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// Quit is a special command that tells the Bubble Tea program to exit.
func Quit() Msg {
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return quitMsg{}
}
// quitMsg in an internal message signals that the program should quit. You can
// send a quitMsg with Quit.
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type quitMsg struct{}
// batchMsg is the internal message used to perform a bunch of commands. You
// can send a batchMsg with Batch.
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type batchMsg []Cmd
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// WindowSizeMsg is used to report on the terminal size. It's sent to Update
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// once initially and then on every terminal resize.
type WindowSizeMsg struct {
Width int
Height int
}
// NewProgram creates a new Program.
func NewProgram(init Init, update Update, view View) *Program {
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return &Program{
init: init,
update: update,
view: view,
output: os.Stdout,
CatchPanics: true,
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}
}
// Start initializes the program.
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func (p *Program) Start() error {
var (
cmds = make(chan Cmd)
msgs = make(chan Msg)
errs = make(chan error)
done = make(chan struct{})
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)
if p.CatchPanics {
defer func() {
if r := recover(); r != nil {
p.ExitAltScreen()
fmt.Print("Caught panic. Restoring terminal...\n\n")
debug.PrintStack()
return
}
}()
}
p.renderer = newRenderer(p.output, &p.mtx)
err := initTerminal()
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if err != nil {
return err
}
defer restoreTerminal()
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// Initialize program
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model, initCmd := p.init()
if initCmd != nil {
go func() {
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cmds <- initCmd
}()
}
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// Start renderer
p.renderer.start()
p.renderer.altScreenActive = p.altScreenActive
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// Render initial view
p.renderer.write(p.view(model))
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// Subscribe to user input
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go func() {
for {
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msg, err := readInput(os.Stdin)
if err != nil {
errs <- err
}
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msgs <- msg
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}
}()
// Get initial terminal size
go func() {
w, h, err := terminal.GetSize(int(p.output.Fd()))
if err != nil {
errs <- err
}
msgs <- WindowSizeMsg{w, h}
}()
// Listen for window resizes
go listenForResize(p.output, msgs, errs)
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// Process commands
go func() {
for {
select {
case <-done:
return
case cmd := <-cmds:
if cmd != nil {
go func() {
msgs <- cmd()
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}()
}
}
}
}()
// Handle updates and draw
for {
select {
case err := <-errs:
close(done)
return err
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case msg := <-msgs:
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// Handle quit message
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if _, ok := msg.(quitMsg); ok {
p.renderer.stop()
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close(done)
return nil
}
// Process batch commands
if batchedCmds, ok := msg.(batchMsg); ok {
for _, cmd := range batchedCmds {
cmds <- cmd
}
continue
}
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// Process internal messages for the renderer
p.renderer.handleMessages(msg)
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var cmd Cmd
model, cmd = p.update(msg, model) // run update
cmds <- cmd // process command (if any)
p.renderer.write(p.view(model)) // send view to renderer
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}
}
}
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// EnterAltScreen enters the alternate screen buffer, which consumes the entire
// terminal window. ExitAltScreen will return the terminal to its former state.
func (p *Program) EnterAltScreen() {
p.mtx.Lock()
defer p.mtx.Unlock()
fmt.Fprintf(p.output, te.CSI+te.AltScreenSeq)
moveCursor(p.output, 0, 0)
p.altScreenActive = true
if p.renderer != nil {
p.renderer.altScreenActive = p.altScreenActive
}
}
// ExitAltScreen exits the alternate screen buffer.
func (p *Program) ExitAltScreen() {
p.mtx.Lock()
defer p.mtx.Unlock()
fmt.Fprintf(p.output, te.CSI+te.ExitAltScreenSeq)
p.altScreenActive = false
if p.renderer != nil {
p.renderer.altScreenActive = p.altScreenActive
}
}
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// EnableMouseCellMotion enables mouse click, release, wheel and motion events
// if a button is pressed.
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func (p *Program) EnableMouseCellMotion() {
p.mtx.Lock()
defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.EnableMouseCellMotionSeq)
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}
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// DisableMouseCellMotion disables Mouse Cell Motion tracking. If you've
// enabled Cell Motion mouse trakcing be sure to call this as your program is
// exiting or your users will be very upset!
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func (p *Program) DisableMouseCellMotion() {
p.mtx.Lock()
defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.DisableMouseCellMotionSeq)
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}
// EnableMouseAllMotion enables mouse click, release, wheel and motion events,
// regardless of whether a button is pressed. Many modern terminals support
// this, but not all.
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func (p *Program) EnableMouseAllMotion() {
p.mtx.Lock()
defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.EnableMouseAllMotionSeq)
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}
// DisableMouseAllMotion disables All Motion mouse tracking. If you've enabled
// All Motion mouse tracking be sure you call this as your program is exiting
// or your users will be very upset!
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func (p *Program) DisableMouseAllMotion() {
p.mtx.Lock()
defer p.mtx.Unlock()
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fmt.Fprintf(p.output, te.CSI+te.DisableMouseAllMotionSeq)
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}